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Dragon Quest 7 Reimagined Review

by 2 February 2026020
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I’m a sucker for nostalgia, so I’ve but to tire of the improved ports, remasters, and remakes which might be all the craze lately. I like revisiting video games from less complicated instances, sporting recent graphics and useful new options, however I additionally take pleasure in utterly new takes on them I’d by no means have anticipated. Dragon Quest VII already bought the latter remedy on 3DS a decade in the past, and now Dragon Quest VII Reimagined is ringing within the fortieth anniversary of the sequence with a effective third iteration, although it’s not one with out sacrifices. This time round, there’s a clear concentrate on enhancing the pacing of considered one of Dragon Quest’s most infamous entries, and Sq. Enix has succeeded in that regard – however among the different changes Reimagined makes in an effort to enchantment to newer gamers have come on the expense of longtime followers.

Alone on a small island in an enormous ocean, Dragon Quest VII Reimagined tells the story of a humble fisherman’s son (your essential character) and his childhood buddies, the outspoken Maribelle and the rebellious and brotherly Prince Keifer, as they search out fragments of 17 magical tablets in an effort to revive the world. Their quest takes them to the pits of volcanoes, below the ocean, excessive into the sky, and even by time itself, assembly new allies and uncovering darkish secrets and techniques from historical past alongside the best way. I’ve at all times thought Dragon Quest VII stands out among the many sequence, approaching its storytelling in a distinct and interesting approach because of these time-travel components and the way it reveals the overarching story over the course of the journey.

As a substitute of a single sprawling plot that grows more and more complicated, Dragon Quest VII weaves a tapestry from many seemingly impartial strands right into a ultimate murals – a grand story the Dragon Quest video games are recognized for, however one which’s hidden firstly. That actually helps drive residence its themes of isolation, with the oddly disconnected nature of every island’s story being lessened as you actually rebuild the world. Add in that you just get to see how your actions previously echo by into the current, and this nonetheless stays considered one of my favourite tales of the Dragon Quest sequence.

Bringing the world of Dragon Quest VII into the trendy period of high-definition graphics, Reimagined sports activities a brand-new artwork fashion impressed by a puppet-and-diorama aesthetic that does a extremely good job of depicting Akira Toriyama’s authentic solid of characters. The proportions of those explicit heroes have at all times been a bit extra chibi in comparison with others within the franchise, however right here muted tones and with the ability to see the material supplies of hats and clothes have changed the vivid colours and dramatic, anime-inspired outlines that I normally adore about Dragon Quest. The truth that Reimagined eliminated the 3DS model’s outfit adjustments for the completely different vocations saddens me as properly. I admittedly discovered myself rising extra accustomed to the puppet-y look as I went, and each my spouse and my two-year-old beloved to level out how cute all the things was as I performed, however I’d nonetheless be effective if this artwork fashion ended up being a “one and completed” affair.

This stays considered one of my favourite tales of the Dragon Quest sequence.“

Fortunately, Reimagined retains a lot of the identical basic RPG goodness that the Dragon Quest sequence has held onto these lengthy a long time, however it additionally introduces extra goodies than only a facelift to combine up the journey. New Monster Coronary heart equipment impart distinctive facets to the character they’re geared up to, comparable to decreasing your MP to zero however doubling your energy or growing the harm you dish out with every subsequent assault. Now you can take out weaker enemies within the subject with out ever getting into fight as properly, reducing them down from the world map itself. As nifty as each of those additions are, they’re simply the tip of the iceberg.

What I discovered extra enjoyable to fiddle with and construct my workforce round have been the highly effective Let Unfastened assaults, that are tremendous strikes that act as Reimagined’s tackle the Sq. staple Restrict Break idea, and the flexibility to have characters equip two vocations at a time. Each of those can lead to some deliciously damaged combos that really feel nice to drag off. Anybody at present geared up with the Priest vocation will have the ability to totally heal and revive the complete celebration with its Born Once more motion, whereas the Troubadour’s Encore capability will briefly scale back the celebration’s MP prices to zero. My private favorites have been the Champion’s Divide and Monk’s Important Stance, with the previous inflicting three copies to seem and carry out no matter motion you choose that flip, and the latter guaranteeing your subsequent bodily assault to be a essential hit – a very devastating choice when utilizing the Monk’s Multifist assault that hits seven instances.

It’s good that the brand new Moonlighting characteristic that permits every celebration member to have two vocations at a time offers each their particular stat buffs and entry to their toolkit of spells and talents. Accessible just a few hours after unlocking the vocation system itself, I recognize the flexibleness that Moonlighting affords in adjusting the way you need your workforce to run. What I like much more is that there are not any downsides or restrictions with no matter you choose for that Moonlighting spot – each vocations earn the identical quantity of expertise factors after fight, and it simply accelerates the entire technique of unlocking the particularly good superior vocations that require you to have mastered a number of different ones already. Retaining a kind of mastered vocations geared up even provides the non-mastered position a lift with additional vocation expertise.

