75% of Cyberpunk 2077‘s Nintendo Switch 2 gross sales have been bodily, CD Projekt has confirmed.
CD Projekt revealed the eye-catching stat in its newest financial results, confirming that not solely did the action-RPG profit from positioning itself as one of Nintendo Switch 2’s day-one launch video games, however it additionally discovered success by making the sport obtainable as bodily media.
“We imagine that because of its top quality and Switch 2 unique enhancements, Cyberpunk 2077 Ultimate Edition is effectively positioned to profit from the [Switch 2’s] rising consumer base,” said Michał Novakovski, joint CEO. “As of June, the overwhelming majority of gross sales — which is round 70% — got here from bodily copies offered and that displays the power of our providing.”
Novakovski believes that is, partially, as a result of “your complete sport, together with its enlargement, is absolutely contained on a 64 gigabyte cartridge, offering a plug and play expertise which gamers discover notably engaging.” And that has definitely confirmed to be the case, with 75.4% of all Cyberpunk 2077’s Switch 2 gross sales being bodily.
It comes as followers proceed to debate the follow of publishers offering Sport-Key Playing cards in Switch 2 boxed video games as an alternative of a bodily cartridge. It is confirmed to be a divisive follow amongst some customers, not least as a result of whereas it permits collectors to have a sport’s field on their shelf, they’re basically ineffective until your console is related to the web.
The follow is so controversial, nevertheless, that Nintendo has launched a survey designed to ballot the Switch 2 userbase on its ideas surrounding digital and bodily video games, with questions designed to probe the explanations you would possibly take into account one possibility over one other. Nintendo’s additionally occupied with discovering out in case your angle to digital downloads has shifted over time.
“Our builders actually made probably the most of the console’s options, providing new unique methods to play Cyberpunk 2077,” Novakovski added. “We showcased them in a sequence of palms on shows attracting reward from the participant group and gaming media. And though we clearly see that gross sales of the on the brand new console are at the moment dominated by Nintendo’s first social gathering titles, we have been very happy with Cyberpunk being among the many finest promoting third social gathering video games.”
“The Switch 2 would possibly pack a lot better {hardware} than the unique, however a sport I’m nonetheless shocked to see operating in any respect (a lot much less fairly effectively) on a Nintendo system is Cyberpunk 2077,” we wrote in our Nintendo Switch 2 Cyberpunk 2007 evaluation replace. “I spent a couple of days with CD Projekt Purple’s newest port to get a really feel for the way it runs, the way it holds up, and the way the Switch 2’s fancy new mouse controls work when utilized to a high-octane FPS. The reply throughout the board is spectacular, and for those who haven’t had the pleasure of exploring Evening Metropolis earlier than, this looks like a stable method to take action.”
Cyberpunk 2077 sequel Cyberpunk 2 has formally entered pre-production. The studio made the announcement as half of its newest monetary outcomes final month, the place it stated the Phantom Liberty enlargement for Cyberpunk 2077 had hit a powerful 10 million copies offered.
As for Nintendo’s handheld itself? The Nintendo Switch 2 debuted in June to turn out to be the fastest-selling {hardware} ever within the U.S., taking pictures spending on video games to new data. Spending on {hardware} was up a whopping 249% year-over-year because of the console’s debut, reaching $978 million and vastly surpassing the earlier month-to-month report from June 2008 of $608 million. In complete, the Switch 2 offered 1.6 million models within the U.S. throughout its launch month, beating the PlayStation 4’s earlier gross sales report of 1.1 million models in November of 2013.
Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and advisor with 15+ years expertise working with some of the world’s greatest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.