Hideki Kamiya has confirmed that he was “not joking” when he begged Capcom to make a less-scary model of Resident Evil Requiem for the faint of coronary heart, even arguing that the corporate has grow to be “numb” to how scary the newer video games have gotten.
In March 2026, Clovers Inc. — Kamiya’s latest recreation growth studio — uploaded a video displaying the group taking part in Resident Evil Requiem. Kamiya stood off to the aspect as certainly one of his staff received to a cutscene close to the start of the sport, the place he complained that, “I have been saying for ceaselessly, they need to make a ‘non-scary’ mode.”
He mentioned as a lot (*2*) round that very same time, suggesting an alternate mode the place “the zombies get all cute, the blood splatters flip into cherry blossom petals, the music turns into this upbeat, feel-good type of tune, and you may simply purely benefit from the puzzles and battles in a enjoyable temper.”
We’re all taking part in Resident Evil Requiem!
Kamiya—who hates horror video games—is doing his common grumbling 🤭🍀 pic.twitter.com/ocbW8tsnDR— CLOVERS Inc. (@CLOVERS_en) March 10, 2026
Kamiya doubled down on this request in an August interview with Video Games Chronicle, saying he was “100% critical” about it and even claimed that Capcom goes too far with how scary its Resident Evil video games have gotten these days.
“These days, with how photorealistic and high-fidelity video video games have gotten, the quantity of loopy, horrifying issues that persons are ready to placed on the display screen is totally insane, and I feel anyone who’s on the Resident Evil groups at Capcom, at this level, they need to all be utterly numb to how scary the factor they’re making is,” he advised the outlet.
“This isn’t a joke; I’m being 100% critical after I say that I want they’d make it in order that their video games can be loved by folks like me, who can’t deal with scary video games in any respect.”
Kamiya mentioned he wished to revisit the Raccoon Metropolis Police Division in Requiem to see how Capcom dealt with the enduring space that he first created within the authentic Resident Evil 2 — but it surely was simply too scary for him.
“I imply, only in the near past this 12 months we had Resident Evil Requiem and the large return of Leon Kennedy, and he went again to Raccoon Metropolis, and he’s reliving all of these recollections and all of these experiences. As any individual who directed that authentic recreation, Resident Evil 2, I used to be curious to understand how that panned out for him. I wished to expertise that myself as a participant, however the recreation was means too scary, and I couldn’t,” he mentioned.
He went on to state that he’s requested adjustments to how scary the RE video games are instantly to the sequence’ builders and producers — often to shocked reactions.
“And so, it’s not a joke. I legitimately wished it will embrace some type of non-horror mode for folks like me, as a result of I discuss to people who’re on the Resident Evil groups at Capcom simply privately, and I inform them that their video games are means too scary, and so they’re like, ‘What? Come on, they’re not that scary.’ They severely appear to haven’t any consciousness of how scary the issues they make truly are, so I actually hope they tackle that in some unspecified time in the future.
“I imply, it doesn’t even have to be something tremendous elaborate. You would simply make it in order that the zombies’ faces aren’t so scary. Why not have a mode that simply places, like, brown paper baggage on all of their heads, or as a substitute of getting these darkish, dingy rooms all over the place, they might have actually nice temper lighting. I feel even simply making a couple of tweaks like these, it will make it in order that any individual like me may make it during the video games. Oh, and no blood!
“Which is exactly why I don’t suppose the groups at Capcom totally perceive how scary the video games that they’re making truly are! I advised [series producer] Takeuchi-san to his face, ‘Your video games are too scary!’ And he was like, ‘What? Severely?!’ I get codes for each new Resident Evil when it comes out and it all the time comes with an e-mail saying, ‘Hey, we hope you benefit from the recreation!’ And I’ll ship again an e-mail thanking them for the code, and say, ‘Nicely, I’d love to play the sport, however sadly it’s too scary for me, so I’m not going to give you the chance to,’ they arrive again with, ‘Oh, come on, it’s not that scary, you are able to do it!’”
Kamiya even joked that he’d make a spin-off recreation the place Leon lastly will get to get pleasure from a peaceable retirement, the place gamers would take him “fishing within the countryside, foraging for wild veggies, baking bread, strolling the canine,” and many others.
Sadly for him, it doesn’t appear to be Capcom goes to take his notes into consideration, as a remake of Code Veronica and all its terrifying zombie fight is ready to launch subsequent 12 months.
Virginia (she/her) is IGN’s Information Editor. With ten years of expertise reporting on video games and leisure, she’s received a storied background within the combating recreation group, influencer information, and viral on-line traits. Discover her on Twitter at @TheeMissGlaze.