‘Do not Be Mad at Valve Right here,’ Says Creator of Cancelled Portal 64
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‘Do not Be Mad at Valve Right here,’ Says Creator of Cancelled Portal 64

The creator of Portal 64 has stated disillusioned followers shouldn’t blame Valve for its latest takedown.

Portal 64 sought to revive Valve’s 2007 traditional on Nintendo 64 {hardware}. It was shuttered only a week after its developer, Joe Lambert, launched a “First Slice” video demonstrating progress after two years of work, and promoted a Patreon he hoped would help the creation of the undertaking as a full-time job.

Portal 64 was pulled in the identical breath Crew Fortress: Supply 2, a fan undertaking searching for to port Valve’s traditional shooter to the Supply 2 engine, was following a DMCA takedown demand from Valve that blocked the group’s GitHub repositories.

‘Do not Be Mad at Valve Right here,’ Says Creator of Cancelled Portal 64
PORTAL 64 REIMAGINED VALVE’S CLASSIC PUZZLE GAME ON NINTENDO 64 HARDWARE.

Lambert has printed a new video explaining what occurred, revealing Valve requested him to take the undertaking down after it emerged it used the official Nintendo 64 SDK (software program improvement package).

“I can’t say I didn’t anticipate this at some level, as a result of it’s their IP on a Nintendo console,” he stated. “I used to be hopeful I might get it to completion, however this isn’t sudden. When Valve realised Portal 64 relied on Nintendo’s proprietary library, known as Libultra, “they needed to inform me to cease.”

“It is sensible that Valve must inform me to cease the undertaking after discovering out it makes use of Libultra,” Lambert continued. “As a result of whereas I may not be a large enough goal for Nintendo to return after, Valve is. So in the event that they put their stamp of approval on the undertaking, then that may very well be grounds for Nintendo to return after them. So, they didn’t need to contact that. And so I don’t blame them at all, and I don’t assume you must both. Don’t be mad at Valve right here. The undertaking was most likely doomed to be taken down from the start.”

That’s that for Portal 64. So what’s subsequent for Lambert? He stated he is considerably relieved at the shutdown, given the undertaking most likely had one other two years of work forward of it earlier than completion. Now he’s beginning to consider new tasks, together with the creation of an authentic recreation for Nintendo 64 and PC.

Picture credit score: James Lambert / YouTube

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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