The earlier variations of Dragon Quest VII, particularly the unique PlayStation launch, have been recognized – nearly notoriously so – for the way lengthy they might take to play by or get to the cool stuff, like fight or unlocking character lessons on your celebration of heroes. Addressing these pacing points was a core precept behind Dragon Quest VII Reimagined, and a few of these adjustments are extra welcome than others, however the pursuit has been successful total. You’ll get to swing your sword (or sticks, on this case) at some monsters for the primary time inside half-hour of beginning Reimagined, and I used to be in a position to get to Alltrades Abbey to unlock the vocation system, the crux of your celebration customization, round 11 hours later. To place the distinction right here into perspective, at one level I booted up a save from my 3DS model of Dragon Quest VII that was at roughly the identical spot: not solely was I 5 ranges increased in Reimagined with twice as many vocations mastered, I had additionally completed all that in half the time. Once I rolled credit in Reimagined, I clocked in at simply over 46 hours, with my celebration hovering proper round degree 50, which is far shorter than each earlier variations – though that point doesn’t embody both of the post-game dungeons or going for 100%, which is able to possible put you as much as the 70+ hour mark.

Reimagined has smoothed away a vital sense of discovery and problem.“

It’s no secret that this adjusted pacing has come at the price of some components of the unique recreation being eliminated, with producer Takeshi Ichikawa being clear about how places comparable to El Ciclo, Gröndal, and Windfall have been left on the reducing room ground. Sure areas and dungeons have been shriveled, too, with the boat the principle character’s father departs on proper out of the gate now being solely a single degree as a substitute of two. The Sunken Citadel within the Wetlock area is one other such instance, with the dungeon being principally eliminated altogether and changed with a brief, straight-shot hall. Losses like which might be actually disappointing, however exterior of the occasional dungeon feeling a bit small, I truly actually loved how the story flows now, and I by no means felt an apparent hole or awkward break brought on by “lacking” content material.

What I believe has had a extra noticeable damaging impression on the pacing, although, is how Reimagined has seemingly smoothed over practically each facet of the unique that would probably trigger even the smallest little bit of discomfort or aggravation. Which will sound effective on the floor, however it has resulted within the elimination of issues which have historically helped outline this sequence, taking away a lot of that essential sense of discovery. Once I boot up a Dragon Quest recreation, I count on that the journey will take me into some headwinds and that there will likely be factors the place I battle with a problem to beat. In Reimagined, I discovered none of that.

In every other Dragon Quest, managing your assets – be it your HP, your MP, or your consumables – is one thing you at all times want to remember. For instance, you must weigh the advantages of an encounter with whether or not or not you’ll be able to spare the MP to finish that combat shortly, on the expense of not with the ability to solid your largest spells as many instances within the eventual boss combat. In distinction, Reimagined bombards you with free therapeutic statues, respawning objects that refill each well being and magic are everywhere, characters totally heal each time they degree up, and celebration members that die throughout a combat even respawn with a single hit level afterwards, removing that basic Dragon Quest imagery of seeing your lone character main round a parade of colourful coffins in a dreary dungeon. And in the event you do end up in a state of affairs the place everybody dies, the penalty is so minimal, forcing you to lose only one,000 gold versus half of your whole, that even that risk is much from scary. The primary time I truly needed to pay this price was within the final dungeon, taking part in on laborious problem, and at that time I used to be extra simply curious to see what would occur.

Particular person carrying luggage have been completed away with in favor of a single shared stock as properly, making it so that you don’t have to fret about strategically divvying up your objects. (And you don’t have any want to fret about unintentionally equipping a cursed merchandise you’ll be able to’t get off – these are gone now.) There are some problem choices you’ll be able to toggle and alter, comparable to decreasing or elevating the quantity of expertise, vocation factors, or gold you earn after a combat (although, sadly, you’ll be able to’t set them to zero), however not one of the different stuff I discussed is included in these settings. Actually, you’ll be able to select to make issues even simpler for your self by totally restoring your celebration after each encounter.

This actually is a literal reimagining of Dragon Quest VII as a form of “My First Dragon Quest.”“

This handholding strategy, the place you nearly can’t fail, even extends into the principle questline. A lot of the sense of exploration and discovery has been eliminated, with sufficient data being fed to you that quests nearly flip right into a easy matter of glancing over your display screen to search out the place the massive icon is. Is there a pill fragment in your location? You’ll see a marker in your map letting you realize one is someplace close by, which turns the hunt for them into an nearly mundane activity to verify off a listing slightly than the epic, world-saving mission it’s made out to be. You don’t even should strive spells out on enemies anymore to understand how they may have an effect on them, as an icon over the monster’s head will present whether or not the one you have got highlighted is weak or sturdy towards it, or if they are going to resist it altogether.

Having lately performed by final yr’s spectacular HD-2D remakes of Dragon Quests I & II, all of this smoothing gave me whiplash. That package deal added some stable accessibility choices to assist newer gamers, however it nonetheless retained – and in lots of instances expanded – the problem of the originals. Dragon Quest VII Reimagined feels prefer it goes in the exact opposite route, with the one actual problem coming from the final hour of the story and the post-game grind.

That every one mentioned, the extra I performed this new model, the extra I ultimately got here to just accept it for what it was, even when that wasn’t precisely what I used to be anticipating or searching for. Between its sooner pacing, toy-like aesthetic, and insistence on decreasing ache factors, this actually is a literal reimagining of Dragon Quest VII as a form of “My First Dragon Quest” entry level for brand new gamers. As soon as that realization clicked, I simply let myself benefit from the trip as I soaked in a narrative and characters I nonetheless adored – I simply additionally needed to come to grips with the truth that it wasn’t going to ship the problem and discovery that I normally play Dragon Quest video games for.

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