Abstract
- Interview with Advanced Video games’ Studio Head Jonas Van Niekerk about Warhammer 40,000: Chaos Gate – Deathwatch‘s improvement, lore, and artwork path.
- Warhammer 40,000 Chaos Gate – Deathwatch locations gamers straight into the grim darkness of the far future the place there may be solely struggle.
- Warhammer 40,000 Chaos Gate – Deathwatch will launch on XBOX Sequence X|S in winter 2026.
Revealed at Warhammer Skulls on Could 21, Advanced Video games returns to the grimdark universe in Warhammer 40,000: Chaos Gate – Deathwatch, providing followers complete turn-based tactical management of the battlefields of the forty first millennium on XBOX Sequence X|S.
Sequel to the critically acclaimed Warhammer 40,000: Chaos Gate – Daemonhunters, on this subsequent brutal chapter, commanders will Lead the Lengthy Vigil and take command of an elite Deathwatch Kill Staff. For this instalment, fight has been redefined. All through the marketing campaign, gamers will face off in opposition to seven enemy factions as they construct and lead a squad with as much as 9 playable lessons. Recruit and customise the very best of the very best from throughout the Imperium and mix lessons, weapons, talents, and distinctive chapters to type the final word Kill Staff.
Advanced Video games has labored carefully with the specialists at Warhammer to craft an expertise steeped in authenticity that delivers a wealthy and rewarding tactical method to fight. Be part of us for a primary look contained in the grim darkness of the forty first millennium with Advanced Video games Studio Head Jonas Van Niekerk.
How a lot do it is advisable to learn about Warhammer 40,000 lore to get pleasure from Warhammer 40,000: Chaos Gate – Deathwatch?
JVN: Whereas we’ve targeted on creating an genuine expertise which Warhammer followers will love, we additionally needed this story to welcome in these taking their first steps into the Warhammer 40,000 universe. The beginning of our story will take you in, carry you thru the eyes of an inquisitor, the place you’re studying in regards to the Deathwatch and understanding the characters.
We introduce new characters and lessons to the participant over time, till ultimately they’ve the entire roster at their command. The goal with each Daemonhunters and Deathwatch was to be unbiased sufficient that it’s utterly effective to return into this sport with no prior data.

How has the staff’s expertise working on Chaos Gate – Daemonhunters influenced the event of Warhammer 40,000: Chaos Gate – Deathwatch?
JVN: We’ve taken loads of what we discovered from the primary sport into Deathwatch. We didn’t need to stray too removed from what made Daemonhunters so particular. That core really feel of the sport will probably be acquainted to returning gamers, however for these new to the sequence we’ve actually finessed the overall method to our turn-based tactical technique.
Participant company is true on the centre of the sport, so we’ve targeted on the moments that matter each on and off the battlefield. From customising your House Marines and exploring their private chapter tales which type a part of their particular person identities by strategic occasions, to shortly outfitting your Kill Staff earlier than they deploy to the floor and overseeing the sector’s ongoing battle.

Warhammer 40,000: Chaos Gate – Daemonhunters was recognized for battles in opposition to the percentages, and utilizing the atmosphere to your benefit by toppling cathedral pillars or launching vent hatches, will these return?
JVN: Oh completely, these occasions created moments that replicate the epic tactical method on the battlefields of the forty first millennium, so in Warhammer 40,000: Chaos Gate – Deathwatch we’ve actually leaned into that domino impact, the place your decisions in fight matter. There’s loads of talents that allow you to fling models over ledges, psychic pushes, psychic pulls, models that cost and throw others out of the way in which… it makes every unit really feel highly effective.
We additionally put a giant focus on making an attempt to ensure that the participant seems like they’ve a balanced decision-making course of between melee and vary fight. We felt like Daemonhunters was an ideal instance of swinging heavy into the melee fight aspect of issues and there’s positively loads of builds and loadouts that you would be able to run with in Daemonhunters which can be extra vary targeted. However in Deathwatch, we targeted on the interaction between the 2 and leveraging the atmosphere. The participant can select to topple a cathedral pillar onto a foe to reveal them for instance, after which use a extra ranged targeted unit to soundly choose them off. Introducing models which can be solely constructed for vary or for melee is likely one of the massive decisions we made when designing the sport, and fashioned a part of our determination to broaden the squad dimension as much as 8. It permits commanders to cater to quite a lot of compositions and it means you may carry these tailor-made models with out feeling such as you want each unit to be a ‘jack of all trades.’

How has the staff approached bringing this subsequent chapter of the Warhammer 40,000: Chaos Gate universe to XBOX Gamers?
JVN: Proper at first of improvement, we made the choice to carry this to consoles, and we’re doing every little thing in studio with that in thoughts from day one. We’ve been designing your entire UI system with console in thoughts, and all through the entire course of, ensuring that it feels pure while nonetheless feeling at residence on a PC. The staff are principally switching between controller and keyboard and mouse controls always, ensuring that the expertise feels nice for each. It seems nice on XBOX, we actually can’t anticipate gamers to expertise this!

The staff at Advanced Video games will return with extra data on the battles to return quickly, however that’s only a first take a look at the battles to return… For extra data on Warhammer 40,000: Chaos Gate – Deathwatch or to wishlist the sport, go to the sport’s website or XBOX store page.
Warhammer 40,000: Chaos Gate – Deathwatch
Frontier Developments
Command the Imperium’s most elite alien-hunters in a brutal, turn-based tactical RPG. As an Inquisitor of the Deathwatch, each squad you construct and each determination you make shapes the destiny of a sector below siege from Genestealer Hivecults, Orks, T’au, and the forces of Chaos.
CHAOS GATE EVOLVED
As a direct sequel to Chaos Gate – Daemonhunters, this new chapter builds upon the critically acclaimed first sport. Broader class identification, new squad customisation and composition, and a greater variety of missions and models creates deeper tactical decisions. New autos such because the towering Redemptor Dreadnought, the agile Scout Sentinel, and the battle-hardened Leman Russ tank carry extra devastating methods to ship the Emperor’s will.
BUILD YOUR TEAM
Recruit and customise elite specialists from throughout the Imperium. Mix lessons, weapons, talents, and distinctive Chapters to forge squads which can be tailor-made to every mission.
TACTICS THAT REWARD PRECISION
Fight calls for self-discipline. Positioning, timing, squad synergy, and environmental hazards all decide the circulation of fight. Utilise terrain as a weapon and out-plan threats by disciplined, deliberate execution.
A SECTOR AT WAR
Battle throughout the war-torn worlds of the Tyrian expanse in opposition to seven distinctive enemy factions. Every power brings distinctive behaviours, battlefield pressures, and tactical calls for. You and your staff should adapt or perish.
FORGE YOUR OWN WAR IN SKIRMISH MODE
For commanders searching for pure fight focus, the brand new Skirmish Mode provides standalone battles. Configure your Kill Staff, check new squad compositions, experiment with totally different ways, and take on choose factions in these new encounters. Whether or not you might be refining your technique or pushing the bounds, Skirmish Mode offers you complete management.
