GameGlory

  • Home
  • About Us
  • Windows
    • Windows

      Sony Confirms 2 PlayStation State of…

      1 September 2026

      Windows

      Way of the Sword Review

      1 September 2026

      Windows

      The Blood of Dawnwalker Review

      1 September 2026

      Windows

      Housemarque Co-Founder Ilari Kuittinen Announces Exit…

      1 September 2026

      Windows

      Check Out Over Five Minutes of…

      31 August 2026

  • PlayStation
    • PlayStation

      Live TV on PS5 launches at…

      31 August 2026

      PlayStation

      Path of Gamescom – GameGlory

      28 August 2026

      PlayStation

      Share of the Week: Breathtaking Views…

      28 August 2026

      PlayStation

      A new look at Fable’s style-weaving…

      28 August 2026

      PlayStation

      Bringing three new heroes to life…

      27 August 2026

  • Xbox
    • Xbox

      Serious Sam: Shatterverse – A Brand…

      1 September 2026

      Xbox

      Hole in Zero?! Designing for the…

      31 August 2026

      Xbox

      The Witcher 3: Songs of the…

      29 August 2026

      Xbox

      Warlock: Dungeons & Dragons – The…

      28 August 2026

      Xbox

      Next Week on XBOX: New Games…

      28 August 2026

  • Contact Us
  • FORUM
1 September 2026
  • Create or select a menu
Trending now

Serious Sam: Shatterverse – A Brand New…

Sony Confirms 2 PlayStation State of Play…

Way of the Sword Review

The Blood of Dawnwalker Review

Housemarque Co-Founder Ilari Kuittinen Announces Exit from…

Hole in Zero?! Designing for the Absurd…

Live TV on PS5 launches at present,…

Check Out Over Five Minutes of Stellar…

The Stick of Truth Is the Funniest…

Daily ‘Octordle’ Answers 1680 August thirty first,…

gameglory
Windows

Way of the Sword Review

by 1 September 202603
Share0

For so long as I can bear in mind, I’ve needed to be excellent for 10 seconds. To jot down the excellent sentence. One which sings, captures hearts, evokes emotion. To make the excellent play, to eradicate the hole between physique and thoughts and reside an entire life straight away of pure motion. To be, for only a second, free. There are moments in Onimusha: Way of the Sword the place every little thing else fades. The controller falls away, the universe collapses, and the distance between you and Miyamoto Musashi is annihilated. There’s nothing however transfer and counter transfer, sword clashing in opposition to sword, name and response. You’ll danger every little thing for an additional second, one other likelihood, and do it many times till you declare victory or your chances are high spent. So long as Musashi stands, you might have an opportunity. Onimusha challenged me, and I used it to problem myself. I discovered a connection to its hero I didn’t count on and can carry with me. It’s a exceptional online game.

Unusual as it could appear, Onimusha is a piece of very free historic fiction. Miyamoto Musashi, and his rival Sasaki Ganryu, each primarily based on actual samurai who share their names, are attacked and killed by monsters known as Genma after Musashi bests the grasp of a rival college of swordsmanship. An odd man in hell then brings Musashi again to life and forces him to put on an Oni gauntlet that may take up the souls of fallen foes – one which already comprises the spirit of a girl named Shizuka. Now imbued with the energy to face in opposition to the Genma, Shizuka has Musashi be part of forces with fellow Onimusha Takamura, who guards the Oni Gate separating Earth and hell, and his assistant Okuni, to guard the metropolis from the corrupting Malice that’s twisting every little thing in sight. However Musashi isn’t the just one the previous man presents with a gauntlet. Ganryu will get one, too, and it may well feed on human souls simply as simply as Genma ones.

There’s extra, however I actually do assume it is best to uncover Way of the Sword’s story for your self. It’s extra of a character-driven story than a plot-driven one, and this forged sings. At the middle of it’s Musashi, as compelling and outright cool a personality as you possibly can ask for. He resents the gauntlet and the energy it has given him as a result of he didn’t earn it himself. He’s not a hero by nature; he simply needs to hone his talent with a blade and show himself in opposition to the greatest the world has to supply, however his circumstances have left him no different alternative. The one option to get the gauntlet off is to feed it sufficient Genma souls that it heals him. He’s crude and his confidence can border on conceitedness, however it’s half of what makes him so fascinating. He may give pretty much as good as he will get with each his mouth and his sword, and it’s unbelievable to look at him speak mad smack to demons as he cuts them down in the coolest methods you’ve ever seen. There are cutscenes right here which might be so insanely nicely accomplished they’ve seared themselves into my mind, and watching Musashi do his factor typically had me and my spouse (who grew to become so invested in the story that she watched my whole playthrough) saying “Oh my God, he is so cool” out loud what felt like each 5 minutes.

