Scorching on the heels of promising motion and communication after gamers had delivered “truthful” and “painful” criticism, Arrowhead has launched one more patch for Helldivers 2, this time making vital stability adjustments and including two new biomes.
Helldivers 2 Machinery of Oppression replace 6.2.2 (patch notes, courtesy of Steam, are beneath), goes reside alongside the new Exo Specialists Warbond, which comes with new exosuit designs well-suited for shut fight and fire-based offense.
Patch highlights embrace two new biomes, one new enemy variant, a serious Exo Swimsuit rebalance, an enemy rebalance, sidearm and stratagem rebalances, and — all the time becoming for Helldivers 2 — bug fixes. Of the huge fixes, a couple of stand out:
- Enthusiastic Mirth emote sound has been mounted, laughter is as soon as once more permitted on the battlefield.
- We’ve restocked the fireworks for the celebration when gamers have accomplished the tutorial (good job, you may have earned them)
One of the new biomes is a lush forest planet — a primary for Helldivers 2. “The sweetness of our most Democratic galaxy is really unparalleled,” Arrowhead’s in-universe description revealed. “As we push into new territories, we have now found planets with lush, tranquil forests with winding paths and shade from large timber. Beneath the peaceable tree canopies, our Residents can take time to unwind and mirror on the glory of Managed Democracy and the good, achieved by Tremendous Earth’s most illustrious heroes.
“Nevertheless, not every thing on these planets is what it appears. We’ve detected a number of of our Un-Democratic foes on the perimeter and there have additionally been some alarming alerts on Gloom-infested planets — bigger than the typical Terminid convoys, bearing a putting resemblance to some of the Bile Titan alerts detected in different areas.”
Digging into the patch, Arrowhead mentioned it agreed with the feeling that Exosuits can take too little injury and break too simply, particularly in opposition to the Automatons, and so had made a much bigger stability move to extend its sturdiness. Not solely has the major well being pool elevated, however the Exo go well with will solely die if the major healthpool is depleted. Earlier than it may die if particular healthzones had been depleted.
Additionally of notice, the Heavy Devastators’ protect is now destructible and is dropped when destroyed. And, on the Warfare Strider, leg hip joints have decreased armor from Heavy to Medium (4 to three).
These stability adjustments sound like they’ll make Helldivers 2 barely simpler, however there’s additionally a rise in sturdy injury for an extended record of enemies — a change that has already upset some inside the group who get pleasure from utilizing autos. Explaining the choice, Arrowhead mentioned: “we predict automatons and illuminates do injury moderately properly in opposition to the autos particularly now with the adjustments to the Exo fits, the Terminids nevertheless have fallen behind a bit of their capacity to take care of autos so we have now made some buffs to their injury in opposition to sturdy targets.”
Whereas Helldivers 2 stays one of the most-played video games on Steam (Sony doesn’t make console participant numbers public), there have been a quantity of group complaints not too long ago. Johan Pilestedt, who beforehand served as studio CEO earlier than switching to chief inventive officer in Could 2024, held a Reddit AMA to handle some of the rising dissatisfaction, though it didn’t appear to have a web constructive impact.
“I did this AMA as a result of I noticed the disappointment, criticism and distrust on this subreddit,” Pilestedt defined. “And it acquired to me, I needed to get a greater sense and understanding of what was at the coronary heart of it. Lots of the factors that you just make are truthful. Some are very painful to learn. However I do know that it comes from a gaggle of gamers that care deeply about Helldivers and needs it to stay particular.”
He continued by acknowledging pleas for issues like outdated techniques, gear, development, assets, and the Galactic Warfare to obtain extra consideration from Arrowhead. The message additionally highlighted those that consider Arrowhead has prioritized Warbonds as an alternative of long-asked-for fixes to the core Helldivers 2 expertise.
Tons to chew on, then, as followers and Arrowhead itself ponder the future of Helldivers 2 over two years since its launch. Check out IGN’s current interview with recreation director Mikael Eriksson for extra on what to anticipate.
Helldivers 2 Machinery of Oppression replace 6.2.2 patch notes:
Resolved identified points:
- Defend metropolis occasions seem Tremendous Earth managed once more
- Destroying the Air Base Management Tower with a transportable Hellbomb now not blocks goal development.
- Enthusiastic Mirth emote sound has been mounted, laughter is as soon as once more permitted on the battlefield.
