24 Bit Video games’ seven-year journey to joining Annapurna Interactive
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24 Bit Video games’ seven-year journey to joining Annapurna Interactive

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After seven years in enterprise, Annapurna Interactive made its very first acquisition final 12 months: South African studio 24 Bit Video games. Whereas seeing Annapurna soar onto the M&A bandwagon might sound stunning, this particular acquisition makes a variety of sense contemplating the very shut relationship between the 2 corporations.

“Annapurna and 24 Bit have been working collectively since 2016,” says 24 Bit COO Pieter Koornhof. “We initially began doing a bit of sunshine porting work for a few of their shoppers – Fulbright Interactive would have been the primary one, with Gone Dwelling. After which, whenever you work with a studio that has a publishing unit, you invariably work with the writer. And we noticed cultural match from the beginning. We began (*24*) a variety of their extra well-liked video games, and simply over time, the connection grew. Then there have been hints dropped about forging a stronger business relationship, and we performed coy.

“The business is precarious; in Africa, it is much more precarious, as a result of we’re continually having to punch above our weight. Most individuals simply do not know us. We did not need to do something that it did not make sense to do. [We] danced round it for 2, three years, after which lastly, on the finish of 2022, they mentioned, ‘Look, that is one thing we wish to do, let’s begin having precise conversations about what this might appear like’.”

This led to additional talks about tradition match, varied negotiations, and studio visits, till a proposal was made and the deal sealed on the finish of October 2023.

“The business is precarious; in Africa, it is much more precarious, as a result of we’re continually having to punch above our weight”Pieter Koornhof

24 Bit Video games has been round for 11 years, based by president Luke Lamothe, spanning out of his earlier corporations that did authentic content material creation, like Luma Arcade.

It specialises in porting and co-development and has had its fingers in lots of pies through the years, most not too long ago porting indie hit Cocoon, as an example. And for now, the Annapurna acquisition isn’t altering something on that entrance.

“In the interim, it is enterprise as ordinary,” Koornhof says. “We talked to all of our shoppers earlier than the announcement was formally made, simply to ask in the event that they have been comfy carrying on with the connection. We made positive that there weren’t any authorized blockers to the acquisition. The overall suggestions from our shoppers has been constructive.

“The mandate we have been given is, ‘Simply keep on doing what you are doing.’ They like us. They need to keep on forging that relationship. And so far as they’re involved, we’re our personal firm, nonetheless. Administration hasn’t modified, simply the shareholders. And now we have to carry on doing what we do.”

Growing its personal IP is considerably on the horizon for 24 Bit, however the studio enjoys the area of interest it carved for itself.

“The great factor about porting and co-development is you get to work on quite a lot of completely different tasks,” Koornhof continues. “You do not carry the chance of the mission being profitable. I imply, will we ever work on authentic content material? Sure, we might very a lot love to achieve this, however…”

24 Bit Video games producer and UX designer Tarryn van der Byl interjects: “It isn’t an enormous precedence – we genuinely actually take pleasure in what we do and aren’t in a rush to change that.”

The studio works with quite a lot of corporations, together with Landfall, Devolver Digital, Annapurna and a “couple of others [they] cannot disclose,” the pair says. And it is this means to have the opportunity to work on various things that’s interesting to them.

“We face fixed issues that we have a tendency to resolve that different individuals cannot, and that is what gave us the status now we have,” Van der Byl says. “You get a variety of completely different experiences in fairly a brief area of time, as a result of I’ve often acquired two or three tasks occurring on the identical time with completely different timelines. It is an enormous quantity of expertise, you are uncovered to, perhaps much more than an individual sitting on the identical factor for just a few years is coping with.”

We ask the duo whether or not the objective for Annapurna is to have its personal porting pipeline, which Koornhof confirms.

Van der Byl continues: “It is a priceless asset, particularly within the indie area, the place you’ve lots of people which might be making their first recreation, and it will get picked up by a writer, however they’re making it for Steam, [and] they are not going to have the experience to do the porting. So, I feel that is a typical state of affairs with publishers like Annapurna, it simply is smart to have porting there.”


24 Bit Video games’ seven-year journey to joining Annapurna Interactive
24 Bit Video games not too long ago ported indie hit Cocoon

Publishers having their very own porting groups makes a variety of sense and seems like a pure match, with Koornhof emphasising the way it empowers devs to give attention to the core improvement. However he highlights that 24 Bit more and more does extra co-development as of late.

“That may be a dialog which we have had with all of our publishers and all of our potential shoppers, and it is one which resonates with them. So, we more and more do extra than simply porting, we more and more come on earlier, and it is not only for Annapurna.”

He continues, circling again to the IP dialog: “I feel everybody sooner or later desires to attempt to construct their very own factor. I feel the comfortable touchdown to that’s typically publishers could have IPs inside their books which the prevailing studio that constructed the video games do not essentially need to work on, however they need to nonetheless construct the franchise. And so there are all the time the in-betweens, going and constructing a spin-off or a sequel for an current IP as a brand new studio. And now we have performed pitches for issues like that previously, and we have gotten frighteningly shut.

“That is the logical subsequent step for us, working extra on video games, establishing extra chops that we do not essentially have a variety of. As a result of we’re principally technical engineering, now we have a design staff, however it’s a really small staff. These are the forms of issues we’ll in all probability construct out earlier than finally making that. Is it one thing we wish to do down the road? I feel the reply is unquestionably perhaps…”


24 Bit Video games producer and UX designer Tarryn van der Byl

We flip the dialog to the subject of gaming in South Africa and what the panorama seems like.

