Hands-on and more details on 6 upcoming PS5 games – GameGlory
PlayStation

Hands-on and more details on 6 upcoming PS5 games – GameGlory

Summer time Sport Fest Play Days featured a ton of recent titles this 12 months, with builders and publishers giving a number of possibilities to see, and play, a wide range of games coming to PS5. I visited SGF Play Days this 12 months to see these upcoming titles in motion, and go hands-on with lots of them. Right here’s every little thing I performed and noticed at Summer time Sport Fest.

Writer: Dawn Sport Firm | Developer: Chilly Iron Games

Set 5 years after the occasions of the Aliens: Fireteam Elite, the sequel continues to seize the sensation that you just’re seconds from being overwhelmed by hordes of modern, lethal xenomorphs, similar to within the 1986 film from which it attracts inspiration. We performed a mission from the center of Fireteam Elite 2’s marketing campaign, during which we have been tasked with making our method by a derelict spaceship overrun by aliens and aggressive Weyland Yutani androids.

Fireteam Elite 2 expands your cooperative third-person shooter squad from three to 4, however you’ll face big hordes of creatures as you make your method by missions. Our fireteam confronted off towards some acquainted enemies, together with normal xenos, big and highly effective Drones, and hidden, stalking Prowlers, in addition to baton-wielding synthetics and more succesful synths geared up with rifles or riot shields. However we additionally confronted just a few new enemies, together with xenomorphs with big acid sacs rising from their heads whose objective is to get shut and explode on you, and armored, spider-like robots that take fairly a little bit of firepower to place down.

To assist in your battle, yow will discover weapons and gadgets as within the final recreation, like sentry turrets and well being packs. Scour every mission and you too can nab new ammo varieties, akin to incendiary rounds, cryo rounds, and electrical rounds, which make your weapons more efficient towards sure enemies — at the least till they run out.

Developer Chilly Iron Studios has made some adjustments to character lessons, nevertheless it feels like they’ll be even more customizable than they have been within the final recreation. I performed a medic, which had the aptitude of dropping a transportable therapeutic system that might assist my teammates take care of their accidents, however solely quickly because it allotted well being that may slowly decay over time, and an Overclock skill that sped up the reloading and weapon switching of anybody close by. I noticed just a few different skills in motion, too, just like the Machinist’s deployable flying drone, in addition to grenades that might freeze enemies or hit them with electrical bursts.

It feels like Fireteam Elite 2 is making a number of adjustments that have been requested by followers of the primary recreation, whereas sustaining the primary’s white-knuckle motion and problem. absolutely anticipate to get overrun by the universe’s biggest killing machine when the Aliens: Fireteam Elite 2 is launched.

Writer: Sega | Developer: Sega

Loopy Taxi World Tour revitalizes Sega’s beloved arcade driving franchise, and it even brings again at the least a number of the killer ’90s bands that helped outline the collection. In a hands-off presentation from Director Kenji Kanno, we acquired just a few more details about what appears to be an enormous growth on the ridiculous authentic.

The principle focus in Loopy Taxi World Tour is on its story mode, which spans 5 areas in 5 completely different nations — therefore the “world tour.” Whereas Kanno wouldn’t share many details, we do know that the story kicks off when the protagonist Axel’s automotive is stolen, kicking off his globe-trotting journey to retrieve it. With World Tour, the event crew is taking the chance to construct on the characters of Loopy Taxi, increasing on their personalities and backstories, in addition to the lore of the collection total.

As within the authentic games, an enormous a part of the motion shall be choosing up passengers and delivering them to their locations, with the speediest, most ridiculous driving you may handle. Your taxi is decked out with new skills, like boosting and reversing with the short again sprint. However there’s more to the expertise than incomes CRAZY cash. You’ll additionally meet completely different characters and assist them out with particular actions, like serving to ship an enormous stack of pizzas with out shedding them everywhere in the avenue, and utilizing your taxi to assist a fisherman forged his line ridiculously far, and then hitting reverse to haul in some monster catches. A few of these actions shall be foolish, and others shall be just a little more critical, however all of them play into Kanno’s imaginative and prescient of making cities that really feel alive with individuals as you drive, drift, and crash by them.

World Tour can be serving to the Loopy Taxi builders notice some options that by no means made it into previous games — particularly multiplayer, which they couldn’t handle in Loopy Taxi 2 or 3 due to technical limitations.

