hand-crafted dolls, overhauled UI, nostalgia, and more – GameGlory
PlayStation

hand-crafted dolls, overhauled UI, nostalgia, and more – GameGlory

Set for launch on February 5, Dragon Quest VII Reimagined for PlayStation 5 reinterprets the basic 2000 PlayStation title, Dragon Quest VII: Fragments of the Forgotten Previous. That includes distinctive 3D diorama visuals with a heat, handcrafted doll-like aesthetic, the remake additionally introduces new storylines, together with one which reunites the hero together with his now-adult good friend, Kiefer.

Over 25 years after the unique launch, producer Takeshi Ichikawa shares insights on the inventive course of and the choices behind reimagining this beloved RPG for a brand new era.

​​hand-crafted dolls, overhauled UI, nostalgia, and more – GameGlory

Takeshi Ichikawa, Producer, Dragon Quest VII Reimagined 

PlayStation Weblog: Earlier than we focus on the upcoming Dragon Quest VII Reimagined, let’s take a second to revisit the unique Dragon Quest VII: Fragments of the Forgotten Previous, launched for the unique PlayStation in 2000. The title drew main consideration on the time as the primary within the sequence to characteristic 3D polygons and for providing an journey that stretched past 100 hours. Do you will have any particular reminiscences of that sport?

I used to be a younger child in elementary faculty again in 2000, so my reminiscences are a bit of fuzzy, however I do bear in mind taking part in the unique Dragon Quest VII. Humorous sufficient, my first Dragon Quest sport wasn’t one of many mainline entries – it was Dragon Quest Monsters Terry’s Wonderland. So after I lastly performed one of many mainline installments, I used to be stunned to study that you simply really battle as human characters.

Dragon Quest VII is understood for its sheer scale, and it takes some time to achieve your first battle. Truthfully, as a baby, I bear in mind getting impatient, questioning when the combating was going to start out. Finally, I didn’t end the sport and gave up partway via. Nonetheless, after I revisited the sport later as an grownup, I used to be actually struck by how darkish and unsettling the sport’s world was, and how unusually related it felt on this day and age.

*Screenshot of Dragon Quest VII: Fragments of the Forgotten Previous on the unique PlayStation

It’s one of many more melancholic works within the sequence, isn’t it?

Sure. In conversations with Yuji Horii, the creator of the sequence, we frequently used the phrase “irrational” to explain the sport’s world and its themes.

What elements of the sport felt irrational to you?

Although the protagonists haven’t carried out something notably unsuitable, the story retains drifting into darker territory and reveals the uncooked, ugly sides of human nature. I believe that lack of salvation and sense of unfairness made the sport really feel irrational at instances.

And that Dragon Quest VII is now being remade as Dragon Quest VII Reimagined. Are you able to inform us how this venture first took place?

The unique sport was launched in 2000 and celebrated its twenty fifth anniversary in 2025. We felt that its distinctive world and story would resonate even more strongly with gamers at this time, which is what led to the beginning of this venture.

Why did you select to develop a full remake from the bottom up, quite than a remaster?

After 25 years, we wished to create a sport that was pleasant for each previous gamers and these new to the sequence. That’s why we went again and reviewed each single factor from sq. one and rebuilt the whole lot for a wider viewers.

Determining the place to start on an epic exceeding 100 hours sounds fairly daunting. What was your guideline, and what sort of expertise had been you envisioning?

Our core idea was “nostalgic but revolutionary.” We aimed to protect Dragon Quest VII’s signature essence and nostalgic attraction whereas including new touches that we thought had been becoming because the sequence’ newest installment. Growth revolved round three key pillars: story, visuals, and fight.

What sort of enter did Yuji Horii give after he noticed your proposal?

We pitched to Horii-san the thought of restructuring the whole lot round these three pillars, overhauling the framework of the narrative, and including new storylines for sure characters to create a deeper emotional reference to the gamers. He was on board immediately.

Did Horii-san present any suggestions throughout growth?

He gave us enter on the UI. Previous Dragon Quest video games caught to pop-up window-based interfaces, however we went with tabs for the primary menu this time, which was a daring transfer. Horii-san preferred the general really feel however urged tweaks for particular components, just like the purchasing interface. His insights helped us create a more user-friendly UI.

You highlighted story, visuals, and fight because the three most important pillars. May you elaborate on the modifications your crew made to the story?

Whereas preserving the unique’s distinctive vibe and environment, we refined sections of the story – which may exceed 100+ hours – that felt redundant. We aimed to streamline the general construction of the narrative so it was simpler to observe and get immersed in.

Sure, the general story felt tighter after I performed the preview. You talked about you didn’t simply trim the story; you additionally added new storylines?

That’s proper. We trimmed or condensed elements that didn’t deeply affect the core narrative whereas additionally including new situations. For instance, the reunion with an grownup Kiefer offers unique followers one thing new to take pleasure in.

Does the grownup Kiefer play an enormous position within the story?

Sure, he correctly seems as a part of a brand new storyline. I can’t go into particulars as a result of it’s integral to the story, however I’m excited for gamers to expertise it firsthand.

Let’s speak concerning the graphics – the doll-like visuals actually stand out. Why did you select this type?

Akira Toriyama oversaw character designs for the Dragon Quest sequence, and Dragon Quest VII stood out with its endearing character designs with shorter proportions. We selected a doll-like aesthetic to match that. Given the worldwide recognition of doll-inspired visuals in movies and video games, we thought this type would swimsuit Dragon Quest VII completely.

