I’m no stranger to the ruins of human civilization. From Mad Max to Fallout to The Final of Us, I’ve seen numerous visions of post-apocalyptic decay, sometimes involving getting shot at by scavengers or chased by irradiated monsters. Way to the Woods gives a soothing various take a look at life after the fall. Certain, humanity could also be gone, however why’s that your drawback? You’re a deer.
Ahead of its look in the XBOX part at Summer Game Fest Play Days, I performed a short demo of this pretty little deal with of a 3D narrative recreation, and spoke to its creator, ant tan, aka OnePixel.Canine. In Way to the Woods you’re a deer main a faun by way of deserted city environments so as to get again dwelling to the woods.


tan cited “cinematic story video games like The Final of Us and INSIDE” as main inspirations, together with aesthetic and experiential cues being taken from Deltarune, Katamari, and Kirby. “The sport performs like a mixture of all my favourite experiences,” he tells me. Whilst the first recreation from a younger developer, nevertheless, it doesn’t really feel like an everything-and-the-kitchen-sink method to simply throwing all of his favourite issues collectively – Way to the Woods has a robust, centered sense of aesthetic unity.
You clear up puzzles by gathering mild into your antlers from discarded electronics reminiscent of lamps and cell telephones that you simply discover mendacity round, then utilizing that mild to switch energy elsewhere or push again globs of black sludge. The puzzles are designed extra to have interaction you and create alternatives for interplay with the world than to problem. In accordance to tan, “they’re difficult sufficient to be satisfying to clear up, however you’ll be able to flip your mind off and luxuriate in this recreation simply. When you’ve got to open a walkthrough, you’ll be able to e mail my spam inbox and let me know of my failure.” It’s far more about the expertise.
The sport opens by asking you your identify, after which to identify “that the majority valuable to you,” which is the identify given to the faun that follows you round. This units an emotional tone that would threat verging on schmaltz if overwritten, however it’s held up by the minimal writing and animal perspective. “I need to remind the participant that they’re animals too,” tan stated. “Issues like nervousness are key to our survival, which is why it’s so troublesome to change that half of your system off. However is that each one life is about? Is life actually a relentless wrestle towards being eaten? This is why on this recreation you should be a deer, you should be prey, so as to perceive true energy.”


The tone felt candy and mawkish all through, but additionally a bit of chilly and alien by advantage of being an animal exploring human environments that they don’t actually perceive, which was necessary to tan all through growth. “As a result of position taking part in as an precise deer, an animal, is a crucial half of this recreation, I spent quite a bit of time imagining what it’s like to stay in that consciousness. What does my cat assume when it watches TV with me? As the deer, the risk of predators is the realest, most quick. However what about the whole lot else? The reminiscences and ideas the deer has exterior of survival, I think about as elusive, like goals. They exist in the deer’s unconscious. I attempted to signify this by way of each half of the recreation’s design and interplay.”
To the recreation’s nice profit, it’s extra sensory than wordy. It has pretty, minimalist, cel-shaded graphics and actually cute animations — the deer and faun are adorably expressive, and a few of the different animals I bumped into like cats and mice have been animated with a captivating minimalism that did remind me a bit of of Katamari. What actually ties collectively and elevates the complete factor, although, is the enchanting soundtrack from digital duo aivi and surasshu, who’re maybe greatest recognized for scoring the Cartoon Community present “Steven Universe.” He described the likelihood to collaborate with them on it as “a dream come true, as a result of I’d pay attention to their music all the time when fantasizing about this recreation.”

It’s very clear that Way to the Woods is a labor of love from a passionate, younger creator, and I look ahead to experiencing the full magical journey when it arrives on XBOX Collection X|S quickly. For extra data, go to waytothewoods.com. Content material creators and media can join future bulletins and alternatives here.
