Starfield Gets Big Update That Adds Detailed Surface Maps, Ship Ornament, and 60fps on Xbox Series X
Windows

Starfield Gets Big Update That Adds Detailed Surface Maps, Ship Ornament, and 60fps on Xbox Series X

Starfield is ready for a big replace in Might that provides numerous extremely requested options to the house recreation.

The replace, at present in Steam Beta earlier than going stay for all gamers on Might 15, lastly provides detailed floor maps. Within the patch notes, Bethesda acknowledged gamers have referred to as for improved maps ever since Starfield got here out in September final yr. “We’ve heard your suggestions, and we’ve made some large enhancements to floor maps, so that you’ll all the time know simply the place to go and not ‘get misplaced’ on the best way to your dad and mom’ place (and they weren’t shopping for that excuse anyway, it’s best to actually go go to them),” Bethesda joked.

Elsewhere, there are new issue choices within the settings menu, the addition of ship ornament to the inside of ships, and added show settings for Xbox Series X to prioritize Visuals or Efficiency. This provides the power to run Starfield at 60 frames per second on Xbox Series X solely (Xbox Series S doesn’t have this function.)

Talking to IGN in June final yr, Bethesda improvement chief Todd Howard stated the corporate’s controversial choice to lock Starfield at 30fps throughout each Xbox Series X and S was to make sure “consistency” of efficiency.

Talking now as a part of the Might replace patch notes, Bethesda stated it had “heard from many that you simply’d wish to have extra management over the graphic constancy and efficiency on Xbox, just like how PC gamers can customise their expertise.” The studio continued: “We’re now enabling that on Xbox Series X with a couple of choices that you should utilize to seek out one of the best match to your playstyle and show.”

Right here’s the way it works, per Bethesda:

For every of those, we extremely suggest a Variable Refresh Price (VRR) Show working at 120hz, and to confirm your Xbox is setup to make use of it. In case you have it setup this fashion, Starfield will now default to a body charge goal of 40, whereas protecting the precedence for full visuals.

  • Body Price Goal: Now you can select between 30, 40, 60 or an Uncapped body charge on VRR shows. In case you do not need a VRR show working 120hz, you’ll nonetheless be capable to choose from 30 or 60. Display tearing might happen at instances when choosing 60 on a non-VRR show.
  • Prioritize: Now you can prioritize between Visuals and Efficiency whereas attempting to keep up the body charge goal. In case you’re selecting a body charge goal of 60 or above, we suggest altering this to Efficiency. Prioritizing Visuals retains the best decision whereas sustaining full element for particular results, lighting, and crowds. Prioritizing Efficiency lowers inside decision and element for particular results, lighting, and crowds. Each modes might modify inside decision dynamically when scenes or motion get heavier as properly. When switching between modes, you will note the lighting change briefly because the system catches as much as the brand new mode.

In a latest interview, Todd Howard revealed that Starfield’s Shattered House growth is due out this fall. A subsequent report claimed it is going to launch in September. If true, Shattered House will arrive one yr after Starfield launched as a much-hyped PC and Xbox recreation and the primary new mental property from Bethesda in years. IGN’s Starfield evaluate returned a 7/10. We stated: “Starfield has quite a lot of forces working in opposition to it, however ultimately the attract of its expansive roleplaying quests and respectable fight make its gravitational pull tough to withstand.”

Starfield Might 2024 replace patch notes in full:

BUG FIXES

GENERAL

  • Common Stability and Efficiency enhancements.
  • Common enhancements for Character fleeing, avoidance and pathfinding.
  • Mounted varied points with object placement.

