Witcher 3 Director Says His Vampire Game "Couldn't" Be Made At CD Projekt Red Or Another Established Studio
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Witcher 3 Director Says His Vampire Game "Couldn't" Be Made At CD Projekt Red Or Another Established Studio

The Blood of the Dawnwalker, the vampire-themed fantasy recreation from a crew of former Witcher builders, is shaping as much as be one in all 2026’s exciting-looking new authentic video games. Its director, Konrad Tomaszkiewicz, stated in an interview that he does not suppose a few of its new concepts would have been attainable at CD Projekt Red.

Tomaszkiewicz was requested by IGN if he thought he may have made the sport’s “narrative sandbox” and time-loop parts at CD Projekt Red or one other massive studio, and he stated, “I believe I could not.”

“When you’ve gotten the massive firms which have established IPs, it is actually arduous to alter one thing or do one thing actually progressive as a result of it is all the time about being same-but-new,” he stated. “You already know the playerbase desires virtually the identical, however new, compared to doing one thing actually recent and new.”

The Blood of the Dawnwalker has a time mechanic the place gamers have 30 days and 30 nights to save lots of the protagonist’s household from vampires. As for the “narrative sandbox” construction, the sport has no conventional major quest, however permits gamers to finish quests in any order.

Tomaszkiewicz co-directed The Witcher 3: Wild Hunt and Cyberpunk 2077 earlier than leaving CD Projekt Red to start out his personal crew, Insurgent Wolves. He stated Cyberpunk 2077 represented a daring new thought for CD Projekt Red, and now that he has his personal crew, he has the liberty to “make our personal errors and our personal choices of loopy stuff we need to create.”

“Our mission ought to be to ship not solely a cool expertise, which is ‘protected’ as a result of we all know how to do this, however we also needs to discover these areas which we’re not consultants in but, and to attempt to ship some recent emotions,” Tomaszkiewicz stated. “Clearly right here the chance is larger, however I believe that it is price it as a result of afterward you can be remembered within the business, since you created one thing actually new. Perhaps sooner or later another folks will attempt to do the ‘narrative sandbox.'”

Additionally within the interview, Tomaszkiewicz stated a part of his ambition beginning a brand new studio was to make new, authentic video games versus what he referred to as “same-but-new” video games.

“Whenever you launch the one recreation and it’s a success, folks need extra of this, however they do not need you to alter it as a result of they love this explicit thought,” he stated. “And clearly when you’ve gotten these stakeholders or the inventory market and so forth, there are the wants from these sides and it is fairly arduous to please everybody.”

The Blood of the Dawnwalker releases on September 3 for PC, PS5, and Xbox Collection X|S. For extra, try the PC system necessities.

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