New Monster Hunter Wilds Patch Should Finally Fix DLC Performance Bug
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New Monster Hunter Wilds Patch Should Finally Fix DLC Performance Bug

New Monster Hunter Wilds Patch Should Finally Fix DLC Performance Bug

Capcom has launched a brand new Monster Hunter Wilds patch that seems to repair a bug stopping the sport from performing higher with out DLC put in.

Earlier this month, gamers have been reporting main efficiency points on Steam, with consumer de_Tylmarande theorizing that the sport carried out higher on the platform when extra DLC was put in. After a radical investigation, which concerned modding their recreation to make it assume they owned all DLC, their efficiency drastically improved, and the consumer concluded that Monster Hunter Wilds’ efficiency points have been as a result of recreation doing a relentless DLC presence test.

Now, it appears to be like like Capcom has lastly resolved the difficulty with Ver. 1.040.03.01, writing within the patch notes that the difficulty was dropped at the staff’s consideration. It notes that the patch contains “optimization enhancements for Steam-specific processes and choices to cut back processing load”, and explains the difficulty associated to “unclaimed content material”, which appears like DLC.

“After receiving consumer experiences, our inside testing confirmed that CPU load may improve across the Help Desk at Base Camp or the Grand Hub. This is because of claimed content material standing test processes to inform the participant if there’s unclaimed content material within the Help Desk, as indicated by an exclamation level (!),” Capcom mentioned.

“This concern could trigger the FPS to drop solely within the Base Camp and Grand Hub. The extent of the FPS drop will depend on whether or not you’ve any unclaimed content material. Nevertheless, the variety of DLCs you personal doesn’t have an effect on it. It could additionally rely upon the efficiency of your CPU.”

A CPU tab within the Choices menu has now been added, permitting gamers to regulate settings associated to CPU load, alongside different graphic presets.

Capcom additionally confirmed that a further replace will arrive on February 18, which can enhance stability and efficiency throughout all platforms.

“For instance, we’re presently verifying measures to cut back GPU processing load by including high quality ranges (LOD) to the polygon mesh for 3D fashions,” Capcom defined. “This may occasionally assist to cut back processing load by swapping to low-resolution fashions for objects farther away from the digicam.”

Ver. 1.040.03.01 Patch Notes

Main Additions and Modifications

  • Improved CPU/GPU processing particular to the Steam model.
    • Diminished shader warming processes carried out exterior the shader compilation display screen to decrease CPU load.
    • Adjusted texture streaming to enhance visible high quality whereas decreasing VRAM utilization.
    • Adjusted the Excessive Decision Texture Pack to cut back VRAM utilization and general package deal measurement.
  • Added a CPU tab to the Choices menu, permitting gamers to regulate settings associated to CPU load.
  • Added new classes to the graphics settings, together with new settings for current choices.
  • Adjusted graphic presets and added a affirmation window to robotically replace your settings on first launch after updating.
  • Expanded the Volumetric Fog setting within the graphics choices from two ranges to 5. The earlier “Excessive” setting has been renamed to “Highest,” and “Low” to “Excessive,” with three new decrease choices—”Medium,” “Low,” and “Lowest”—now accessible.
  • Fastened a problem the place a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when utilizing driver model 26.1.1 or later.

Bug Fixes and Stability Changes

  • Fastened a problem the place system load may improve across the Help Desk at Base Camp or the Grand Hub because of claimed content material standing checks.
  • Adjusted Variable Charge Shading habits so it’s pressured off throughout upscaling to keep up correct impact visuals.
  • Fastened different miscellaneous points.

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