Nevertheless it’s not simply Musashi’s expertise and swagger that endears him to you, it’s additionally the relationships he kinds with the different characters. Watching him go from calling Shizuka “Gauntlet Girl” to forming a ride-or-die partnership is a pleasure, and I understood it as a result of I cared about her, too. Musashi is the form of man who is wise sufficient to respect and take heed to Takamura and a adequate man to mentor Okuni the place he can. These relationships kind Onimusha’s emotional core, and as I watched its characters change and are available to care about each other, I did, too. It doesn’t harm that Way of the Sword has some of the greatest facial animations I’ve ever seen in a online game, successfully promoting each second of how they really feel. Musashi’s relies on the likeness of legendary Japanese actor Toishiro Mifune, who performed Musashi in movies directed by the equally legendary Akira Kurosawa, and Capcom has accomplished a exceptional job of translating points of Mifune’s on-screen mannerisms, proper right down to his behavior of scratching the again of his head and the means he walks. Utilizing the likeness of a lifeless actor is all the time fraught, however Capcom navigates it with aplomb right here.

Musashi is as compelling and outright cool a personality as you possibly can ask for.“

Onimusha treats its characters with respect, however it’s by no means scared to have enjoyable with them, both. Musashi is an excellent swordsman, however it’s hilarious to look at him get into a ship to assist Okuni and understand he would not know find out how to steer it as a result of he would not know what an oar is – one thing Okuni rightfully roasts him for. However he provides it proper again when Okuni volunteers to play “the most lovely woman” in a close-by village to allow them to use her as bait to sneak right into a fortress.

And Shizuka… man. If Musashi is Onimusha’ coronary heart, Shizuka is its clear-eyed, iron-willed soul. It could be simple for the spirit of a girl trapped in the Oni gauntlet to be diminished to a supporting character, there solely to make Musashi (and by extension, you) be ok with himself. And whereas she does gasoline you up whenever you pull off one thing spectacular, she’s by no means offered as something lower than Musashi’s equal. He could also be the one doing the preventing, however he can solely do it as a result of he is borrowing her energy. They want one another, and their journey is one they might solely undertake collectively.

The writing is spectacular, however what actually elevates Onimusha is its voice appearing. I performed Way of the Sword in Japanese, and the performances are unbelievable throughout the board. The English forged does superb work, too, however everybody seems like they’re from some half of London, and it distracted me – moreover, enjoying a recreation set in feudal Japan in English appears simply as fallacious as watching Seven Samurai or Yojimbo dubbed. And after rolling credit, it’s unimaginable for me to think about anybody aside from Yoshimasa Hosoya as Musashi or Aya Endō as Shizuka. If you may get previous the subtitles, it’s completely how I like to recommend enjoying.

Onimusha isn’t simply a superb story; it’s additionally a rattling superb motion recreation. Since Takamura’s obligation is to guard the hellgate, he can’t go away it alone for lengthy, lest a bunch of Genma pour out. That leaves Musashi to take the combat to them. Kyoto serves as your base of operations, however it’s additionally the metropolis you’re preventing to guard. You’ll spend a lot of your time right here killing Genma, closing the Rifts that spawn them, and destroying the Malice-producing crops infesting the metropolis, which opens up extra of it so that you can discover.

However you’re not caught right here; Musashi and Shizuka may also typically go to different areas – temples, mountains, forests, and even the Imperial palace – to seek out highly effective Genma and check out to determine why every little thing goes sideways. These areas really feel like actual, distinct locations, every with its personal vibe. Onimusha is extra “wheel and spokes” than open world, however there’s lots to discover and uncover, together with supplies that can be utilized to improve Musashi’s sword, clothes, and Oni Gauntlet, offering extra harm, well being, and souls (which gasoline the gauntlet’s energy), respectively. Any journey into the wider world means preventing Genma, however thankfully, that’s the place Onimusha is at its greatest.

