“We walked away from years of work” – The long and troubled journey of The Wolf Among Us 2
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“We walked away from years of work” – The long and troubled journey of The Wolf Among Us 2

After a long, long wait, the Massive Unhealthy Wolf has lastly returned.

A trailer for The Wolf Among Us 2 was proven at Summer time Recreation Fest on Friday, practically a decade after Telltale confirmed that the 2013 unique would obtain a follow-up. Since then, Telltale has dramatically collapsed and been resurrected, with a promised Wolf Among Us sequel set to launch in 2023, solely to be delayed months earlier than Telltale initiated sweeping layoffs. However the mission saved on going.

The sport underwent a “technical reset” after the corporate’s preliminary makes an attempt to make use of the Telltale Software tech alongside Unreal Engine 4 proved unworkable, says Telltale CEO Jamie Ottilie. He partly blames this on the pandemic.


Jamie Ottilie
Jamie Ottilie | Picture credit score: Telltale Video games

“It sounded nice on paper and appeared like it might present all kinds of manufacturing efficiencies and optimisations, however the arduous actuality is that wasn’t true,” Ottilie tells GamesIndustry.biz. “It most likely took us just a little longer to determine that out, as we had been studying to perform throughout COVID. Some of the natural communication that occurs when groups are positioned in the identical constructing wasn’t occurring. It was a painful second in time for us in phrases of the place we had been headed.”

Consequently, the corporate moved to utilizing Unreal Engine 5 – however this proved to be a large setback for manufacturing.

“We walked away from years of work that wasn’t going the place we needed it to go,” says Ottilie. “However we did not rush and attempt to hold a launch date, we did it and stepped again and reset, and have carried out a greater job this time round. We have now acknowledged the errors, modified the best way we approached the content material and are constructing it. That speaks to the trail, how troublesome it’s to stroll the intentional path, and to be aware of the place you’re headed and the place you’re going.”

Alongside the sequel trailer, a remaster of the unique The Wolf Among Us was introduced at Summer time Recreation Fest, with a Vacation 2026 launch window. However there is no agency launch date for The Wolf Among Us 2, apart from a imprecise “2027”, with Ottilie saying that Telltale will not be dedicated to releasing it “till we’re completely happy”. However the chief exec believes that when the sport is lastly out, it is going to be the second that it is secure to say Telltale Video games is again.


The Wolf Among Us Remastered
The Wolf Among Us Remastered is launching in Vacation 2026. | Picture credit score: Telltale Video games

“We have been on that journey since 2019,” he says. “This has been what we have been chasing to outline what Telltale goes ahead. That is actually the cornerstone for who and what we’re going to be going ahead – that ought to rightfully be the head of narrative leisure. That is what we’re after. On the finish of the day, our viewers goes to inform us whether or not or not we hit that bar.”

A troublesome journey

Telltale Video games has been by means of some dramatic ups and downs over the previous two and a bit a long time.

Based in 2004, the corporate had a completely stellar run that began in 2012 with its episodic collection primarily based on The Strolling Lifeless comics. That took the studio to the stratosphere. The agency launched The Wolf Among Us, primarily based on DC Comics’ Fables, in 2013. From there, it considerably expanded its output.

Within the coming years, Telltale labored on main IPs corresponding to Recreation of Thrones, Borderlands, Minecraft, Batman, and Guardians of the Galaxy, in addition to a number of extra seasons – and a spin-off – of The Strolling Lifeless. A second season of The Wolf Among Us was teased at San Diego Comedian-Con in 2017.

However the entire present abruptly got here to an in depth in 2018 when a monetary backer – closely insinuated to be movie manufacturing firm Lionsgate – pulled out of the corporate.


The Wolf Among Us 2
A second season of The Wolf Among Us was initially introduced in 2017. | Picture credit score: Telltale Video games

The end result was the developer’s implosion. In September 2018, Telltale laid off the bulk of its workers, with a skeleton crew of 25 remaining to helm the machine. These workers had been let go the next month.

However in 2019, Telltale was relaunched by LCG Leisure. The firm had acquired a lot of Telltale’s IP from the liquidator, Sherwood Companions.

Later in 2019, the brand new Telltale re-announced the eagerly awaited follow-up to The Wolf Among Us at The Recreation Awards, created in collaboration with AdHoc Studio, a developer arrange by Telltale veterans (and which not too long ago launched the vastly profitable Dispatch). It was enormous information for this recent iteration of the corporate simply months after its rebirth. However since then, we have not heard a lot from Telltale, apart from 2023’s The Expanse collection, made in collaboration with Deck 9.

That it has been a sluggish begin is just not misplaced on Ottilie, who tells GamesIndustry.biz that the corporate has been taking a “measured method” to construct “one thing that is sustainable” whereas staying centered on narrative.


The Wolf Among Us 2
The Wolf Among Us 2 has a 2027 launch window. | Picture credit score: Telltale Video games

Whereas the brand new Telltale Video games has many of the identical goals as its forebear – a concentrate on narrative – its administration needs to do issues in another way. Put merely, the mannequin that labored again within the 2010s doesn’t work the identical now.