- Fleshmobs are now not capable of clip by varied objects when charging.
- We’ve restocked the fireworks for the celebration when gamers have accomplished the tutorial (good job, you may have earned them)
- Gunships and Shriekers at the moment are spawning throughout operations with the acceptable impact current.
- The Double-Edged Sickle now not emits a high-pitched drone when firing.
- Gamers will now not be redirected to the Python Commandos Warbond as an alternative of Redacted Regiment and vice versa when choosing ‘Acquisitions’ in the Ship Administration menu.
- Sparks and bug spawner smoke now have greater materials decision.
Exo fits rebalance
We agree with the group that the Exosuits can take too little injury and break too simply, particularly in opposition to the Automaton faction. Due to this fact we have now made a much bigger stability move to extend its sturdiness.
- Elevated major well being pool from 850 to 1600
- The Exo go well with will solely die if the major healthpool is depleted. Earlier than it may die if particular healthzones had been depleted.
- Elevated vulnerability to acid assaults by 50%
- Fastened so elements of the cockpit healthzones aren’t blocked by the ragdoll actor. Now the cockpit zones shall be damageable in the proper means.
- Elevated Exo go well with arms well being from 350 to 600
- Exo go well with arms now even have a 50% explosion resistance (similar to the major physique)
- Eliminated structure and bleedout on the Exo go well with arms.
- Exo fits now not lose all mobility when each legs are damaged.
- Can now be staggered, have stagger power 45. Stagger doesn’t have an effect on the capacity to shoot.
- Eliminated most well being zones that don’t have an effect on the major well being and are primarily visible results. The reason being to enhance efficiency. For instance tow cables and comparable objects cannot be broken or destroyed anymore.
Enemy injury in opposition to autos
- We predict automatons and illuminates do injury moderately properly in opposition to the autos particularly now with the adjustments to the Exo fits, the Terminids nevertheless have fallen behind a bit of their capacity to take care of autos so we have now made some buffs to their injury in opposition to sturdy targets.
Fuel results
- Now it additionally slows the enemies with 25% when they’re confused by the fuel, the gradual of course additionally impacts you. Bigger enemies like the Bile Titan and manufacturing unit strider that don’t turn into confused are also due to this fact not slowed.
Gadgets adjustments
Sidearms weapons
CQC-30 Stun Baton
- Decreased stamina value from 5% to three%
- Elevated injury from 75 to 120
- Elevated sturdy injury from 38 to 60
CQC-19 Stun Lance
- Decreased stamina value from 5% to three%
CQC-2 Saber
- Decreased stamina value from 5% to three%
CQC-5 Fight Hatchet
- Decreased stamina value from 5% to 4%
CQC-73 Entrenchment Instrument
- Decreased stamina value from 5% to three%
Stratagems
CQC-9 Defoliation Instrument
- Elevated and moved injury hit field to make it simpler to hit the enemy
- Longer window for when injury hit field is lively
- Armor penetration will increase twice as quick
- Strikes slower when it does injury to an enemy
- Decreased stamina value from 10% to five%
CQC-1 One True Flag
- Decreased stamina value from 5% to three%
SH-20 Ballistic Protect Backpack
- Elevated well being from 600 to 1000
FAF-14 Spear
- Elevated quantity of missiles in the backpack from 3 to 4
A/FLAM-40 Flame Sentry
- Elevated vary from 20m to 34m
- Elevated injury by 50%
- Elevated how briskly it panics enemies
A/LAS-98 Laser Sentry
- Elevated warmth capability from 200 to 250
TX-41 Sterilizer
- Up to date fuel spray VFX
- The Fuel lingers for longer and has longer vary
Enemies
Terminids
Bile Titan
- Spew explosions are smaller to match the visuals higher
- Decreased Explosion inside radius from 2.25 to 1
- Decreased Explosion outer radius from 3.5 to 2.2
Hive guard
- Elevated armor on head and entrance legs from Medium to Heavy (3 to 4)
- Decreased armor on physique and claws from Mild to Unarmored (2 to 1)
- Decreased well being on physique from 500 to 375
Bile Spewers
- Elevated sturdy injury on melee assault
Stalkers & Prowlers
Shriekers
Scavengers
Hunters
All Warrior variants
Charger
- Slight enhance in sturdy injury of its melee and cost assault
Hive Lord
- Elevated sturdy injury on many of its bodily assaults
Dragon Roach
- Elevated sturdy injury on its flame assault
Impaler
- Elevated stagger power wanted from 45 to 50