Initially, I really discovered it too simple, so I gave myself a problem: I might play with out utilizing any objects. That meant every little thing from therapeutic objects to objects that introduced me again from the lifeless to objects that granted short-term buffs. I figured it wouldn’t final; you aren’t meant to play this manner, so I assumed ultimately I’d develop bored of the self-imposed handicap, get caught, or simply have to get this evaluation wrapped up. I got here near giving in lots of occasions, however I’d all the time assume, “I’ve made it this far, just some extra tries after which I’ll hand over.” However I by no means did, and ultimately the credit rolled. I’m not telling you this to brag; I didn’t do it to place it on this evaluation, or to indicate off, or show some extent. I did it as a result of I needed to see if I may. I did it for myself. And I can’t write about Onimusha with out speaking about it.

Onimusha isn’t simply a superb story; it’s additionally a rattling superb motion recreation.“

Musashi is an extremely expert swordsman, with gentle and heavy assaults that he can chain collectively into quick combos. It’s acquainted stuff, however fortunately none of it (nor sprinting in fight) prices stamina. Musashi is all the time at his greatest. And the place he (and Onimusha’s fight system) actually shines is on protection. Along with your customary block, Musashi can even dodge, parry, mirror, and do particular Issen counterattacks in case your timing is exact sufficient.

Every choice has its personal strengths and weaknesses. Dodging is the most dependable, however except you completely time your transfer, it can solely simply get you out of hassle or enable for restricted follow-up assaults. Parries require placing your self in hurt’s means, however they each deplete a foe’s stamina and open them as much as additional punishment, whereas deflects simply take a large chunk of stamina (except you are returning a projectile to sender; that hurts). However the white whale is the Issen: by urgent an assault button at simply the proper time (in my expertise, as quickly as the enemy swings their weapon), Musashi will sidestep the blow so rapidly it appears like he disappears after which reappears some other place, triggering a counterattack that offers huge harm and takes out an infinite chunk of stamina.

Touchdown this feels unbelievable, and should you time one other assault as your Issen hits, you’ll be able to chain them collectively to wipe out a number of small enemies without delay. If you happen to assault at the similar second an enemy does, you’ll even set off a conflict the place you must press the reverse button of the assault you began with to win (so should you set off one utilizing a light-weight assault, it’s essential to observe up with a heavy). You may additionally lock swords and need to mash your means out to overpower your foe. All of these techniques mix to kind a fight system the place you all the time have to concentrate, and something seems like it may well occur. It by no means will get previous.

What makes Onimusha’s fight particular is that every transfer has its place. Blocking is a final resort because it depletes stamina. Run out, and an assault will break your guard and deal big harm. However that doesn’t imply it would not have its makes use of in a pinch. Dodging is especially good in opposition to unarmed assaults, and should you time one proper, you’ll fill a particular meter. As soon as full, a wonderfully timed dodge – known as a Reflex Dodge – will set off a Reflex Combo, which can typically kill smaller Genma outright and carve a bit from elite enemies. Parries do some of every little thing, and should you nail one, you cost the Blazing Gauge, which units your sword aflame and boosts the harm of your assaults. Deflects sacrifice the parry’s capacity for follow-up assaults in alternate for enormous stamina harm, excellent in opposition to armored enemies who’re largely proof against your primary assaults as a result of you’ll be able to deal with depleting their stamina fully, staggering them, and touchdown the absurdly highly effective Break Issen execution-style strikes. However as highly effective as deflects and parries are, they will’t be used in opposition to grabs, which require you to dodge.

The Issen is your defensive holy grail, however the timing is strict and it doesn’t work on every little thing: sure assaults cannot be Issen’d however can be dodged, parried, or deflected, forcing you to choose a method on the fly. However the largest danger of the Issen is that it leaves you huge open – miss it, and also you’re consuming no matter assault is coming your means. And since the telegraphed (and most damaging) assaults are the most dependable targets for Issen makes an attempt, the method all the time carries big dangers. However lock down your timing and you are able to do issues like Issen a lightning bolt. Sure, actually.

What’s most spectacular, although, is how Way of the Sword sells all of this. Once you parry or deflect an assault, it doesn’t seem like you might be simply performing some generic animation; it appears such as you really parry that assault. It makes every combat, particularly in opposition to bosses, really feel like distinctive clashes between people. Suggestions is every little thing in an motion recreation like this, and few really feel pretty much as good moment-to-moment as Onimusha does. Mix all that along with your common assaults, the particular Oni Armaments that function high-damage-but-meter-dependent assaults, and the capacity to interrupt a foe’s guard (plus a couple of different issues I will not spoil), and Onimusha is consistently forcing you to each provide you with a powerful gameplan and react rapidly as the surprising exams it.

