Following the launch of Halo: Marketing campaign Developed, Halo Studios has put out a weblog submit detailing plans for the way forward for Grasp Chief’s story. It’s an fascinating have a look at the place the sequence might need gone, previous to the current announcement that Activision is now the shepherd of the Halo sequence.
The subsequent Halo sport was reportedly nonetheless years away, however the weblog submit, penned by Halo franchise author Alex Wakeford, offers us a peek behind the scenes with hints concerning the studio’s plans, but in addition an try at canonizing a narrative that’s been advised by video games, remakes, books, and TV. You possibly can take a look at the blog post for its checklist of retcons and continuity clarifications.
Whereas the vast majority of the weblog was written previous to the Xbox reshuffle, when Halo Studios thought the sequence was nonetheless in its arms, there are addendums written previous to the information breaking. At one level, Wakeford joked that you just’ll have to attend till subsequent week to search out out extra concerning the Sacristan Order, earlier than dropping a notice: “This joke certain took on new dimensions after final week’s information.”
Elsewhere, Wakeford talked concerning the subsequent novel by Troy Denning, titled Halo: Fireteam Noble. “Many have been asking whether or not this novel will nonetheless be releasing,” Wakeford mentioned. “To this we will say that it’s completely our intent to see this mission cross the end line. Troy has written a implausible story and an excellent chunk of the editorial course of has been performed.”
One other novel, Halo: Burn the Street Dwelling, written by senior franchise author at Halo Studios, Kenneth Peters, can be within the works, although its future is as unsure as Fireteam Noble. There’s no phrase on whether or not preorders will get a refund if the tasks don’t make it over the road.
We even have official artwork of the Primordial, by Sam Wooden. The Primordial would go on to turn into the Gravemind from Halo 2. “A creature of horrifying windfall and intent recognized by many names — the Timeless One, the Primordial, and finally the Gravemind,” Wakeford mentioned. “This twisted progeny of the Precursors was executed by Bornstellar by the usage of a timelock on Gyre 11, decreasing its type to mud by subjecting it to the passage of hundreds of thousands of years in mere moments. However the Primordial’s experiments had borne fruit. Having contaminated itself with the Flood, the consciousness of this unusual being handed into the parasite’s hive thoughts the place it’s woke up every time the Flood efficiently type a compound intelligence.”
Maybe probably the most fascinating bit of knowledge for Halo lore followers comes on the finish of the weblog submit with a tease of the Xalanyn, kids of Abaddon. “THE ENDLESS EMERGE,” Wakeford declared. “And eventually, as is custom, we’ll depart you with one thing that hopefully sparks your creativeness and lets your canon curiosities run wild with infinite questions.”
The Xalanyn are a complicated race of immortal beings whose members had been imprisoned by the Forerunners. The suggestion right here is Halo 7, or no matter Halo Studios’ now scrapped subsequent Halo sport would have been known as, would have revealed extra of the mysterious overarching antagonists.
The idea artwork may be very cool and makes me a bit unhappy that Halo will in all probability by no means see them. It’s about time Halo received some new enemies to chew by. As an alternative, Halo will in all probability turn into Xbox’s Name of Obligation (let’s fake Name of Obligation isn’t Xbox’s Name of Obligation, for the sake of argument).
Halo Studios’ last sport within the sequence was launched globally on July 28, 2026, with IGN’s Halo: Marketing campaign Developed evaluation praising the “gunplay that revolutionized first-person console video games” which makes it nonetheless “price enjoying immediately.” The sport was a testbed for a swap to the Unreal Engine, following a middling launch for Halo Infinite, which used the studio’s proprietary Slipspace Engine.
Yesterday, folks at Ninja Idea introduced layoffs following the Xbox reshuffle that resulted within the studio closing down. Workers at Gears of Warfare: E-Day developer The Coalition are additionally reportedly anticipating layoffs, regardless of optimistic opinions of the studio’s newest sport.