Warhammer 40,000: Space Marine 2 shadowdropped its Purgation Update to coincide with the Warhammer Skulls showcase. Patch 13 is launching now throughout all platforms.
Patch 13 provides a brand new PvE mission, a serious replace to Siege Mode, a brand new weapon (the Bolt Carbine Sidearm), and the Iron Fingers Chapter Pack. There’s additionally a brand new Follow Enviornment in the Battle-Barge.
The Iron Fingers Chapter Pack is the final of the First Founding loyalist Chapters to obtain a DLC. Obtainable without cost to all Season Go 2 homeowners, it comprises a Techmarine Champion pores and skin, an unique Omnissian Axe pores and skin, and 4 distinctive, mechanical armour items honouring the tenth Legion. The patch notes, courtesy of the Focus Entertainment website, are beneath.
And here is every thing introduced at Warhammer Skulls 2026 itself, when you want a catch up.
(*13*)Warhammer 40,000: Space Marine 2 Purgation Update patch notes:
NEW FEATURES
The Fight Squad Veridian should reclaim a Mechanicus facility in the Kadaku swamps. Communication is misplaced, and Nozick’s Analysis remains to be inside the laboratory.
- New Function: Battle Simulator
A brand new customisable battle area in which you’ll be able to follow, preventing numerous enemies and their combos, in addition to making an attempt completely different weapons, tools and loadouts.
- New Function: New Loadouts & Perk Swapping
Gamers can now swap perk loadouts alongside weapons throughout a session. Perks loadouts are tied to your Weapon loadouts, so put together accordingly.
Expanded customisation choices enable every class to put on a number of wargear without delay, equivalent to capes, iron halos and sensor antennas.
We’re going to proceed to broaden the customization system. With the subsequent replace we’re additionally going so as to add robes and tabards to the shared wargear pool. However as on this replace, gamers should earn their wargear. Additionally, extra distinctive wargear objects are coming.
Recognized points that will probably be fastened in an upcoming hotfix:
- Iron Halos can’t be customised relying on the outfitted Backpack for the Tactical & Bulwark.
- Storm Shields can’t be customised if the Bulwark has an Iron Halo outfitted.
- Wargears are usually not accessible if the participant selects an Armour Set Template.
- New Siege Content material: Siege 2.0 Update
An enormous replace for Siege Mode. New objects to purchase in the Siege store, contemporary bosses, further aims, and a brand-new Blessings and Atonements system. Be taught extra in the devoted half beneath.
- New Function: Trials of Resolve
New difficult Ordeals with distinctive rewards.
- New Weapon: Bolt Carbine One-Handed
New secondary weapon for Assault and Bulwark.
One thing extra attention-grabbing than one other sidearm is definitely on the horizon 😜
- New PvE Tools: Pyreblaster Canister
A chunk of apparatus that capabilities like an incendiary grenade and requires to be shot to blow up.
Added 3 Heroic Weapons to unlock with Accolades:
Plasma Pistol – Relic Battle-Worn Plasma Pistol
Chainsword – White Scars Chainsword (Block)
Energy Axe – Encarmine Axe (Block)
Iron Fingers Chapter Pack:
- Techmarine Champion + Signature Omnissian Axe Pores and skin
- L&R Greaves;
- L&R Gauntlets;
- L&R Pauldrons & Decals;
- 4 Successor Chapters
(*13*)GAMEPLAY & BALANCING TWEAKS
Firearms in PvE
- Non headshot harm elevated by ~30% for bolter weapons.
As we’ve got mentioned earlier than, we need to shut the hole between physique and headshot harm for ranged weapons. The problem is that headshot harm calculation was very advanced, as a result of there have been 2 sources of it: enemy harm zone sensitivity and weapon itself. Which leads to bizarre multiplicative stacking that was very arduous to handle and monitor. With this replace we’re doing huge rework and cleanup the place we went via every enemy and adjusted its inner harm area sensitivity.
In brief, because of this: headshot TTK (Time To Kill) of all enemies ought to be the similar, whereas non headshot TTK will probably be decrease by 30%.
- The worldwide headshot modifier has been faraway from Majoris and Extremis enemies and adjusted on Terminus enemies.