“Telltale got here up in an period when speedy development was the factor,” Ottilie says. “That is actually troublesome to handle, and in the event you’re not arrange for it structurally, it may create issues. We have now tried to take a way more measured method in how we grew. This is not me saying they did not try this – I’m simply telling you what I do. We’re simply very intentional about our tradition, our development curve, how we method the work, and after we method it. If we’re not, then selections get made for us out of necessity as a substitute of out of discovering the fitting path.”

“It took a pair of years to construction that partnership, practice the workforce and construct the quantity of belief mandatory”

Many of the adjustments in the best way Telltale operates could be seen within the – admittedly long – manufacturing of The Wolf Among Us 2. The firm has embraced co-development for the sport: after the preliminary model was made alongside AdHoc Studio, the present model of the sport has been made in partnership with Argentine developer Trick Studios.

“They are a actually built-in workforce with our inner sources moderately than somebody externally creating particular content material components,” Ottilie explains. “It took a pair of years to construction that partnership, practice the workforce and construct the quantity of belief essential to run distributed growth at this degree. There is a long-term funding with that associate, and we’ll proceed to work with them.”

Episodic content material

One function that in some ways outlined the unique Telltale Video games was the episodic enterprise mannequin. The firm may not have invented this, however it used it closely throughout its earlier run.

In current years, the business has been much less eager about episodic content material; when AdHoc Studio adopted the mannequin for 2025’s Dispatch, the corporate’s CEO famous that “everybody was telling us to not do it”. However the sport proved everybody flawed when it appeared set to hit its three-year gross sales goal in three months.


Michael Yum
Michael Yum | Picture credit score: PM Studio

Ottilie says that Telltale likes the episodic mannequin “philosophically” and that it’s going to stay one thing it does, however provides that it’d undertake a extra modern method owing to the stress that an episodic launch slate entails.

“Publishing-wise, defending a number of launch dates… We might most likely method it like the fashionable streaming mannequin, the place you drop all of the episodes on the identical time,” he says.

Michael Yum, CEO of The Wolf Among Us 2’s co-publisher PM Studios, provides: “We stay in a Netflix period. Folks cannot wait. We must always most likely give the individuals what they need multi functional go. It isn’t like we at all times need to. It is no matter is sensible on the time. If there is a time crunch and we will not wait, we are able to pivot. I would not say there is a definitive reply to this, however we’ll attempt one thing that provides everybody one thing proper off the bat.”

Acquisitions

In 2023, Telltale Video games acquired fellow narrative-focused studio Flavourworks. The firm is not essentially trying to make additional purchases, however it’s one thing that Ottilie “at all times” has a watch out for.

“It’s not the centre of the goal for the place we’re headed,” he says. “Even Flavourworks was about individuals we knew and tech that we like. It was one thing that took place organically. We weren’t buying to buy an organization. There was already a relationship, some individuals in frequent and the deal got here out of that finish of it. I do not suppose we’ll be out wholesale searching for corporations to accumulate. We like staying lean. It must make a complete load of sense.

“IP could be a unique dialog. We’re actually extra eager about having management and possession of the IP that we work on. There’s a want there to discover what’s potential.”


The Wolf Among Us 2
The Wolf Among Us 2 is being co-published by PM Studio. | Picture credit score: Telltale Video games

IP is an attention-grabbing level within the Telltale journey. One other defining function of the unique Telltale Video games was the sheer slate of IP that the studio ended up engaged on. As talked about earlier, there have been high properties from Skybound, DC Comics, Marvel, Mojang… the record goes on. Transferring ahead, Ottilie says that he needs there to be a “mix” between licensed initiatives and IP that Telltale has “just a little extra management over.”

“There are licenses we’re blessed to work with, Fables being one of them,” he says. “One of the weirdest issues for me in phrases of entering into this function was that all of the sudden I had entry to nearly any IP. I felt like a child in a sweet retailer. When somebody asks if you wish to do one thing, you are like: ‘Sure!’ Discovering the self-discipline to say no to that was a problem.

“It’s going to be a mix in phrases of IPs that we now have just a little extra management over, and nonetheless working inside of a licensed mission. We match properly into the leisure ecosystem in our little area of interest, in order that makes rather a lot of sense and there are rather a lot of nice universes on the planet that we predict are a privilege to work with. However the world has additionally modified. You are able to do extra with extra management. There are various alternatives to have interaction your followers and audiences past interactive and tentpole swings. It will be good to do extra of that round our properties.”

“We want to be transport a premiere Telltale sport or two each two to a few years”

Seeking to the longer term, we ask Ottilie what his five-year plan for Telltale Video games is. The reply? Sluggish development and regular progress.

“We want to be transport a premiere Telltale sport or two each two to a few years and supporting our catalogue in between,” he says. “We do not actually have rather a lot of aspirations past that proper now. We wish to concentrate on that and do it very well. We’re not going to attempt to go vast and have three groups working in parallel. As an alternative, we’re taking a look at what a sequential slate seems like. If we’re transport a sport in 2027, let’s ship one in 2029 and one in 2032. What does that appear to be and the place does that go away us? What does our pipeline have to be doing and how is that evolving and what form of content material management do we have to get there? That is been one of the large adjustments.

“Once we began, we tried to do two video games on the identical time. That is one of the errors we made early on in how we approached constructing the content material. The world has modified just a little bit. Nobody expects the identical speedy development and video games we had 4, 5 years in the past. Our buyers and companions are comfy with a sequential slate moderately than a parallel one.”

“That is actually the method we wish to excellent.”

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