What makes fight particular is how every transfer has its place.“

Each enemy in Onimusha drops souls: yellow souls heal, crimson souls are forex used to improve sure expertise, and blue souls recharge your Oni Armaments. There’s one other form, however… nicely, it is best to see it for your self. The one dependable option to get yellow souls is to make use of a sure Oni Armament (shout out to The Two Celestials) or pull off Break Issens. Once you use a Break Issen on a daily foe, you kill them outright; in opposition to bosses, nevertheless, you select a weak level to assault. Hanging at weak factors marked in crimson will deal unbelievable harm, whereas selecting a purple one will deal about half as a lot harm, however reward you with extra souls.

And right here is the place my very own imposed limitations got here into play most. By refusing to make use of therapeutic objects, I made it so I may solely recuperate well being by absorbing souls (or at the Spirit Mirrors the place you save your recreation between fights). That meant staggering the boss or spending my restricted gauge to make use of The Two Celestials. Success was inbuilt small moments: understanding when to parry, when to deflect, when to danger the Issen, and managing my Reflex Dodges so I may spend Reflex Combos in the proper moments. I needed to actually study the fights, to grasp what was wanted of me. Since many bosses have a number of phases and well being bars, I might typically grasp one solely to get clobbered by the subsequent. And each mistake value me; getting hit by a robust strike value souls. I wasn’t simply shedding well being, I used to be being robbed of the assets I wanted to get it again, too. And I wasn’t the just one who may take up souls – most bosses can as nicely, and in the event that they get sufficient, they’re going to energy up and achieve entry to new assaults that will usually be granted throughout the subsequent section, making the relaxation of the combat even more durable. That guidelines.

Some fights took me hours to study, and I used to be typically tempted to surrender. Onimusha wasn’t doing this to me, I used to be doing it to myself – however every time I died, I might take a deep breath, wait a second, and press retry. To succeed required each software I had. I couldn’t assume past the subsequent 10 seconds, the subsequent choice, the subsequent second. Most Break Issens had been spent to realize souls and restore my well being. Every time, I used to be prolonging the combat. Every time, I used to be betting on myself for the subsequent 10 seconds. I realized generally it was higher to take the harm on the Break Issens when my well being was in a superb place, find out how to save The Two Celestials for the proper moments.

Will’s Favourite Motion Video games

Rise of the Ronin is Staff Ninja’s newest foray into the motion style. Here is the way it stacks up in opposition to my favorites.

See All

After some time, the distance between myself and Musashi would fall away as I acted purely on intuition. That is yielding to the circulate of the second, not preventing it or making an attempt to drive it to what I needed. I gave myself to the subsequent 10 seconds, and in these moments, Onimusha soared. There are fights right here – in opposition to Benkei, the Oni brothers, the Larger Nue, Ganryu, and several other extra I gained’t spoil – that I’ll bear in mind for a really very long time. They’d be glorious regardless, however by selecting to restrict myself, I made the comebacks and the moments of perfection matter much more. Like Musashi, I put my perception in myself, in the energy of my method and no matter I may carve from my opponent. Simply once I thought it was unimaginable, I might discover a means. My journey mirrored his.

Onimusha’s bosses are its best energy, however its optionally available content material can be robust. So robust, in reality, that I did all of its aspect missions (and every little thing else) over the course of my 39-hour playthrough. My favorites had been quests from Girl Murasaki, a author whose spirit stayed in the world of the residing to inform tales. She would ship me to get to the backside of something that appeared fascinating so she may write about it, whether or not that was a baby trying to find a father consumed by revenge, a spouse praying for her abusive husband’s restoration, or a person who believed he had been blessed with immortality by the gods.

What’s even higher is that many of these aspect quests construct upon each other, telling a single narrative throughout a number of smaller tales that Murasaki herself then information. Different aspect quests typically do not function the similar stage of element (other than Murasaki’s and Shizuka’s, most aspect quests usually are not voiced), however utilizing drawings to seek out hidden treasures scattered round Kyoto, returning to earlier areas to shoot down flying Genma, or simply serving to common residents is commonly humorous and rewarding. Even looking down and rescuing Murasaki’s lacking Lion Canines, a reasonably regular tackle collectibles, was entertaining as a result of the canines themselves had been extremely cute and each additionally rewarded me with a retelling of a narrative from Japanese mythology. Some had been humorous, some had been unhappy, and a few had been simply plain bizarre, however I loved studying all of them. I additionally beloved serving to Shizuka discover hidden Oni Portals scattered round the metropolis, which illuminated extra of her story and unlocked extra tiers in my talent timber.

