Wild Hunt – Remastered Update 5.01 Out Now Alongside Patch Notes
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Wild Hunt – Remastered Update 5.01 Out Now Alongside Patch Notes

The Witcher 3: Wild Hunt – Remastered simply bought a major patch to tweak the presentation of CD Projekt’s RPG epic.

Regardless of the remaster providing a bunch of enhancements over the bottom recreation — visually and mechanically — not everybody was proud of the way it turned out. Some followers throughout Reddit and social media complained about its heavy bloom results, which created a washed out look and eliminated most of the authentic recreation’s stark shadows. Tonally, it felt meaningfully totally different, and the overdone bloom made it tough to understand different graphical enhancements.

“I began the coaching half at first of the sport [and] I seen that the blooming results are jacked all the way in which up which causes the picture to look washed out and makes all the things look too brilliant within the atmosphere,” one Reddit poster stated. “At first I assumed that it was both the sport or my TV settings however after messing with the settings for like an hour I noticed that it is truly the sport having a ridiculous blooming impact. The PC model permits individuals to close the blooming off however the console model would not have a solution to flip off the blooming.”

The Witcher 3: Wild Hunt — Remastered Screenshots

The latest patch addresses that situation, permitting console gamers to toggle bloom off, together with gentle shafts, and depth of discipline. Elsewhere, the developer has made enhancements to bloom, tone mapping, character lighting, and fancy ray tracing and path tracing tech.

“Along with this, we’re additionally engaged on an replace for the Nintendo Swap 2 model of The Witcher 3: Wild Hunt — Remastered, introducing nearer parity between all variations of the sport, together with the identical international adjustments as on different platforms,” CD Projekt stated within the weblog publish. “It can additionally enhance on some Nintendo Swap 2-specific facets, resembling picture readability and sharpness. Anticipate extra data concerning this within the following days.”

Previous to the newest patch, followers had been creating Steam Discussion board threads urging different gamers to change bloom off completely. In one comparison shot, you possibly can see how bloom impacted the general picture earlier than the enhancements.

Patch 5.01 is roughly 5.5 GB on console and eight.5 GB on PC. There’s no phrase but on whether or not The Witcher 3’s remaster will make use of QSSR, Sony’s new upscaling technique for base PS5. CD Projekt has usually been on the forefront of tech advances, with its earlier recreation, Cyberpunk 2077, nonetheless an absolute showcase of what a superb gaming PC can do.

CD Projekt’s subsequent main recreation will probably be The Witcher 4, half continuation half reboot, the place you play as Geralt’s adopted daughter, Ciri, as she learns to hold the burden of a Witcher. It’s nonetheless some time off, nonetheless, with The Witcher 4 deliberate for a 2028 launch.

Earlier than that, in 2027, we’ll get a model new enlargement for The Witcher 3, referred to as Songs of the Previous. The brand new enlargement will probably be as huge and bold as Blood & Wine, working as a niche filler between the occasions of The Witcher 3 and its sequel.

To ease you into Geralt’s life on the street, take a look at the Issues The Witcher 3 Doesn’t Inform You, plus IGN’s The Witcher 3 Walkthrough and The Witcher 3 Endings information, which outlines the entire main quests and selections within the base recreation and expansions (now bundled in with the Remastered version). While you’re prepared for the robust selections, take a look at our The Witcher 3 Intercourse and Romance information to see who Geralt can smooch and all of the alternatives to take action. And to make Geralt as sturdy a monster hunter as attainable, take a look at all of the Witcher Gear Places, Locations of Energy Places, and even Gwent Card Places.

The Witcher 3: Wild Hunt — Remastered replace 5.01 patch notes:

Gameplay

  • Mounted a difficulty the place the “Robotically Apply Blade Oils” function would work provided that enabled in the course of the present recreation session.
  • Mounted a difficulty the place, underneath particular circumstances, player-controlled boats may begin transferring uncontrollably and ignore terrain collisions.
  • Improved ladder interplay animations.
  • Mounted a difficulty the place Geralt would collide with lifeless enemies after the Aard finisher.
  • Mounted a difficulty the place Vesemir would repeatedly say the identical line if Quen was forged a number of occasions.
  • Mounted a difficulty the place dodging may have an unintentionally delayed response.
  • Mounted a difficulty the place it was attainable to throw a bomb even when the choice is disabled.
  • Mounted a difficulty the place the bonus granted by the Synergy ability displayed incorrect values.
  • Added harm reflection to the Exploding Protect ability.
  • Mounted a difficulty the place Geralt’s Stamina can be totally drained when sprinting and dodging on the identical time.

UI

  • Mounted a difficulty the place the “You’ve got gained a capability level!” pop-up may keep caught on the display screen.
  • Mounted enter hints flashing for a quick second on the meditation display screen.
  • Mounted a difficulty the place the Potions tutorial did not seem after accessing the Consumables tab.
  • Mounted some misaligned progress bars within the UI.

PC-specific

  • Mounted a difficulty the place the GTAO High quality setting would reset after restarting the sport.
  • Mounted a difficulty the place Dynamic Decision Scaling may show the flawed setting after altering the Anti-Aliasing mode.
  • Mounted circumstances wherein it was attainable to allow a graphics setting when utilizing a GPU that does not help it.
  • Mounted a difficulty the place switching graphics presets may apply DLSS or XeSS on GPUs the place they are not supported.
  • Modified the default Dynamic Decision Scaling setting to OFF.
  • Mounted a difficulty the place Talent tooltips would not replace till hovered over once more.
  • Mounted a difficulty the place the sport may typically choose the flawed GPU.

Consoles

  • Added Bloom, Mild Shafts, and Depth of Area choices to the graphics settings.
  • Made varied optimizations to enhance efficiency.
  • Mounted a difficulty the place settings on PlayStation 5 would reset each time the sport was launched.
  • The repair for voiceover audio changing into considerably quieter than different in-game audio after navigating via the pause menu tabs is now additionally carried out on consoles.
  • Mounted points with incorrect body fee limits in several graphics modes on the bottom PlayStation 5.
  • Ukrainian textual content localization is now out there in all areas.

Different

  • Made varied visible changes, together with enhancements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.
  • Resulting from backend points, the coverage consent display screen will seem once more. You’ll want to verify your preferences as soon as extra. Selecting to decide in helps us enhance the sport.
  • Mounted a difficulty the place My Rewards and Twitch/Bilibili Drops would not seem within the chest in Vizima if it had been opened beforehand. On account of this repair, among the gadgets could also be duplicated. Contemplate them a bonus!
  • Mounted a difficulty the place foliage didn’t react to collisions.
  • Mounted a difficulty that might have an effect on save file knowledge and added measures to deal with saves that will have already been affected.
  • Mounted a difficulty the place Dynamic Decision Scaling may trigger visible artifacts in sure configurations.

Kirk McKeand Avatar

Kirk McKeand is a Contributor on IGN Information. Discover him on Twitter @MckKirk

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