The most recent patch for Bungie’s new extraction shooter, Marathon, is here–and with it, Bungie is making its stance on motion exploits clear.
Patch 1.0.5.2 features a repair for a motion exploit that allowed Thief gamers to cancel her slide animation by pulling out her Grapple Gadget, whereas nonetheless retaining momentum. (An instance of the exploit in motion may be seen here.)
Within the 1.0.5.2 patch notes, Bungie defined why exploits like these aren’t one thing the studio needs to encourage.
“Certainly one of our core philosophies for Marathon is that fast repositioning and aggression should at all times have a significant price,” the studio stated in a blog post sharing the patch notes. “That price may be a capability cost, warmth buildup, or elevated danger, however it should exist and be comprehensible to an observer.”
Bungie added that though surprising motion exploits like Thief’s slide canceling actually make for entertaining social media posts, it is unhealthy for the sport’s general well being.
“Unbounded motion, whereas expressive and clip-worthy, is finally unhealthy for the tempo of play we need to preserve for Marathon,” Bungie added. “To set expectations early, we might be any future motion exploits via the identical lens.”

As acknowledged by Bungie, Marathon has various mechanics in place to stop gamers from operating into each state of affairs with weapons blazing. Gamers can overheat from operating round an excessive amount of, making poorly deliberate enemy engagements fairly dangerous. However there are additionally environmental options like rain and small our bodies of water to assist gamers cool off. Nonetheless, it appears that evidently Bungie needs to make the message clear early on: Marathon is not Apex Legends, and gamers aren’t going to see motion exploits encouraged–let alone legitimized.
Marathon’s 1.0.5.2 patch notes are listed in full under:
Marathon Replace 1.0.5.2
Fight
Runner Shells
- Mounted a problem permitting slide cancel animations to maintain momentum when both pulling out tools or Thief’s Grapple Gadget means.
Developer Notice: Certainly one of our core philosophies for Marathon is that fast repositioning and aggression should at all times have a significant price. That price may be a capability cost, warmth buildup, or elevated danger however it should exist and be comprehensible to an observer. Unbounded motion, whereas expressive and clip-worthy, is finally unhealthy for the tempo of play we need to preserve for Marathon. To set expectations early, we might be any future motion exploits via the identical lens.
Contracts
- Mounted a problem the place gamers might find yourself locked in a room throughout the Introducing: NuCaloric
- Mounted a problem the place disabled contracts couldn’t be rerolled without spending a dime.
- Mounted a problem making the target factors seen for all Runners on the map when one Runner is on RUN/HIDE [Part 1/6].
Zones
Dire Marsh
- Mounted a problem the place the Anomalous waypoint exercise was showing under the map even when the occasion was inactive.
Outpost
- Adjusted the fight space for the Tox Warden:
- Tuned the structure to scale back the variety of hiding spots.
- Tox crops now react appropriately to participant presence.
- Mounted a problem the place the ultimate exfil would spawn in the identical spot each time.
Pinwheel
- Destroyed Wing entrance has been re-opened.
- Improved general loot rewards.
- This consists of the standard of free loot and small containers.
- Up to date encounters to match reward high quality.
- Modified the safety credentials wanted to entry the locked room within the Hub.
- Added bulletproof glass to the Hub room.
Cryo Archive
- Mounted geometry in Vault 6 that allowed Runners to fall to their dying.
Armory
- Mounted a crash that would happen when opening the Armory.
- Mounted a bug that was inflicting low framerate on Armory tabs with many objects.
- Developer Notice: Traxus operates past scale.
Codex
- Mounted a problem within the Ranked Challenges part inflicting Diamond to indicate earlier than Platinum.
- Mounted a problem with the Requiem for a Cyborg problem in order that it progresses for all gamers in a crew after a profitable Compiler kill.
UI & UX
Keybinds
- The ESC key will now exit the keybinding menu as a substitute of exiting settings.
- Added an choice to clear keybinds within the settings menu.
- NOTE: Non-English languages will present this setting as clean. This might be fastened in a future patch.
Textual content Chat
- Mounted a problem inflicting lack of management for just a few seconds after utilizing an IME keyboard in textual content chat whereas in a run.
Localization
- Mounted a problem inflicting sure Codex entries to seem clean when viewing in Chinese language.
