Capcom has responded to ongoing fan hypothesis about Resident Evil Requiem being an open world sport with a definitive-sounding response.
Fan dialogue and leaks across the sport have lengthy pointed to Requiem that includes extra open exploration than in earlier Resident Evil titles. This suggestion was fuelled additional earlier this month by the discharge of a contemporary gameplay snippet that included a have a look at a bustling metropolis road, full with pedestrians and site visitors.
Now, nonetheless, Resident Evil Requiem director Koshi Nakanishi has stepped in to set the document straight, having seen the dialogue on-line. Briefly, anybody hoping for an open world Resident Evil ought to reset their expectations.
“[The development team] did simply need to clarify one level,” Nakanishi informed Game Informer. “They’ve seen some hypothesis of whether or not there’s any open world components within the sport, they usually simply need to set the document straight that this is not an open world sport.
“The principle idea behind this sport is combining the very totally different gameplay of Grace and Leon right into a cohesive bundle, and having these two gameplays characterize the Resident Evil sequence, and I believe once you play the sport, you understand that, or you will discover as properly that the event crew picked the very best strategy to do that.”
In different phrases, what it is best to count on from this sport is for Grace and Leon’s parts to really feel like how they’ve already been pitched, with Grace’s give attention to horror and Leon’s targeted on motion, as an extension of the Resident Evil franchise’s current video games.
In IGN’s just-published Resident Evil Requiem closing preview, we described Grace’s gameplay sections as acquainted to anybody who has performed Resident Evil 2 or 7. Leon’s gameplay sections, in the meantime, stirred up our muscle reminiscence of taking part in Resident Evil 4. Neither of these video games had been open world, so it feels like we should not count on Requiem to be open world both.
“This 12 months is the thirtieth anniversary of the Resident Evil sequence, so it looks like no coincidence that 2026’s Resident Evil Requiem is combining the very best concepts of the saga into what seems to be a fantastically constructed tribute to every thing that makes the sequence so nice,” IGN wrote. “Do you want tense survival horror? It’s right here. Wanna go all weapons blazing with intense motion and a quip-obsessed hero? You get that too.”
Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social