Final week, indie writer Critical Reflex hosted its annual showcase, that includes a bunch of hard-to-define titles together with Altered Alma, a cyberpunk-infused Metroidvania from Barcelona-based 2Awesome Studio.
2Awesome is finalizing its largest title to date, which raised over €260,000 from more than 5,100 Kickstarter backers. Launched in 2024, the marketing campaign initially aimed for €40,000.
As Altered Alma nears completion, 2Awesome co-founder Alexander Santiago tells GamesIndustry.biz that the staff is optimistic about the recreation’s launch.
“Wishlist numbers are trying actually good; we featured in Steam Subsequent Fest and had a extremely good reception. We’re at all times going to totally different occasions. We have been in the Indie Area at Gamescom, which is a seal of high quality as a result of the video games are curated. Once you get in that, your recreation has one thing. We’re stepping into the proper course.”
Development on Altered Alma began in 2023, at a time when the trade had “large tasks and massive budgets,” says Santiago. “Altered Alma was a difficult and bold project for us. It is the biggest recreation we have accomplished, biggest staff, biggest scope, biggest all the pieces. It is an open-world Metroidvania, so it requires effort.”
Drawing on this expertise, Santiago is assured 2Awesome will streamline development for its subsequent project. The staff plans to proceed the Altered Alma franchise with a extra centered scope.
“Taking a look at the general trade for newer IPs and tasks, it is centered on smaller budgets and centered video games – doing one or two issues rather well. I assume that is the place we’re proper now. There are at all times larger budgets, and hopefully we’ll have a sequel in the oven in some unspecified time in the future.”
Since its founding in 2014, 2Awesome Studio has relied on a number of funding sources. “It is all been Kickstarter, authorities funding, loans, [and support from] publishers,” he notes.
Earlier than Altered Alma, the staff ran two profitable Kickstarter campaigns. Their first title, Dimension Dive, raised €36,996 from over 1,000 backers and launched in 2017. AK-xolotl, funded in 2022 with €132,807 from a €15,000 goal and over 2,500 backers, launched in 2023.
The developer additionally affords outsourcing as a further earnings stream. “It isn’t our core enterprise, however we want to preserve the lights on, so we offer providers for others. There isn’t any one resolution that matches all.”
Santiago notes that outsourcing and co-development are additionally difficult markets to enter. “It was a pure evolution for us with our first recreation, deciding to do the ports in-house. It was a technical choice to achieve expertise; not due to a long-term plan, simply because we wished the know-how.”
” We’re attempting to gauge the market now and, with our information, match into it”
“After that, we labored with Focus Dwelling Interactive to port Othercide to Swap,” he continues. “Then we bought a status, and it unfold by phrase of mouth. That is what works greatest for us, like, ‘Ah, yeah, these guys ship what they promise, say, 99% of the time, all the time.’ That is fairly distinctive in the trade.”
2Awesome Studio seems to have developed a profitable strategy to indie development, balancing a number of earnings streams and a transparent franchise roadmap.
Nonetheless, Santiago says there isn’t any common components for working an indie studio. “I wish I had the components,” Santiago laughs. “We do not have it. We’re planning for the subsequent two or three years, which hopefully consists of the sequel for Altered Alma.”
“As I stated, we’re a smaller studio. We’ve got some adjustments in the plan, issues we could not do in the first recreation that we wish to embody in the sequel. We’re attempting to gauge the market now and, with our information, match into it; particularly as extra smaller groups ship larger successes. There are two sides – smaller and larger tasks. We’re attempting to slot in each.”