I perceive the character creation course of was distinctive, too. You labored with doll artisans to craft picket dolls by hand, photographed them, and turned the photographs into CG fashions.

Sure. Given the doll motif, scanning precise dolls felt like the perfect methodology for nailing the feel and creating a particular visible type. We commissioned Studio Nova, a Japanese doll studio, to handcraft the dolls of the primary characters, then scanned them to seize their distinctive texture within the sport.

The velvety texture of Kiefer’s outfit and comparable particulars are very sensible. Are there any visible components you need gamers to pay explicit consideration to?

We’ve put lots of care into every character’s outfit. Kiefer wears a luxurious royal apparel match for a prince, whereas the protagonist, a fisherman’s son, wears one thing humbler, and Maribel, the mayor’s daughter, wears an, elegant fancy costume. The highlights are within the superb particulars, just like the worn, scuffed texture on the protagonist’s leather-based sneakers. You’ll discover many hidden particulars if you happen to pay shut consideration.

The environments and buildings additionally mix in seamlessly with the doll-like characters. Are you able to describe the creation course of?

As soon as we settled on the doll motif, we styled the cities like dioramas and the buildings like dollhouses to enhance the characters. I believe the standout is the protagonist’s hometown, Estard Island. We began engaged on this space first, so we put further effort into creating Estard.

The unique helps you to spin the digicam round to search out hidden chests, pots, and barrels. That has been faithfully recreated as properly.

That’s proper. Spinning the digicam round for exploration was a key characteristic within the unique, so we made certain to maintain it. We hope gamers spend time investigating each nook and cranny.

Let’s speak concerning the closing pillar of the three: fight. What was the considering behind its redevelopment?

The essential concept was to maintain common battles “fast and snappy” whereas making fights towards harder enemies more “intense and deliberate.” For normal fight, we targeted on pacing, similar to including battle pace choices and a “Discipline Assault” characteristic the place you’ll be able to one-shot weaker enemies as your social gathering ranges up.

In the meantime, highly effective enemy encounters are key story moments, so we wished gamers to spend their time strategizing and taking it sluggish. Some fights ended up being fairly difficult, however we obtained a stamp of approval from Horii-san after he examined it out, so I consider we’ve achieved steadiness.

Inform us concerning the Vocation system. Particular Vocational Perks activate when a personality will get “labored up.” How does this new mechanic make fight more dynamic and partaking?

Characters “let unfastened” at optimum moments throughout battle. It unleashes highly effective results primarily based in your Vocation, and as soon as you’ll be able to “Moonlight” two Vocations, you’ll be able to equip two Vocational Perks on the similar time. Experimenting with completely different Vocation combos is lots of enjoyable.

How does the Moonlighting characteristic work?

Because the story progresses and Vocation modifications turn out to be out there, you’ll be able to select one most popular Vocation, like warrior or mage. Additional into the sport, you unlock the power to “Moonlight” two Vocations. Throughout battles, you should utilize expertise and perks from both Vocation. Character attributes are additionally mixed, which considerably impacts your character’s general capabilities.

So, gamers can combine and match any Vocations they need?

Sure. For instance, you’ll be able to mix warrior and martial artist for a strong attacker, or pair warrior with priest for a balanced fighter. The selection is yours, relying in your playstyle. As soon as your Newbie Vocations attain most proficiency, you’ll unlock Intermediate Vocations that you would be able to additionally Moonlight. Mastering each warrior and martial artist unlocks the gladiatrix, which may then be paired with both a Newbie Vocation or one other Intermediate Vocation.

The Buccanham Palace: Battle Enviornment has been added as an additional characteristic. What are its key highlights?

The Battle Enviornment is without doubt one of the new facet contents. With its distinctive format, it delivers fights in contrast to the common battles for a contemporary expertise. There’s additionally content material designed to check your power, so gamers can leap in and take a look at their limits.

How is it completely different from common battles?

Common battles are fought with a celebration of as much as 4 members, however within the Battle Enviornment, you decide one character to battle solo. Gamers can beat the challenges to earn rewards, and in the event that they end inside a set variety of turns, they’ll win even higher prizes. We hope these further rewards make your journey a bit simpler.

Talking of rewards, you may as well rating useful objects from the Fortunate Panel.

That’s proper. Each the Battle Enviornment and Fortunate Panel can typically reward you with highly effective objects or weapons that you simply can’t usually decide up at that time within the story. Horii-san typically calls this “dishonest” (laughs). After all, it’s probably not dishonest, and there’s lots of enjoyable in gaining a bonus that means, so we encourage gamers to maintain making an attempt their luck.

Did you’re taking any new approaches to manufacturing?

We added voice-overs to Dragon Quest VII for the primary time. The battles and adventures really feel a lot more immersive, and the story pulls you proper in. The voice actors actually introduced the characters to life.

Upon taking part in myself, the general pacing felt noticeably smoother whereas completely capturing the unique’s distinctive attraction. Hanging that steadiness between nostalgia and trendy RPG requirements should have been fairly difficult.

Sure. The Dragon Quest sequence is celebrating its fortieth anniversary this yr, and it’s been beloved by so many individuals for many years. Aware of our most devoted long-term followers, we prioritized equilibrium between nostalgia and innovation. We made certain to protect the basic really feel and core narrative, so I believe most of the cutscenes will deliver again lots of feelings and reminiscences from their unique playthroughs.

Dragon Quest VII Reimagined launches on PS5 on February 5.

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