Resident Evil Requiem, launching on February 27 for PlayStation 5, is the ninth and newest entry in Capcom’s iconic Resident Evil sequence.
We lately sat down with the sport’s director, Koshi Nakanishi, to speak concerning the newest and most immersive entry within the sequence but.
Koshi Nakanishi Resident Evil Requiem director, Capcom
PlayStation Weblog: When did improvement begin, and how was the undertaking greenlit?
Growth started on a small scale six years in the past, however it actually took form in its present type about three years in the past. Ethan’s storyline concluded with Resident Evil 7: Biohazard and the eighth mainline entry, Resident Evil Village. Whereas each Resident Evil 7 and Resident Evil Village have been very well-received, they veered away from the principle storyline main as much as Resident Evil 6. So, we determined it was time to steer the story again on monitor, and that’s how the event of this title began.
“Leon’s again in Raccoon Metropolis – the place the place his bioterror nightmare started and brought about his early struggles and losses.”
The demo threw us proper into the sport, so the story felt a little bit abrupt. Will the ultimate product be accessible for gamers who haven’t performed the sooner entries?
The sport is designed to be welcoming to finish newcomers who don’t know something concerning the Raccoon Metropolis Incident or haven’t performed any Resident Evil titles earlier than. Whereas sequence followers will immediately acknowledge Leon, Grace is a brand-new character who’s by no means confronted a zombie and solely is aware of concerning the Raccoon Metropolis Incident by way of her mom’s involvement. New gamers can dive into their first Resident Evil journey proper alongside Grace.
This marks Leon’s first mainline return since Resident Evil 6, at which level he was a little bit over 30 years outdated. Exploring his character improvement is without doubt one of the central themes of this sport. He’s again in Raccoon Metropolis – the place the place his bioterror nightmare started and brought about his early struggles and losses. All through the sport, gamers will witness how the battle-hardened Leon feels and what he displays on in any case these years.
Did you discover any new approaches to horror on this sport?
An enormous focus for us was reinventing the zombies. Zombies are so ubiquitous in video games now that their weaknesses and behaviors have grow to be predictable; as an example they’re sometimes weak to headshots. Nonetheless, that familiarity kills the fear and rigidity. Zombies on this sport retain some traces of human intelligence and instincts. Some obsessively repeat weird human behaviors, whereas others choose up weapons dropped by different enemies to assault. We wished to rework zombies into threats that constantly defy participant expectations and preserve them on edge.
“Total, this sport could also be scarier than Resident Evil Village, however it alternates between rigidity and aid, so it isn’t a steady, suffocating expertise.”
Many gamers discovered Resident Evil 7 intensely scary, main you to dial issues again in Resident Evil Village. The place would you place Resident Evil Requiem on the fear scale?
Sure, some gamers discovered it exhausting to complete Resident Evil 7, so we toned down the horror a bit in Resident Evil Village. In Resident Evil Requiem, nonetheless, Leon’s segments lean more into satisfying motion, which allowed us to essentially push the horror in Grace’s sections. Leon’s elements are nonetheless spooky, after all, however I’d say they’re more exhilarating than purely horrifying. Total, this sport could also be scarier than Resident Evil Village, however it alternates between rigidity and aid, so it isn’t a steady, suffocating expertise.
The demo came about inside a doubtful sanatorium. Will the complete sport confide in more areas?
As you’ve seen in trailers, the sport finally takes you to present-day Raccoon Metropolis. Resident Evil video games usually swap up places as you go, and Resident Evil Requiem does the identical. Additionally, within the demo, Grace and Leon’s sections each came about in the identical sanatorium, however their tales department out to completely different spots in a while.
“In the event you swap from Grace to Leon in the identical location, any enemies Grace took down keep useless for Leon, and the identical goes for objects on the bottom.”
Do one protagonist’s actions impression the opposite’s?
Sure, for instance, in the event you swap from Grace to Leon in the identical location, any enemies Grace took down keep useless for Leon, and the identical goes for objects on the bottom. Nonetheless, it’s powerful for Grace – who’s at all times quick on ammo – to wipe out all of the enemies. Utilizing Leon to take down enemies that Grace fled from is considered one of this sport’s highlights.
With that in thoughts, it’ll be enjoyable to strategize and maximize effectivity throughout subsequent playthroughs.
Precisely. The more you play, the more you uncover how actions in a single half have an effect on the opposite, so it creates a unique form of replay worth in comparison with earlier video games within the sequence.