Although there’s quite a bit we nonetheless don’t know, the presentation did exhibit just a few different components we are able to anticipate, like odd jobs to finish and a development system that’ll have you ever leveling up as you full fares and duties. And Kanno additionally confirmed that this time, you may drive within the ocean.

Summer Game Fest 2026: Hands-on and more details on 6 upcoming PS5 games

gen Atlas | Launch Date TBD

Writer: Epic Games | Developer: genDesign

The following title from acclaimed developer Fumito Ueda obtained a second trailer throughout the SGF Showcase, nevertheless it’s nonetheless simply as cryptic as when it was introduced final 12 months at The Sport Awards. I acquired to see just a little more than what appeared within the trailer in a hands-off demo, and spoke to Ueda about what gamers can anticipate from the brand new recreation.

In gen Atlas, you awake on a world crammed with technologically superior ruins, with hulking, destroyed mechanical figures scattered throughout it — a world seemingly deserted by humanity. What occurred right here and why everyone seems to be gone is as much as you to find, and because the trailer reveals, a part of the way you’ll do that’s by uncovering the top of an enormous robotic. From what we’ve seen to this point, the robotic will enable you to to get round and discover the world, and typically can help you commandeer titanic robotic our bodies to make use of for varied capabilities, together with fixing puzzles and combating different colossal machines.

Ueda wouldn’t share an excessive amount of in regards to the action-adventure recreation, however did say there are a variety of various methods you’ll get round and interact with the world, each with and with out the assistance of the robotic, placing a steadiness between exploration and fixing puzzles.

Whereas Ueda’s earlier games — Ico, Shadow of the Colossus, and The Final Guardian — shaped a kind of trilogy, with comparable settings, characters, and concepts, you shouldn’t anticipate gen Atlas to be one other riff on comparable concepts. In actual fact, Ueda stated the sci-fi setting and the main target on big robots have been the results of him attempting to do one thing new, completely different, and surprising.

“If I put myself within the sneakers of the participant or a fan that’s been following my very own games, I believe I might truly need one thing of a shock or one thing that’s surprising of an Ueda recreation, and I really feel the identical method,” Ueda stated. “If I ship one thing that’s kind of on the extension of what I’ve made, I’d truly not be as excited, to be fairly sincere. So I need to preserve that kind of pleasure and even attempt to ship past individuals’s creativeness and expectation.”

Ueda stated he hopes to be the type of creator whose audiences can’t predict what he’ll make subsequent. With that in thoughts, we’ll have to attend to see precisely what sort of expertise and thriller Ueda delivers in gen Atlas.

Writer: Annapurna Interactive, Konami | Developer: Display screen Burn Interactive

Developer Display screen Burn didn’t provide an opportunity to play Silent Hill: Townfall at SGF this 12 months, nevertheless it did provide a hands-off demo that gave a reasonably good sense of the way you’ll make your method by its foggy, scary Scottish city.

Central to the first-person expertise in Townfall is its transportable TV set, Display screen Burn’s riff on Silent Hill’s traditional, staticky radio. In previous games, the radio’s white noise grows louder as enemies draw shut, supplying you with a way of once you’re about to be attacked as you make your method by the city’s thick fog. In Townfall, the TV helps you take care of enemies, whereas additionally offering you with navigational clues and different helpful info.

Within the reside demo I watched, protagonist Simon might tune the TV to search out alerts inside the static, together with a message from a girl referred to as Zoe, which attracts him on by the city. The sign supplied nonetheless photographs of areas and objects close by, giving Simon clues as to the place he ought to go. Zoe’s message was coming from a close-by home, and to get there, he adopted the pictures previous some stalls and a tree planted in the course of the concrete walkway, earlier than discovering an alley proven within the photographs and making his method to the home’s again door. Inside, we noticed that Simon shall be working to resolve puzzles in true Silent Hill vogue, together with working to reset {an electrical} breaker.

Later, Simon used the TV for a distinct objective: to identify one in every of Townfall’s hideous, fleshy monsters. Tuning the TV to an enemy’s sign allows you to see it by partitions, permitting you to gauge the place it’s within the fog with the intention to sneak by. Evasion shall be an enormous a part of the way you make your method by Townfall — utilizing peek controls to fastidiously examine round corners shall be an vital method to keep away from getting acquired as you discover.

Quickly after, Simon discovered a plank of wooden to make use of as a melee weapon to indicate off Townfall’s melee fight, which is quick and brutal. Whereas it’s attainable to dam incoming assaults as you combat, it took just a few hits for Simon to fall, suggesting that fights like this are extraordinarily dangerous and is perhaps greatest averted.

