Fortnite workers who survived yesterday’s mass cull of staff say they’re unable to understand the impression on the sport’s future this yr “and past.”
Yesterday, Epic Video games introduced it was making 1,000 group members redundant. In an announcement, Epic boss Tim Sweeney blamed the job losses on the corporate “spending considerably greater than we’re making” amid a downturn in curiosity in Fortnite — regardless of it remaining one of the preferred video games on this planet.
Within the hours that adopted, quite a few veteran Epic Video games staff took to social media to substantiate they had been amongst these impacted. This consists of senior and long-standing members resembling design director Christopher Pope, precept engineer Evan Kinney, and lead author Nik Blahunka — all of whom had labored on Fortnite’s gameplay, reside occasions and story for years.
Vitaliy Naymushin, a personality artwork director who designed some of Fortnite’s earliest characters together with its default mascot Jonesy, was additionally laid off. As was Devin Connors, the long-standing neighborhood supervisor at Rocket League studio Psyonix.
Reflecting on the losses by way of a post on social media, Fortnite gameplay producer Robby Williams described yesterday as “a brutal day at Epic” and that “what comes subsequent may be very onerous and painful” — for these now jobless, but in addition the corporate’s remaining workers who will now push on with out 1,000 of their colleagues.
“Our groups must choose up the items and attempt to maintain transferring ahead,” Williams wrote, “however we can’t even absolutely perceive what form of impacts this may have on the sport for the remainder of the yr and sure past.
“I will proceed to do my finest to maintain making the very best recreation for you,” he continued, “and I am assured that my friends really feel the identical, however please be affected person with us as we navigate this robust time and do our greatest in spite of these actually gut-wrenching losses.”
Yesterday’s layoffs come only a week after the triumphant launch of Fortnite’s long-awaited Chapter 7 Season 2, with the sport’s story and gameplay at a recent excessive level following a prolonged wait for brand new content material. Nevertheless it was additionally clear that Epic Video games was not pleased with the monetary efficiency of the sport in latest months — one thing which prompted the corporate to controversially elevate the worth of its profitable V-Bucks in-game forex, prompting an enormous backlash from gamers.
“What we now have to do is evident,” Sweeney stated yesterday in his message to workers, telling them they wanted to “construct superior Fortnite experiences with recent seasonal content material, gameplay, story, and reside occasions; speed up developer instruments with better stability and functionality as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6.”
“We have had challenges delivering constant Fortnite magic with each season,” Sweeney famous, however teased “the following era of Epic with enormous launch plans in direction of the tip of the yr.” Sweeney is about to carry a city corridor assembly with workers tomorrow, Thursday March 26, to debate subsequent steps.
Tom Phillips is IGN’s Information Editor. You possibly can attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social