Again in 2024, Sundown Customer launched its debut sport, 1000xResist, to super essential acclaim. Now, the studio is again with a brand new narrative-driven work of science-fiction: Prove You’re Human. However whereas the 2 may share the identical style and eagerness to discover the human situation, do not anticipate extra of the identical.
“My actual need is to speak to gamers who comply with us over a number of video games that the one factor we actually love to do is to shock individuals and switch issues round on them,” Sundown Customer founder Remy Siu advised GameSpot. “I am excited to see how the viewers will uncover all of the methods wherein this isn’t 1000xResist that we can’t discuss but.”
In Prove You are Human, gamers tackle the function of Santana, a girl who has break up her consciousness in two. Following the break up, one model of Santana is tasked with getting into a digital area and convincing the corporate’s AI system, Mesa, that she just isn’t a human being; her corporeal type, nonetheless, continues to “spend her days residing the life you’ve all the time dreamed of within the outdoors world.” Although the occasions that transpire all through Prove You are Human stay a thriller, Sundown Customer has already posed one of many sport’s greatest query: On the finish of this system, will you determine to re-merge your two selves, or will you discard your work self?
Suffice to say, Prove You are Human seeks to present gamers area to discover their very own emotions on some contentious subjects, essentially the most notable being synthetic intelligence and id. To shed a bit extra mild on the sport, GameSpot spoke with Siu, author Natalie Checo, and the pair behind the sport’s writer (Black Tabby Publishing), Abby Howard and Tony Howard-Arias.
Are you able to inform me just a little bit extra about Prove Your Human in your personal phrases?
Siu: The manner that we have simply begun to consider Prove Your Human is that it is a possession story–one the place an AI dares to dream that she’s human and you have been employed to place her in her place and practice her out of her delusions. It is a sport that actually engages with the yr that we stay in, or the type of effectual expertise of being a human proper now, but in addition engages with an extended custom of synthetic intelligence tales in science fiction and speculative fiction, and hopes to discover the strain of that custom with what is going on and the way it’s unfolding. It is diving into that type of uncomfortable area.

One factor that caught out to me is the way in which [Prove You’re Human] is offered. It looks like a compassionate, human tackle synthetic intelligence. It is a divisive matter with very sturdy reactions in the direction of it, and I really feel such as you’re navigating it in a extremely attention-grabbing manner, primarily based on the trailer. Are you able to inform me just a little bit in regards to the method you are taking with the subject material?
Siu: Within the author’s room, we perceive that there are expectations or assumptions which might be being made primarily based on the context wherein we stay. And so one of many issues that we’re inviting in is that type of expectation and assumption. All people has plenty of ideas about this.
We all know that this can be a area proper now that is very fraught. Individuals are asking us–and to an extent you might be asking us–about [AI], and if 15 years in the past, and even 5 years in the past, we had a man-made intelligence character in our sport, I do not suppose that will be one thing that will be requested. We’re knowingly driving proper into this and in that manner, I feel we’re attempting to create an area we will throw impulses into and permit them resonate–to enable individuals to consider this stuff in every kind of various methods. That is usually how we take into consideration making any type of work. It is about carving out the contours of that area after which throwing impulses into them; seeing how they resonate within that area and hopefully permitting a suspension for individuals to consider issues in methods they could not have if they didn’t have interaction with it.
What’s the relationship with synthetic intelligence expertise on the studio and has something modified as you have labored on this sport?
Siu: We do not use synthetic intelligence on the studio.
Howard: We have now a clause in our contract that claims people who we work with aren’t allowed to make use of it.
Howard-Arias: Not that they might use it if that clause wasn’t there, however we’re all fairly firmly dedicated.
Siu: We’re a really practice-forward studio. And it sounds trite to say it, however a people-forward studio. We have now new individuals on the staff this time round, Natalie is one among them, they usually affect and form the work with their explicit pursuits and specialties. We invite that in the identical manner that we invite the world, the state of the world, into this.
We do watch YouTube movies about [AI] although. It is an awesome area wherein you get to see how individuals are reacting to it–how they’re excited by it and what their relationship is to those issues. We take a really human-centric method this manner. The focus is on, “How are people reacting to this? How are people reacting to one another round this?”