Grace might accumulate vintage cash, whereas Leon discovered them pointless and wouldn’t choose any up. Is the improve system utilizing vintage cash unique to Grace?
Vintage coin upgrades within the sanatorium are unique to Grace, so Leon can’t choose any up. There are nonetheless conventional upgrades accessible for Leon, like weapon enhancements and modifications. The demo emphasised Leon’s action-packed gameplay, however as the sport progresses, even he’ll face uphill battles. Correctly upgrading Leon will grow to be essential too.
You have been capable of crouch and evade assaults as Leon within the Resident Evil 4 remake. Are you able to do this on this sport too?
Completely. Attempt crouching when an enemy sweeps at you from above. This tactic works for each Leon and Grace, though Grace tends to lean more on survival and objects relatively than direct fight.
“This time, we got here up with the ‘chainsaws for everyone’ idea, which was a contemporary take that unlocked plenty of artistic prospects.”
Have been there any particular scenes or moments within the demo that your group put explicit effort into?
Close to the beginning of Leon’s part, you encounter a chainsaw-revving zombie physician. Chainsaws are an iconic Resident Evil weapon, and with so many variations throughout previous video games, we at all times problem ourselves to innovate. This time, we got here up with the “chainsaws for everyone” idea, which was a contemporary take that unlocked plenty of artistic prospects. For instance, if a weaker nurse zombie swings a chainsaw, it’ll slip from her grip and go flying. The group put plenty of care into these sorts of particulars.
“We added third-person help with the Village DLC, and some gamers have been lastly capable of play comfortably. That impressed us to supply the selection from the beginning, and our expertise engaged on the DLC made it a reasonably easy integration.”
Why did you add the choice to modify between first-person and third-person views? Have been there any challenges or discoveries that your group encountered in the course of the improvement of the 2 viewpoints?
As , mainline Resident Evil titles have been in third-person from Resident Evil 4 by way of 6, then shifted to first-person in Resident Evil 7 and Village. Nonetheless, some gamers struggled enjoying in first-person. We added third-person help with the Village DLC, and some gamers have been lastly capable of play comfortably. That impressed us to supply the selection from the beginning, and our expertise engaged on the DLC made it a reasonably easy integration.
We acknowledged that some gamers discovered first-person mode too scary however might nonetheless benefit from the sport in third-person. That stated, seeing Grace panic on-screen caught some gamers off guard and startled them unexpectedly, which was a pleasant shock.
In first-person view, you may see Leon’s and Grace’s fingers when aiming a gun, and their responses are clearly completely different. Grace’s fingers shake as a result of she’s not used to fight, and the recoil hits her more durable, too. We encourage gamers to attempt a unique perspective in subsequent playthroughs.
“Adaptive triggers dynamically alter set off resistance relying on the weapon, whereas gun reloads set off vibrations and audio from the controller’s microphone.”
Earlier video games within the sequence, reminiscent of Resident Evil Village and the 2023 remake of Resident Evil 4, have been accessible on each PS5 and PS4. This title, nonetheless, is a PS5 unique. Did any PS5 options, together with the DualSense wi-fi controller’s haptic suggestions and adaptive triggers, contribute to the sport’s efficiency and immersion?
Resident Evil thrives on evoking real terror, so we harnessed PS5 options to amplify the horror components. For instance, throughout a zombie assault, haptic suggestions simulates the zombie’s grip and chunk in your arm by way of the controller.
Adaptive triggers dynamically alter set off resistance relying on the weapon, whereas gun reloads set off vibrations and audio from the controller’s microphone. In puzzles requiring gamers to rotate a field crammed with gems, we simulated the clattering of gems by way of vibrations and controller audio to deepen the sport’s realism and immersion.
3D audio’s immersive soundscape is essential for pushing the boundaries of horror video games. What strategies does this sport implement to amplify terror by way of sound design?
This sport’s ambient sounds are captured throughout 12 channels, together with vertical positioning. Not like easy mono or stereo IR waveforms, this method affords far superior spatial reverb, creating an unprecedented sense of presence.
Are there any PS5 Professional enhancements?
On PS5 Professional, ray tracing might be turned on or off. With it enabled, gamers can benefit from the sport in 4K at 60fps with full ray tracing. Disabled, it helps as much as 120fps (averaging 90fps) on high-refresh-rate screens. We spent plenty of time on optimization.
Resident Evil Requiem launches on February 27 for PlayStation 5.







