The sequel to Stellar Blade is not going to be printed by PlayStation, developer Shift Up has confirmed — one thing that might level to a multiplatform launch for the forthcoming sport.
As an alternative, Korean firm Shift Up will tackle publishing duties itself for Stellar Blade 2, or regardless of the sport finally ends up being referred to as. In an earnings relase, Shift Up stated this transfer would assist guarantee its franchise’s “distinctive enchantment” was communicated to gamers “extra instantly and successfully.”
The primary Stellar Blade launched as a PlayStation 5 console unique in April 2024, with a PC port then launching simply over a 12 months later in June 2025. Its arrival was obtained positively on each platforms, with gamers saying its gameplay blended components of NieR: Automata and Sekiro: Shadows Die Twice.
Regardless of fan expectation of additional Stellar Blade ports — significantly for Change or Change 2 — nothing has but been confirmed by Shift Up. Nevertheless, as a part of the identical earnings presentation, Shift Up stated it was “actively exploring additional platform enlargement” for the primary sport. No launch window for the sequel has but been set.
“Improvement of the subsequent Stellar Blade title is progressing easily, on monitor to fulfill our focused high quality requirements,” Shift Up acknowledged. “Notably, beginning with this subsequent title, Shift Up will transition to a first-party service mannequin. It will permit us to steer advertising methods that totally replicate the distinctive id of the Stellar Blade IP, and we anticipate to speak the distinctive enchantment of its universe to gamers extra instantly and successfully.
“With three key tailwinds – high-quality self-publishing capabilities, a gross sales maximization technique, and a confirmed IP fanbase – we’re assured the subsequent title will ship meaningfully improved outcomes in comparison with its predecessor.”
IGN’s Stellar Blade evaluate returned a 7/10 and branded the hack-and-slash journey as “a stunning and well-crafted motion sport with very spectacular strengths and really clear weaknesses.”
Tom Phillips is IGN’s Information Editor. You may attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social