Onimusha’s bosses are its best energy, however its aspect content material can be robust.“

I usually wouldn’t spill a lot ink over talent timber. In lots of video games, the choices locked inside them really feel like issues it is best to have from the begin which have solely been taken away so that you’ve got one thing to pursue; Onimusha, nevertheless, makes upgrades really feel significant.

And it is not simply talent timber. Equippable charms and stat upgrades present an incentive to seek out the improve objects scattered round Kyoto and the different areas, which in flip made me need to discover the metropolis, determine workarounds to areas that had been blocked off, and open shortcuts as soon as I did so I may get again there extra simply. Each half of Onimusha touches each different half, and each bit is healthier for the way it combines right into a higher complete. Even one thing so simple as incomes a brand new search for my sword or discovering a brand new haori for Musashi to put on pointed to how far I’d come on my journey.

That every one mentioned, some minibosses equivalent to the Byakue and Dohatsu-ten seem what seems like dozens of occasions throughout the foremost story and all of the sidequests, and sure foremost boss fights occur a couple of occasions as nicely. It’s a Capcom traditional, however I used to be by no means bothered by these recursions; in reality, I typically welcomed them. It was an opportunity to check my expertise once more, to realize higher mastery, to pit the Will and Musashi that had been right here now in opposition to people who had come earlier than. Every time, I realized one thing. Every time, I sharpened my expertise. That might be useful once I return for an additional run in New Recreation plus or on Carnage, a further problem you unlock after you full the marketing campaign. This time, although, I feel I’ll let myself use objects. Most likely.

ReviewSword
Share0
previous post
The Blood of Dawnwalker Review
next post
Sony Confirms 2 PlayStation State of Play Presentations for September 2026

Related posts

Time-Traveling Shooter Time Takers Announces Closed Beta Test

20 February 2026

Dragon Age: The Veilguard – Exclusive First Hands-On Preview

12 September 2024

Doom Is Having Its Halo Moment With The Dark Ages

31 March 2025
Click to comment

Leave a Comment Cancel Reply

Save my name, email, and website in this browser for the next time I comment.

Recent Posts

Serious Sam: Shatterverse – A Brand New Take on a Classic

1 September 2026
1 September 20260

Sony Confirms 2 PlayStation State of Play Presentations for September 2026

1 September 2026
1 September 20260

The Blood of Dawnwalker Review

1 September 2026
1 September 20260

Housemarque Co-Founder Ilari Kuittinen Announces Exit from Saros Developer

1 September 20261 September 2026
1 September 20261 September 20260

Hole in Zero?! Designing for the Absurd in Golftacular!

31 August 2026
31 August 20260

PlayStation

Serious Sam: Shatterverse – A Brand New Take on a Classic

1 September 2026
1 September 20260

Sony Confirms 2 PlayStation State of Play Presentations for September 2026

1 September 2026
1 September 20260

The Blood of Dawnwalker Review

1 September 2026
1 September 20260

Xbox

Serious Sam: Shatterverse – A Brand New Take on a Classic

1 September 2026
1 September 20260

Sony Confirms 2 PlayStation State of Play Presentations for September 2026

1 September 2026
1 September 20260

The Blood of Dawnwalker Review

1 September 2026
1 September 20260

Categories

  • Game News (12,395)
  • Windows (7,834)
  • Fortnite (7,067)
  • Xbox (1,537)
  • PlayStation (982)
  • Roblox (347)
GameGlory
In GameGlory, we delve into the dynamic world of gaming and technology, exploring the latest innovations in Xbox, PlayStation, and Windows platforms. Our comprehensive reviews aim to provide insights, tips, and informed opinions to assist gamers and tech enthusiasts in making informed choices.
TwitterInstagramTumblr
Copyright @ 2015-2024 - GameGlory.ai. All Right Reserved. Designed and Developed by GameGlory.ai
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us
PenNews
TwitterInstagramTumblr
  • Home
  • About Us
  • Windows
  • PlayStation
  • Xbox
  • Contact Us
  • FORUM