“We are very eager to learn from the real veterans” – How Tencent’s TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders
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“We are very eager to learn from the real veterans” – How Tencent’s TiMi Studio Group collaborated with Capcom on Monster Hunter Outlanders

As we speak marks the launch of Monster Hunter Outlanders, a cell model of Capcom’s long-running franchise that has been created by Tencent’s TiMi Studio Group.

Beforehand, Niantic introduced Monster Hunter to cell with Monster Hunter Now, however whereas that title was an AR recreation alongside related traces to Niantic’s Pokémon Go, TiMi’s Monster Hunter Outlanders goals to distil the “full-fat” Monster Hunter expertise onto a cell machine. (Apparently, TiMi has competitors from Capcom itself on this entrance, following the current shock announcement that the console game Monster Hunter Rise has now been brought to mobile via Netflix.)

GamesIndustry.biz spoke with Bryan Li, the growth director for Monster Hunter Outlanders, about the modifications wanted to make Capcom’s recreation sing on cell units, in addition to TiMi’s working relationship with Capcom.

What issues did you could have making an attempt to translate the recreation to cell?

At the very starting of the challenge, the staff spent plenty of time figuring out what could possibly be the candy stability between sustaining a very truthful and genuine Monster Hunter expertise, and but at the similar time be certain that it feels very visceral and very native to cell units.

Fortunately, the majority of my staff members have been long-term, loyal followers of the complete franchise, in order that they know each single factor of the complete model. Lots of these nice symbolic parts are carried on and preserved in Monster Hunter Outlanders: these acquainted monsters, these acquainted weapons, the contact and really feel, the impression.

However at the similar time, solely replicating an analogous sort of Monster Hunter expertise was not going to be ok, so the staff took plenty of effort in advantageous tuning, particularly with the controls. This is the reason the staff got here up with two options, with the Traditional Mode extra favoured in the direction of comparatively skilled cell motion recreation customers, whereas the simplified Journey Mode is tailor-made in the direction of gamers who are much less skilled with the franchise.

In addition to the management tweaks and adaptation to cell units, the staff additionally took plenty of further miles fascinated with what extra innovation we are able to convey to the recreation, therefore you will note there is a full new fundamental storyline. On high of that, having an attention-grabbing world-touring expertise just isn’t solely about how large your map is, it is actually about having sufficient enjoyable parts to populate the world.


The Monster Hunter Outlanders team at Gamescom 2026. From left to right: Bryan Li, development director; Dot Chen, community manager; and Fengze Ying, live-ops producer.
The Monster Hunter Outlanders staff at Gamescom 2026. From left to proper: Bryan Li, growth director; Dot Chen, neighborhood supervisor; and Fengze Ying, live-ops producer. | Picture credit score: TiMi Studio Group

It appears you’ve got actually expanded on that final level, including extra actions that you just would not usually get in the fundamental recreation.

Precisely. Our degree designers spend hours fine-tuning these golden paths for the participant to make it possible for at any time when they’ve a significant quest goal, they’re in a position to use a very fluent manner to get there, whereas at the similar time there are additionally attention-grabbing and fantastic alternatives alongside these golden paths. Folks can all the time count on one thing new, one thing rewarding alongside their manner. On high of that, the staff spent plenty of effort on the crafting system, and though we do not have a using system, there are completely different devices like zip traces and ballistas to enrich the navigation expertise.

With cell, playtimes have a tendency to be a lot shorter than on PC and console, how have you ever accommodated that?

Shortening the gameplay session period is the pure selection: the issue is discovering the candy spot. The staff did plenty of iteration on that. We are good at proposing completely different sorts of hypotheses, however we would not have the opportunity to hit the spot on the first attempt, and that is why we all the time, all the time conduct a number of rounds of playtest classes and stay check classes. We invite the gamers to consider our speculation collectively with us.

Did you’re taking any classes from Niantic’s cell title Monster Hunter Now?