“Gaming on this nation is a little bit of a clumsy factor to speak about, as a result of now we have super poverty,” Van der Byl says. “There’s an enormous hole between the center lessons and beneath that, and so it is a very privileged pastime. However it’s definitely fairly large, contemplating the circumstances. We’re in all probability simply lagging behind a bit bit.”

She mentions the prominence of annual gaming conference Rage Expo, that is been round for over twenty years, in addition to the extra not too long ago established Comedian Con Africa, which debuted in 2018 and has a robust gaming element. The event scene can be rising, says Koornhof, who’s additionally very concerned in commerce physique Interactive Leisure South Africa doing analysis and coverage advocacy.

“We strive to go on the market, inform individuals about South Africa and the potential of the area as a complete. We now have a good quantity of hobbyists, however we do not have massive studios. We are the largest studio on the continent, and that is 50 individuals, and that is scary and atrocious. We hope to develop on account of this, and we imagine that that shall be factor for the business. If you concentrate on Poland, what occurred there after they had their Witcher second… CD Projekt Pink led to different studios having the ability to blossom inside that ecosystem, that began growing round them. And it simply constructed and constructed and constructed. So, the analysis we have performed constantly is you both want a big studio to both organically develop or develop by glad accident, and create that mushroom impact, otherwise you want an enormous participant to are available in. So, inadvertently we went for a little bit of each.”

Whereas the South African business is “tiny” in contrast to another territories, Koornhof notes, it has a power in its obtainable expertise swimming pools.


24 Bit COO Pieter Koornhof

“Expertise used to be an issue however [it’s] much less of [one now] as a result of we are able to begin poaching from fintech swimming pools, which is sort of large, notably in Cape City. However the means to pay these salaries was initially an issue. The geography, the truth that we’re simply thus far faraway from everybody else, it makes connections tough. It makes travelling tough.”

Van der Byl remarks that in a post-COVID society, distant connections have normalised and are extra embraced by companies, creating a possibility and a few momentum for South Africa. We point out that it is a feeling that was shared by Australian builders we talked to for Australia Video games Week.

“The one factor that I might say that Australia has higher than us is, after they had that second, there was additionally authorities assist,” Koornhof says. “So, you are seeing each metropolis, regional, and nationwide governmental assist there. They’re doing actually cool issues. Right here, governmental assist is-“

“Non-existent,” Van der Byl finishes.

Koornhof factors to provincial and metropolis assist in locations although, and partnerships with financial improvement organisations together with Wesgro (the Western Cape tourism, commerce and funding promotion company) or the French Institute of South Africa.

“That slowly however absolutely has change into a extra productive, proactive dialog. Nationwide authorities remains to be sluggish to change, to settle for the dialog, however we’re making inroads.”


A part of 24 Bit Video games’ staff

Additionally they point out challenges which have been raised all through by different South African devs we talked to: load shedding (common energy cuts, which means studios and other people have to depend on backup mills to preserve issues operating), difficulties to get issues contained in the nation, and misconceptions concerning the African continent.

“So, a lack of expertise, an absence of schooling concerning the area, after which there are infrastructural points,” Koornhof says. “Entry to dev kits – we generally have to [almost] smuggle them in. That is an open secret, as a result of if we do it the proper method, they get caught in customs for months on finish as a result of somebody, someplace mislabelled a VR dev package as a headset, they usually go, ‘You are committing fraud.’ And due to that, some platforms is not going to ship dev kits right here.”

Van der Byl continues: “Simply typically, there’s an issue of notion. You may speak to an individual in America and within the UK, and also you inform them that, ‘I am from Africa,’ and there is a, ‘Oh! Do you’ve vehicles?’ There’s a notion that we live in huts, right here. Additionally, they’re shocked {that a} white particular person is from Africa. It is a fixed pleasure. There’s a recreation improvement scene; it is rather small, and fighting the notion to be taken severely, as a result of, ‘Effectively, how might you actually have a firm right here?'”

“The joke [we] all the time make is that South Africa has the smallest business on this planet, in case you exclude Tencent”Pieter Koornhof

“The joke that Nick [Hall, IESA CEO] and I all the time make is that South Africa has the smallest business on this planet, in case you exclude Tencent,” Koornhof smiles, referring to the actual fact that South African media conglomerate Naspers owns 26% of Tencent.

They insist that there is a big momentum going within the South African video games business although, with development, elevated curiosity from publishers, incubators being arrange, and improved recreation dev programmes, all of which might solely be amplified by 24 Bit’s acquisition.

“I feel with the Annapurna acquisition, it can make a distinction,” Van der Byl says.

Koornhof factors to Free Lives because the nation’s “nationwide champion” (preserve a watch out for our interview with Free Lives on Friday).

“There have been a few different fascinating issues popping out, however it’s often extra indie-orientated. Nick and my nice dream is to finally arrange a AA or AAA studio within the nation, as a result of we imagine it is going to be excellent for the nation. And we have efficiently lobbied the federal government to have gaming be a class for a important abilities visa. It is on the field, however we nonetheless do not know the way they are going to choose whether or not or not somebody falls into that class. So, now now we have to have the subsequent combat. However it has positively been rising in the proper route.”

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