Whereas my have a look at Silent Hill: Townfall was temporary, it appears like an intriguing and scary take on the franchise’s method, and I can’t wait to see more.

Sonic Pico Park | Launch Date TBD

Writer: Sega | Developer: Teco Park Inc.

The following entry into the Pico Park collection sees Sonic and his buddies teaming up for some cooperative multiplayer chaos. Together with three different journalists, I performed the eight fast phases that make up Sonic Pico Park’s tutorial, which confirmed off the way you’ll management Sonic characters and cooperate to resolve varied deceptively simple-looking puzzles.

Whenever you bounce into Sonic Pico Park with three mates, you’ll every play a distinct character from the Sonic universe: Tails, Knuckles, Amy, and Sonic the Hedgehog himself. All of them are speedy runners and can spin sprint once you hit Circle.

Working collectively is essential, because the display solely advances ahead when all 4 characters head to the correct, and some obstacles would require all of you to surmount them. We rapidly bumped into partitions that have been too excessive for a single character to climb, requiring us to leap on one another’s heads to make a tower to get one particular person over, or bridges that may collapse if we didn’t all rapidly dash throughout them on the identical time.

One puzzle wanted a personality to spin-dash up a ramp to a excessive platform, and three of us wanted to type a wall by standing on one another’s heads so the fourth might use us to sprint up. In one other, the one method to cross a protracted hole was with Tails’ flight skill. Tails can carry one other character in case you hit X to leap up and catch him, and different characters can maintain onto the primary one — however with all 4 characters weighing him down, Tails begins to lose altitude from the pressure, so we needed to rapidly cowl the hole earlier than we fell.

Traditional components of Sonic games make appearances in Sonic Pico Park’s puzzles. We wanted to make use of spring launchers to cross an enormous hole in a single puzzle, whereas avoiding those that have been going through within the unsuitable instructions and might ship a few of us bouncing off one another. And in true Sonic vogue, typically, the answer to the issue is velocity.

The place Sonic Pico Park acquired actually enjoyable was within the chaos that 4 characters attempting to work collectively can create. Even within the first few ranges, we noticed loads of hassle as we knocked one another into pits or spikes in goofy vogue, and I can solely think about how more complicated ranges will create even more ridiculous conditions.

Virtua Fighter Crossroads | Launch Date: 2027

Writer: Sega | Developer: RGG Studio

The Virtua Fighter collection is more than 30 years outdated, nevertheless it’s getting a completely new spin with Virtua Fighter Crossroads. The brand new title combines what followers love in regards to the collection — its pitched, 3D combating recreation battles — with the storytelling and worldbuilding developer RGG Studio is understood for.

Sega introduced journalists in for a hands-off presentation with Inventive Director Riichiro Yamada that expanded on the trailer launched throughout SGF. Crossroads takes place 10 or more years sooner or later from Virtua Fighter 5, and options 4 protagonists, every a fighter residing within the fictional South Asian nation of Vilaspara. We’ve primarily seen Cielo, the Paraguayan-American fighter who serves as the start, relatable protagonist within the story. However whereas Cielo’s story is one in every of private progress as he works to make a reputation for himself as a fighter, anticipate to see the story take darker turns and change tones with the opposite characters.

Participant selection goes to be a significant a part of the single-player expertise, with a branching narrative that may change relying on the belongings you do, the alternatives you make, and the relationships you construct, like these between Cielo and his mates. And when you’ll meet different legendary Virtua Fighter characters alongside the way in which, they could be good friend or foe — how they deal with you and what occurs with them is perhaps dependent on your actions. Above all, although, Yamada stated the crew needs Crossroads to be grounded and plausible inside the Virtua Fighter universe.

Fight in Crossroads takes on the traditional Virtua Fighter flare, flipping to a side-on digicam perspective once you begin throwing punches and kicks. You’ll combat in each one-on-one battles and towards teams of enemies, however Yamada stated the crew has labored to combine action-adventure fight with Virtua Fighter’s strategy, and to modernize it.

Along with the single-player marketing campaign, there’s additionally a one-on-one player-versus-player mode, and Yamada stated a part of the thought behind Crossroads is to create methods for gamers to develop their combating recreation expertise within the marketing campaign, to allow them to take them into battle with their mates. Above all, he stated, the crew needs the sport to be enjoyable and approachable, whether or not they’re long-time Virtua Fighter followers or simply coming to the collection for the primary time.

—–

We’ll add even more games to this record over the subsequent few days, so keep tuned.

Related posts

Leave a Comment