The We Were Here sequence is the stuff of co-op magic, and at IGN Fan Fest 2026 we received to see its newest evolution. One have a look at the We Were Here Tomorrow trailer and it is clear the cult co-op sequence is taking a large leap into new territory. Beforehand set within the labyrinthine rooms of an deserted citadel, We Were Here Tomorrow units its perplexing puzzles within the raygun retrofuturistic trying Norcek facility. The core of the sport – shouting at your pal by way of a walkie talkie as they show to be dumber than you ever thought attainable – stays the identical, however there are different modifications to go together with the brand new look.
“It is a story that has some acquainted characters and a few completely new ones, and we have additionally accomplished so much with supplying you with new instruments for puzzle fixing and shifting by way of the atmosphere,” mentioned Martín Mittner, artistic director at Complete Mayhem video games. “And we have accomplished a ton of labor on the walkie-talkies to maintain you within the recreation as an alternative of on Discord.”
In case you’ve got but to expertise the generally chaotic communication of the We Were Here sequence, there are two key roles: the Explorer and the Librarian. Normally the Explorer is the one confronted with bodily interacting with the puzzles, whereas the Librarian interprets info solely they’ll see by way of the walkie talkie that is key to the answer.
“What I am actually enthusiastic about is accentuating the variations between the 2 gamers much more, introducing a bit extra asymmetry and giving every participant a very distinctive perspective [and] position in the entire playthrough,” added Thijs Schippers, the sport’s design director. “Yeah, that is within the DNA of this new title, by way of and thru.”
Each talked about how, in addition to giving the designers an opportunity to work on one thing aside from snowy castles, the change in setting permits for brand new environments and new setups for puzzles.
“If you happen to’ve performed We Were Here Perpetually, we did this what we referred to as ‘mind-bendy puzzle,’ the place you are inside a D12 die and also you’re doing these bizarre warps between dimensions and getting totally different info and stuff,” mentioned Mittner. “We’re doing a little extra of that, proper? There are kind of capstone puzzles that we’re presenting which can be very mind-bendy. It’s going to be actually fascinating to see gamers play by way of that. And likewise there’s like a singular facet to the storytelling we’re doing that I can not actually discuss too in depth about. However it is going to be very totally different in some methods from earlier titles. And will probably be fascinating to see how the gamers work together with one another surrounding the story.”
We Were Here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Collection X|S. Head over to Steam and add the game to your Wishlist.
That is simply the most recent information from IGN’s Fan Fest 2026 – verify the schedule to see what else is coming and to maintain updated on all the most recent from the worlds of video games and leisure.
Rachel Weber is the Head of Editorial Growth at IGN and an elder millennial. She’s been knowledgeable nerd since 2006 when she received her begin on Official PlayStation Journal within the UK, and has since labored for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror films, horror video games, Purple Lifeless Redemption 2, and her Love and Deepspace boyfriends.