It appears to be like such as you’re leaning a bit extra into FMV use with this undertaking. Are you able to inform me just a little bit about why, or issues its use has enabled you to do?
Siu: As you already know, there have been a few FMVs in 1000xResist, and that was one thing that, after ending the sport, I recognized as particular. We’re all the time the place we will make particular contributions primarily based on the place we’re coming from as artists with our backgrounds, and that was one thing that we recognized. We’re fairly snug doing them now, we’ve got expertise, and the filmmaker who shot these sections is now on the staff, working with us on these FMV and live-action sequences.
It was actually vital to us as a result of, on this sport particularly, we wished to attract a really clear line within the diegesis; the digital world is being represented by real-time 3D graphics, and the real-world is being represented by these movie sequences. That was part of the fiction.
One thing I actually love about 1000xResist are the performances so I wished to ask: Is anyone coming back from the final undertaking for this one? Are you able to share a number of the expertise you may have on board?
Siu: We can have some returning voice actors–and I will not say who as a result of these might be left to surprises–and we do have some superb new actors. It has been actually attention-grabbing as a result of, for instance, one among them who performs the primary character, Santana, her identify is EaeMya [ThynGi]. She is each showing on digicam and voicing the actor, after which additionally her physique has been scanned to be the participant character mannequin within the digital world. So there’s that new vector of efficiency that we’re serious about on this sport, and it is a enjoyable new factor we get to play with.
And the character of Mesa is voiced by an actor named Claire Osborn-Li, a younger artist primarily based in Australia who has by no means completed any performing or voice-over for a sport that I am conscious of. We found her on a podcast, really, for her online game e book membership. She wished us to return on and discuss 1000xResist, then after we heard her voice we had been like, “Oh my God, let’s mentally bookmark that.” You may hear her voice within the trailer. She’s superb.
As we talk about how the performances have developed, are there every other issues that you simply received to do that time round that possibly you wished to do with 1000xResist however did not have the capability or time to do? Or that now, together with your data and expertise, you get to go all-in on?
Siu: It is type of laborious for us to consider 1000xResist that manner, solely as a result of … I feel all of our works will all the time be formed by these traces the place we consciously draw a constraint and permit it to have an effect on the work. It is laborious to say if there was something that we actually wished to do this we get to do that time, past sure story issues that I cannot point out.
The one factor I’ll say is there have been a whole lot of technical ache factors on our finish that we have considered as we rebuilt the system or reused a number of the 1000xResist instruments that we constructed for ourselves. That is an ongoing factor that we need to maintain doing–building up a core set of instruments for ourselves to make issues simpler. If a device just isn’t straightforward to make use of, it will not get used.
Are there any issues about Prove Your Human or this journey that you simply really feel like you have not gotten to speak about but that you simply’re like, “I have been ready for a journalist to ask me this?”
Siu: That is a very good query. It is all spoilers, that is the factor. I am going by means of all these items and there is so many issues I need to discuss.
Checo: I am excited by seeing how individuals react to the CAPTCHA mechanic. Once I got here on, I advised Remy, “This all sounds fabulous, however I do not suppose most individuals need to do CAPTCHAs as a passion or as an expertise. So how can we make that attention-grabbing? How can we get the participant on board with it?”

Howard-Arias: I used to be additionally skeptical at first!
Checo: However I have been gained over. When individuals take a look at the trailer they usually see that, hopefully it’s going to repay. As a result of we’ve got extra programmers, we had been in a position to do extra issues mechanically than 1000xResist and I am curious as to how individuals will react to that, although we’re at the beginning a story studio.
Siu: I might say … I am excited to see how the viewers will uncover all of the methods wherein this isn’t 1000xResist that we can’t discuss but. However hopefully, in a manner, that’s thrilling for the individuals who performed it, proper? My actual need is to speak to gamers who comply with us over a number of video games that the one factor we actually love to do is to shock individuals and switch issues round on them.