- The headshot bonus now relies upon immediately on the weapon’s stats, slightly than on the goal’s stats.
- Weapon headshot bonus was vastly elevated for all bolter weapons to compensate for removing of headshot bonus from enemies.
- Recognized subject: because of the physique shot harm rebalance, the gunstrike harm of secondary weapons shifted so much. In some circumstances it elevated and in some circumstances it decreased. This isn’t intentional and will probably be addressed in a hotfix.
PS. We have not forgotten about contested well being rework. It’s nonetheless coming. The change could be very massive, very sophisticated from the technical aspect as effectively and must be playtested so much. Since the Patch 13 did not have PTS we weren’t snug to launch it in the wilds.
Neo Volkite Pistol
- Warmth standing impact accumulation is elevated by ~16%
- Contested well being restoration elevated by 18%
Plasma Pistol
- Frequent shot harm elevated by ~30%
- The pistol’s variations have been up to date:
- The cooling pace model now additionally options elevated max ammo.
- Default model is now a damage-focused model.
Plasma Incinerator
- Frequent shot harm is elevated by ~40%
- Charged shot harm is elevated by 10%
Burning Standing Impact
- Terminus enemies take 20% much less burning harm over time on all difficulties
Melee in PvE
Energy Axe
- Mounted a difficulty with the “Energy Wave” perk not working as meant.
- The utmost variety of broken targets for Energy Backstep with out perk was elevated.
- Mounted the incorrect cooldown worth in the description of the “Restoration” perk: modified from 20 to fifteen seconds. The precise gameplay worth was appropriate and has not modified.
Energy Sword
- Assault pace of all weapon variations has been barely elevated.
Heroic Weapons
- Heroic Fight Knife – Argent Edge: the description of the weapon perk has been clarified.
PvE Perks
With this patch we’re not doing a lot with perk stability. Let me clarify our present imaginative and prescient and our subsequent steps:
There aren’t many perks left (~15 whole throughout all lessons) which have lower than 20% relative decide fee of their column on hardest issue. Which sounds good in principle, however that does not imply that we’re blissful.
We have to add extra “toys” for our sandbox gameplay earlier than we begin changing perks, identical to burning standing impact or shock impact. They can be utilized in a number of methods, weapons, perks and so forth.We’re engaged on many extra of those that may assist with perk reworks. After that, we are able to begin the rework course of, as a result of I really feel like altering numbers or situations on perks is not going to be efficient anymore. We’d like extra attention-grabbing stuff, and afterwards we’ll begin massive overhauls.
Our first precedence goes to be Tactical class. Whereas it is tremendous sturdy in each ranged and melee fight, I believe it lacks extra outlined “melee” construct choices.
Second precedence goes to be Vanguard class. I believe its largest downside is that his capacity is simply too one dimensional, particularly when in comparison with Assault.
Third precedence goes to be the Heavy class. Once more, tremendous sturdy and efficient class. Numerous construct selection, but it surely comes solely from his weapon loadout. His perks do not do sufficient to advertise completely different playstyles.
Whereas we’re engaged on these massive adjustments, you’ll be able to count on continued minor changes and enhancements.
Techmarine
- Added Sanctified Wrath Reliquary tools to Methodical Destruction perk so it could set off the perk in addition to different tools;
- Explosives Adept: Injury is elevated from 35 to 50%;
- Strengthened Place: Elevated bonus from 25 to 30% much less Injury and deal from 15 to twenty% extra Injury.
Heavy
- Coolant Reserve: Injury bonus improve from 15 to 50%.
(*13*)SIEGE MODE
Added extra objects to the Requisition Terminal:
- Tarantula Sentry Gun
- Tarantula Sentry Gun Improve
- Tech-priest
- Minefield
- Disciplined Reinforcements
- Techmarine
- Explosive Resupply
Added Blessings and Atonements system:
- Blessing and Atonements system: each 5 waves, obtain a everlasting blessing in the new Shrine and endure shifting atonements.
Adjusted issue of the Siege mode
- Added Hive Tyrant and Vortex Beast as bosses. They’ll spawn on waves 5/10/15 and so forth…
- Adjusted enemy spawns to be extra intense.
