We’re excited to point out you extra of the early portion of Elliot and Faie’s journey in The Adventures of Elliot: The Millennium Tales, coming to PS5 June 18. At this level within the recreation, our dynamic duo has teamed up and ventured by a Doorway of Time, granting them entry to the Age of Reconstruction, which is 250 years previously.
You’ll see how the individuals of this period cling collectively in a village referred to as Littlehope, eking out an existence with meager assets and defenses. From right here, Elliot and Faie will embark right into a harmful world that resembles their residence within the Period of Safekeeping, however refined variations will hold the spark of exploration alive.
One of many important sights on this demo is the Doorway Ruins, situated within the jap part of Philabieldia. This dungeon has all of it: platforming, puzzles, loads of beastmen to do battle with, and treasure to find. You may even get a robust new sword for Elliot, which is able to come in useful while you go to face the dungeon’s formidable boss, the Tag Guardians.
On this battle, you’ll must defeat a Greatsword Guardian and a Nice Bow Guardian. The guardians transfer rapidly and aggressively, with the Greatsword Guardian wielding an enormous blade with shocking vary and the Nice Bow Guardian launching pictures at you from afar.
Elliot has all seven weapon varieties accessible to him on this demo, so you’ll find the technique that works finest for you. With the hammer, for instance, Elliot can unleash a devastating cost assault, and with the boomerang, he can deal harm from afar. By altering up Elliot’s magicite setup, you may as well discover new methods to customise the fight expertise to your liking. Faie’s magic may also come in useful as she can assist Elliot speedily escape a difficult scenario.
Talking of Faie’s talents, it’s additionally attainable to unlock a brand new energy for her on this demo. By in search of out the Shrine of the Mystic, Faie can study the Warp skill, which permits Elliot to teleport to her location. That is tremendous helpful for fixing puzzles and for evading enemy assaults.
There’s a lot extra for Elliot and Faie to do past the Doorway Ruins and Shrine of the Mystic. The pair can freely quick journey to any found adventuring guideposts within the two eras unlocked on this demo, so you may take a look at what secrets and techniques the world has to supply.
One enjoyable piece of facet content material we’ve applied is cat gathering, which is precisely what it seems like. All through the world, you’ll discover cats that you would be able to accumulate on behalf of a cat-fancying traveler. You’ll get numerous rewards in your efforts, so it’s positively value conserving a watch out for any stray felines.
While you need to take a break from adventuring, you may as well take a look at Faie’s Magic Classes, that are enjoyable minigames accessed by the menu. The dash minigame particularly is a favourite of ours, and it’ll have you ever racing down an icy mountain, pursued by an avalanche. By way of these minigames, you may unlock data that assist you to take heed to the in-game soundtrack.
I hope this preview has grabbed your curiosity. That is only a small have a look at what the total recreation has to supply, and we will’t wait so that you can embark in your journey with Elliot and Faie when The Adventures of Elliot: The Millennium Tales launches on PlayStation 5 on June 18, 2026.
To provide you a greater glimpse of what to anticipate, we’re excited to share a Q&A with the event staff. (Word: All solutions are translated from Japanese.)
Why did you select to make this an motion RPG reasonably than a turn-based recreation?
Tomoya Asano: By way of the HD-2D visible type, we first explored the RPG style with
Octopath Traveler, adopted by the technique style with Triangle Technique. Constructing on that development, we wished to achieve a good broader, newer viewers with this newest entry, which led us to undertake the motion RPG style for this title.
As the event staff, what classes did you study from different HD-2D video games that you simply utilized to this mission? Might you inform us in regards to the challenges you confronted in incorporating HD-2D into the motion gameplay, and the way you overcame them?
Naofumi Matsushita: The attraction of HD-2D lies in the truth that, by utilizing 3D backgrounds, we will create a way of depth within the maps and surroundings, despite the fact that the characters are 2D. The problem was learn how to fuse that energy with 2D motion gameplay.
In pixel-art 2D motion video games, all the display tends to be dominated by the bottom of the map. Nonetheless, that forestalls gamers from feeling the depth of a 3D setting, and the visuals can find yourself feeling reasonably boring to customers.
On this title, notably within the subject areas, we’ve applied a drum roll approach the place the map curves within the background to disclose distant terrain. By making use of distinctive improvements to additional maximize the seen vary, we’ve created an expertise that conveys a way of depth regardless of being a 2D motion recreation.
We achieved this by cautious coordination with the event staff, and is a key artistic facet that differs from our earlier HD-2D titles.
Moreover, we’ve launched a novel aspect—controlling your fairy companion Faie—and added components to the core battle system that permit gamers to make use of their very own methods.
Our intention was to let gamers get pleasure from conventional enjoyable inside a ravishing visible type whereas additionally offering a brand new expertise by these distinctive components. We achieved this stability by taking part in the sport extensively and refining it daily.
Might you inform us in regards to the growth staff’s imaginative and prescient for this time-travel motion RPG?
Tomoya Asano: Having labored on many RPGs through the years, I’ve come to understand that the previous performs a vital function in storytelling. The concept that if gamers may really expertise that previous led to the creation of a storyline the place you journey again by time utilizing the Doorway of Time to discover completely different eras. So, reasonably than touring to each nook of the world, this story focuses on untangling the historical past of a single nation inside a particular area.
Naofumi Matsushita: The tagline is derived from, “Hope is at all times there,” a phrase that seems within the story itself and holds deep significance for us. I’d like gamers to find and expertise the theme and message for themselves by really taking part in the sport. And I might love for gamers to get pleasure from this thousand 12 months journey as they expertise the historical past of the city and the lives of its individuals unfold throughout the 4 eras.
We hope you loved this prolonged have a look at The Adventures of Elliot: The Millennium Tales, and put together to discover extra dungeons and tackle big bosses when the sport arrives on June 18 for PS5.