- Slight enhance in sturdy injury on its melee assault
Automatons
Raiders
- elevated sturdy injury of the melee assaults
- Small arms fireplace from raiders, turrets, devastators, slight enhance in sturdy injury
Berserkers
Devastators
- elevated sturdy injury on melee assault
Heavy Devastators
- Protect is destructible and dropped when destroyed
- Armor heavy (4)
- Well being 800
- Sturdy 0.7
Rocket Devastator
- Decreased stagger power on rockets projectile from 50 to 35
Hulk
- Elevated sturdy injury on flamer assault
Warfare Strider
- Leg hip joints decreased armor from Heavy to Medium (4 to three)
All Tanks major physique (backside half)
- Elevated well being on Primary well being pool from 3000 to 4000
- Elevated well being on again vents from 750 to 1500
- Elevated armor on again vents from Medium to Heavy (3 to 4)
- Take away tracks injury zone when the zone is lifeless
- Eliminated injury cap to hold by from tracks to major well being (so for those who overkill it extra injury goes to major well being)
- Diminished sturdy resistance on tracks (1.0 to 0.8)
- Cut back overlap injury zones when its driving to match visuals higher and do much less injury
Shredder Tank turret
Barrager tank turret
- Elevated well being on weak spot on back and front from 750 to 1500
Illuminates
Fleshmobs
Tesla tower
- Decrease destruction power wanted to destroy it from 30 to twenty
- Added well being operate with 200 well being and armor 2
Fixes
Crash Fixes
- Fastened a uncommon AI crash
- Fastened a crash which may happen when utilizing below barrel firing modes
- Fastened a uncommon crash that was occurring while preventing enemies, predominantly in opposition to the Illuminates
Weapons & Stratagem Fixes
- Added lacking haptics suggestions when firing the Automaton MG Emplacement
- SEAF Artillery will now not allow you to insert a shell after which instantly take away it, thus softlocking the gun
- Destroying the Air Base Management Tower with a transportable Hellbomb in a multiplayer session, now not blocks goal development
Enemies
- Fleshmobs now can deal injury to autos
- Destroying a Terminid egg whereas standing in opposition to it, can now not ship the Helldiver flying
- Capturing marks on the Exomech will now seem on the appropriate physique half that was being shot at
- Fastened bug the place sure enemy kills wouldn’t depend in the direction of order development
- Manufacturing unit Striders will now not depend as Fabricators in the Destroy Automaton Fabricators mission
- Stratagem hellpods can now not land on the Air Management Tower throughout the Evacuate Precedence Residents missions
Miscellaneous Fixes
- Fastened a bug the place the Helldiver may get soft-locked in the loadout menu, if they’d lower than 4 whole stratagems, the place a number of was briefly disabled
- Fastened squares generally showing in the minimap if Terrain High quality was set to low
- Extraction shuttle now flies straight upon extracting from cities
- Fastened an occasion the place the Helldiver head twitched when leaving the Hellpod
- Fireplace ought to now extra persistently scorch the terrain below it. Notice: This has no adjustments to gameplay
- Fastened a number of floating objects on a magma planet
- Fastened a spot in the terrain in the tutorial space
- Optimized efficiency of Strafing Run particles for DSS Eagle Storm and Air Help stratagems
- A message shall be displayed in the stratagem HUD when stratagems fail to be known as in
- Tutorial: Flag celebration now has been mounted with correct fireworks timing and lighting
- Gamers can now not fall by the ship roof in Illuminate invasion missions
- Fastened a bug the place the Helldivers head twitched in the finish display screen, earlier than and after utilizing Victory Poses
- Tremor ambient sound now fades out correctly
- The Burier of Heads title has been totally investigated, and since no indicators of alleged dissident connections might be found, the title has been reintroduced. Helldivers who’ve unlocked this title by the Mud Devils Warbond ought to now discover it amongst the different titles in the customization menu
- Fastened challenge the place the participant may work together with the Hive Core Drill terminal from behind
- Enemy visibility and listening to ought to now be affected extra by completely different weathers. This implies enemies ought to typically have a more durable time recognizing and listening to helldivers in additional intense climate eventualities
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.