- Adjusted issue curve so enemies develop stronger a lot faster and far earlier.
The intention is to make Siege mode periods faster and extra intense. Along with that, we’re giving gamers extra choices for “construct crafting” to make every run completely different. Since Siege mode guidelines have modified that a lot, we have reset max accomplished waves counter in gamers save recordsdata.
Siege timer reworked
- As a substitute of an immediate sport over, the enemies will get a lot stronger every time the timer is triggered.
Added 2 new random aspect aims
Added weekly Accolade rewards:
- Full 15 waves on Regular issue as soon as per week to earn 50 Accolades
- Full 15 waves on Arduous issue as soon as per week to earn 100 Accolades
- Stratagem weekly rewards diminished to 125 and 175 for Regular and Arduous to compensate
The entire variety of Accolades that you could get per week (with out Dailies) is greater than in Patch 12 and went up from 350 to 450.
Added extra Siege mode weapon skins rewards
- Screamer Pink, Deathworld Forest, Zamesi Desert for all weapons
- Added lacking colored skins for weapons that have been added later (i.e. Energy Axe)
(*13*)LEVELS
- Numerous minor fixes with degree geometry
(*13*)GAMEPLAY QoL
- Added a small invulnerability window after a finisher animation.
- Improved visibility of “enemy incapacitated” VFX when it is usually burning.
(*13*)CUSTOMISATION
- Added new free armour, lense, fabric, decal color: Kakophoni Purple
- Added new free fabric colors: Dying Guard Inexperienced, Zamesi Desert, Khorne Crimson, Runefang Metal, Thondia Brown, Kantor Blue, Xereus Purple, Naggaroth Night time, Phoenician Purple
- Added new free lense colors: Ushabti Bone, Dying Guard Inexperienced, Incubi Darkness, Kantor Blue, Warboss Inexperienced, Thunderhawk Blue, Flesh Tearers Crimson, Baal Crimson, Unhealthy Moon Yellow, Troll Slayer Orange
- Added new free greaves patterns: shin, boot
- Added new free greaves decals: battleline, veteran, shut help, fireplace help, command and one color knee markings
- Decal “Atlantean Spears” in the Librarium award was changed by decal “Emperor’s Spears”
- Macragge Blue was copied into Calgar Blue. Macragge Blue has been modified. It’s now nearer in hue to the Macragge blue in Story Mode.
- Improved Tyranid Pauldron and made it particular person for all lessons
- Added a Tyranid Hand, unlocked by finishing 13 operations on Absolute issue
- Added Salamander and Space Wolves Champion Tabards for Tactical.
- Added Space Wolves Champion Pauldron to all lessons.
Extra attention-grabbing stuff is coming quickly 🙂
Added extra customization choices for Tech Marine:
Added lots of free decals for lacking successor chapters and warbands (a few of them must be unlocked through the new Ordeals).
Numerous minor customisation fixes for each Loyalists and Chaos.
(*13*)ENEMIES
Scarab Occult Terminator Ranged
- Headshot harm is elevated to compensate for bolter weapons rework.
Neurothrope
- Headshot harm is barely elevated
- Non headshot harm is barely diminished
- Well being diminished by 25% to compensate bolter weapons rework
- Numerous minor fixes with animations.
(*13*)GENERAL FIXES
Mounted a bug the place the Techmarine’s servo-gun gunstrike vary would rely upon the outfitted secondary weapon.
Mounted a bug the place the Plasma Pistol stopped working after the participant self-revives utilizing a Guardian Relic.
Mounted a bug the place the Thermal Increase Heavy Class perk would deactivate when switching weapons, even when the journal is half empty.
Mounted: On The Clock battlefield situation timer now not retains operating throughout the outro sequence.
Mounted: Butcher’s Reward battlefield situation now appropriately disables contested well being restoration.
Numerous minor fixes for Battlefield Circumstances.
Numerous minor bug fixes.
Numerous minor localisation bug fixes.
Numerous minor UI and sound fixes.
(*13*)TECH
Crash fixes and normal stability enhancements.
Reminiscence optimisations.
Minor efficiency enhancements.
Minor loading instances enhancements.
Basic connectivity enhancements.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.