Way of the Sword interview, demo update detailed, new trailer revealed – GameGlory
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Way of the Sword interview, demo update detailed, new trailer revealed – GameGlory

Launching September 4 for PlayStation 5, Onimusha: Way of the Sword brings gamers to early Edo-period Kyoto, a historic capital below siege by monstrous fiends often known as Genma. Gamers step into the footwear of Miyamoto Musashi, who unleashes supernatural Oni powers in an action-packed swordplay saga. Putting a daring impression as the protagonist, Musashi’s face mannequin is predicated on the legendary samurai film icon, Toshiro Mifune. 

Trailer 6 unveiled: That includes new lethal threats and Musashi’s Oni Awakening

At Gamescom 2026, Capcom debuted Trailer 6, showcasing intense swordplay towards formidable new opponents and Musashi overpowering his enemies by releasing his internal Oni energy by means of “Oni Awakening.”

Demo update out now: Face off towards the fearsome new boss, Daidara

The demo currently available on PlayStation Store has obtained a content material update, increasing the playable areas for gamers to discover. Followers can now take a look at their metal towards an enormous new boss, Daidara. Moreover, carrying over save information from the demo unlocks the “Kubi Akari” Attraction in the full sport and boosts Musashi’s stats.

​​Way of the Sword interview, demo update detailed, new trailer revealed – GameGlory

Capcom interview: creating an Onimusha sport anybody can soar into 

We spoke with producer Akihito Kadowaki and director Satoru Nihei about the sport’s world and fight, the recreation of Toshiro Mifune, and the way the staff is taking benefit of PS5 options.

PlayStation Weblog: Might you inform us about your artistic imaginative and prescient and key highlights for constructing this sport’s world?

Nihei: The sport is ready in Kyoto and is centered round the real-world Rokudo Chinno-ji Temple. Navigating the historic streets of Kyoto whereas experiencing native folklore and thriller kinds a serious half of our world-building.

We rebuilt the universe from the floor up in order that first-time gamers can soar proper in with none information of the earlier titles. We needed to redefine the core ideas: What are the Oni? What’s Genma? In consequence, there are not any direct storyline connections to earlier video games in the franchise. On this story, Genma dwells in the depths of hell and spills into the human realm by means of portals when Malice overflows. The Oni exist to protect these gateways and destroy any Genma that try and attempt to cross into our world.

What challenges did you encounter in bringing Toshiro Mifune to life inside the sport?

Nihei: Since he’s not with us, sourcing reference materials and never having the ability to conduct 3D facial scans introduced some challenges. Nevertheless, due to the beneficiant assist of Mifune Productions, we’re assured that we’ve got recreated his iconic presence with utmost constancy.

Kadowaki: Mifune Productions reviewed our progress on facial expressions and cutscenes at a number of phases. After they finally informed us, “It seems to be so spot-on, we really feel like we don’t even must overview it anymore”, it was an extremely rewarding second for our whole staff.

How did you seize that signature visceral slicing really feel that defines the Onimusha collection?

Nihei: We realized that the basis of that visceral slicing really feel comes right down to the pure satisfaction of chopping by means of an opponent. Having a system like Dynamic Dismemberment, which permits enemies to be sliced cleanly alongside the actual trajectory of your blade, is an important ingredient in amplifying that thrilling suggestions. On prime of that, we launched Break Issen, an assault you possibly can set off when you utterly deplete an enemy’s Stamina Gauge. Historically, Issen required strict frame-perfect timing, however this new system permits gamers to expertise these iconic assaults throughout a a lot wider selection of fight eventualities.

Are there any PS5-exclusive options, resembling haptic suggestions or adaptive triggers, that you just’ve built-in?

Nihei: For haptic suggestions, we optimized vibration information generated instantly from audio waveforms, creating haptic responses that sync seamlessly with cutscene visuals and sound. We additionally leverage haptics to bodily convey the overwhelming scale of large Genma, the sensation of absorbing souls, and the affect of weapon strikes.

For adaptive triggers, drawing the bowstring will increase bodily resistance on the set off. Moreover, when sealing the demonic portals often known as “Rift” from which Genma emerge, gamers should bodily squeeze the set off all the approach down to soak up them.

3D audio clearly performs a significant position in elevating the immersion of each the narrative and fight. What was your method to the sound design for this title?

Nihei: Our purpose with 3D Audio was to seize the genuine ambiance of Kyoto and make the battles with Genma really feel actually actual. We recorded Impulse Response audio instantly inside actual Japanese temples and historic residences. By implementing multi-channel IR information, together with peak channels, we precisely reproduced the distinctive acoustics of conventional Japanese structure. We additionally utilized vertical sound positioning for flying Genma and collapsing buildings to deepen the sense of scale. Moreover, the DualSense controller speaker outputs audio results like soul absorption and voices echoing from the Oni Gauntlet.

Past every little thing we’ve got lined to this point, what are some key particulars you’re most excited for gamers to find?

Nihei: I might say it’s the degree of realism we achieved by means of in depth analysis in shut collaboration with the Metropolis of Kyoto. For instance, the quantity of wood pillars supporting the stage at Kiyomizu-dera Temple matches the actual rely of the precise construction. In the meantime, though the well-known Twin Dragons ceiling portray at Kennin-ji Temple didn’t truly exist throughout the Edo interval, we selected to incorporate it as a result of we needed gamers to expertise the identical breathtaking awe as anybody visiting the temple at present.

— Lastly, do you’ve gotten a message for the followers who’re eagerly awaiting the launch?

Kadowaki: We’ve stored you ready a very long time, however the sport is lastly prepared. Please give the demo a attempt first, and in the event you really feel like it’s one thing you’ll take pleasure in, we might be thrilled in the event you picked up the full sport.

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