Effectively, to be trustworthy with you, we do not actually have an excessive amount of direct communication with Niantic, however since we are all a part of the Capcom Monster Hunter ecosystem, we do have plenty of publishing-related information sharings about what individuals are really anticipating from Monster Hunter cell video games, and what individuals do not like that a lot when it comes to making a cell model of Monster Hunter. So we exchanged these key know-hows and greatest practices with our counterpart from the Capcom facet.

The Monster Hunter Outlanders launch date trailer Watch on YouTube

How intently do you’re employed with Capcom, and what does that relationship seem like?

Though our main areas of experience are barely completely different from one another, a few of the guiding rules and philosophies are fairly widespread in nature. For instance, each of our firms actually worth participant suggestions, so it is very pure for us to have this type of dialog with our counterpart from Capcom. We rigorously hear to the gamers’ suggestions and take on their precious enter.

On Capcom’s facet, they know the franchise out and in, and we are fortunate to have the alternative to learn from them the way you outline your core fight mechanism, and the way to make a plausible creature for the Monster Hunter universe. On Tencent’s facet, we’ve got a comparatively richer expertise of long-term free-to-play stay service objects, so we share with our counterparts not solely what we are doing and the planning for the preliminary launch, but additionally our strategy when it comes to the longer-term post-launch roadmap.

In a manner, Capcom has entrusted you with its crown jewels.

Precisely. It is a blessing for us to have the opportunity to work on the challenge.

How did you earn that belief? How did you persuade them to allow you to work on Monster Hunter?

Capcom is an organization that welcomes plenty of completely different new and revolutionary concepts to additional enrich the general ecosystem of the model, whereas on the Tencent facet, we are very eager to learn from the real veterans of the trade. As I discussed, plenty of our staff members are diehard followers of the franchise, and a small staff from our facet took the alternative to pitch in entrance of Capcom, which triggered the collaboration.

When it comes to build up the relationship, it is actually about two issues. First, we converse and collaborate in very skilled phrases. On high of that, it is actually about taking time to construct up your relationship. You will not actually have the honeymoon classes at the very starting. It takes time. You principally accumulate the success tales one after the other. And at the second, we are in a position to have this type of strategic relationship the place we are in a position to brazenly talk about any sort of subject and actually belief one another.

What does the course of seem like? Are you left utterly to your personal units, or is Capcom supplying you with route each step of the manner? Or is it someplace in between?

We now have plenty of common conversations with our counterparts from the Capcom facet. We change completely different sorts of design concepts, completely different sorts of intentions to validate these concepts, and make it possible for we are in a position to attain a mutual settlement. They are the IP homeowners, so no matter sort of revolutionary concept we’ve got, it’s actually a manner of respect to make it possible for we really pitch the concept in entrance of them. Thus far, I’d say the Capcom facet is very collaborative and supportive, and so they encourage us to convey plenty of completely different, revolutionary concepts.

It sounds such as you’re proposing the concepts fairly than Capcom saying ‘It’s best to do that’.

Precisely.

Clearly the mainstream video games are premium titles, so I’m wondering what sort of monetisation system you are utilizing for Monster Hunter Outlanders?

That is the billion-dollar query, and I am fairly positive that plenty of gamers will probably be eager to know that. Being a free-to-play cell recreation, with out spending a single penny, individuals will probably be in a position to take pleasure in all the storylines, all the core recreation modules, and all the key operate methods with none sort of issues.

Our monetisation will solely be captured in three main classes. The primary one is principally the avenue for you to purchase new adventures, however it does not imply these new adventures will probably be extra highly effective than different adventures. It is simply merely providing extra searching types for gamers to actually tailor their searching expertise as they want.

Secondly, we provide an unlimited quantity of customization and vainness merchandise alternatives. As soon as once more, we’ve got zero intention to promote energy by means of these customizations, it is merely an avenue for the gamers to present their very own self-expression. And thirdly, it is actually about time saving and comfort, as a result of we wish the gamers to have the freedom to select how they need to make investments their time and luxuriate in the recreation as they want.

This interview has been edited for size and readability.

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