GAMEPLAY

  • Mounted a difficulty that might trigger a ship’s most defend capability to seem decreased after loading a save with sure assigned crew.
  • Mounted a difficulty the place invisibility may persist on a companion’s weapon after invisibility impact ended.
  • Scanning flora/fauna XP is now additionally awarded by way of harvesting/killing.
  • Resolved a difficulty with unintended harvest objects showing in flora from blended biomes.
  • Addressed a difficulty that prevented repeated docking with a beforehand commandeered ship.
  • Mounted a difficulty with Class C flight habits after coming into concentrating on mode whereas boosting.
  • Addressed a difficulty that might happen when making an attempt to dock with a ship because it grav jumps away.
  • Mounted a ship scanner concern that might often show incorrect hostility or crew depend.
  • Mounted a difficulty the place docked ships would seem to overlap after loading a save whereas boarding.
  • Shocked Characters ought to not show the choice to speak to them.
  • Mounted a difficulty that might trigger attire to not show as meant on mannequins.
  • Helmets positioned on Mannequins ought to not cull the neck and torso part.
  • Addressed a difficulty that might trigger weapons to duplicate when looting and enemy.
  • Addressed a uncommon concern that might trigger characters to not exit dialogue when attacked.
  • Mounted a difficulty that might trigger the dialogue digicam to rapidly shift focus when exiting conversations.
  • Neon and Ryujin safety needs to be extra diligent on arresting the participant for legal habits.
  • An Autosave ought to now be created when quick travelling to the participant ship if Save on Journey is enabled.
  • Mounted a difficulty with sandstorm hazards not working as meant beneath sure circumstances.
  • Mounted a difficulty with climate altering incorrectly when coming into a ship.
  • Addressed a difficulty associated to utilizing the Starborn Energy ‘Internal Demon’ on sure Robotic fashions.
  • Resolved a couple of points associated to loading a save after utilizing ‘Phased Time’ energy.
  • Mounted a difficulty with lip-sync whereas ‘Phased Time’ was lively.
  • Mounted a uncommon concern that might trigger legendary Starborn weapons to lose their particular results.
  • Resolved a difficulty that might stop storing objects in containers aboard the Razorleaf.
  • Addressed a difficulty that might trigger the participant to seem as in the event that they had been in zero gravity after finishing a temple.
  • Mounted a difficulty with Rifle Certification talent that might stop sooner reloading profit.
  • Resolved concern with sure weapons not having the ability to hearth instantly after they had been aimed.
  • Resolved and concern that might trigger melee assaults to happen with out animation.
  • Mounted a visible concern with the Laser sight emitted from an enemy Magshear.
  • Resolved a weapon visibility concern that might happen when opening the hand scanner with ‘Toggle Iron Sight’ setting enabled.
  • Mounted a weapon visibility concern that might happen when switching between weapons of various sorts.
  • Addressed a difficulty with how the Subtitles from the ECS Fixed had been displayed.
  • Addressed a difficulty with gaps showing on the character when previewing helmets within the Switch Menu.
  • Resolved and concern that might trigger clothes to be seen by way of the spacesuit after aiming with a scope.
  • Addressed and concern that might trigger enemies to obtain unintended pressure when killed.
  • Mounted a difficulty that might happen when killing a seated character.
  • Loading save ought to retain digicam settings.
  • Addressed a difficulty that might trigger quests to have a for much longer cooldown than meant.
  • Resolved a difficulty the place UC ships may nonetheless ship pleasant hails to a member of the Crimson Fleet.
  • Mounted areas of Moara’s ship the place participant may grow to be caught.
  • Mounted a difficulty that might trigger the desk contained in the Ship Companies constructing in Akila to vanish.
  • Mounted a difficulty that might stop random ship encounters from touchdown on planets in some conditions.
  • Mounted a difficulty with the flip counter on the persuasion minigame when coping with the Star Parcel Freighter.
  • Ship Service Technicians ought to now return to their regular location if that they had beforehand wandered away.
  • Gamers who discover their manner into Benjamin Bayu’s penthouse ought to now be capable to exit correctly.

GRAPHICS

  • Exterior ship lights ought to now seem as meant in Photomode and throughout journey sequences.
  • Mounted varied shadow points (flickering and precision).
  • Mounted a difficulty that might trigger the galaxy map to zoom out to an incorrect extent. (PC).
  • Mounted a uncommon concern that might trigger the ocean to not mix easily with the shore.
  • Mounted a difficulty that might trigger the display screen to be stretched on 16:10 and 32:10 screens with FSR3 within the character editor (PC).
  • Improved the look of depth of subject in particular instances.
  • Mounted refined flickering that might happen on some on highlighted elements within the ship editor.
  • Improved the look of lighting and shadow beneath bushes.
  • Improved wind course consistency.
  • Mounted a difficulty inflicting the glow of stars to be barely seen by way of planets.
  • Mounted a couple of visible artifacts with some VFX.
  • Improved the look of rain ripples on water.
  • Mounted a difficulty that might trigger lacking fog to happen whereas touchdown in Neon.
  • Improved flickering artifacts typically current with upscaling methods DLSS, FSR, XeSS (PC).
  • Mounted a couple of flickering and ghosting points for FSR3 (PC).
  • Mounted a difficulty that might trigger the sport UI to vanish after altering the Borderless Full Display possibility when utilizing FSR3 (PC).
  • Mounted a difficulty that might often trigger artifacts throughout digicam transitions.
  • Mounted a uncommon concern that might trigger lacking object highlights within the hand scanner.
  • Mounted a uncommon concern that might trigger seen rain results inside a spaceship.
  • Mounted a difficulty that might trigger water to show white in New Atlantis when utilizing a particle beam.
  • Adjusting a setting possibility that learn as “Off” to now learn as “Low High quality” for movement blur.
  • Adjusted the default worth for Ship Third Individual FOV.
  • Mounted a difficulty that might trigger weapons on racks or in containers to vanish or change upon re-entering the participant’s ship.

OUTPOSTS

  • Mounted a difficulty that might trigger robots to seem unassigned after deleting the Outpost Crew Station.
  • Addressed a difficulty with Cargo Hyperlink elements not updating orientation after shifting a construction at an Outpost.
  • Eliminated purple define that might typically stay on objects after they had been repaired at an outpost.
  • Mounted a difficulty the place altering greenhouse flora sorts in Outposts may disconnect the water enter.
  • Resolved a difficulty with environmental hazards persisting inside outpost buildings inbuilt hazard areas.
  • Mounted a difficulty the place greenhouse vegetation typically didn’t transfer appropriately when the greenhouse was relocated.
  • Mounted points the place stairs may typically be deleted when deleting objects positioned on them at an outpost.
  • Addressed a difficulty that allowed the participant to succeed in unintended areas by stacking furnishings in Outposts.
  • Resolved a difficulty with storage container auto foundations showing the place stackable containers exist already in Outposts.
  • Mounted a difficulty with Outpost wires not shifting appropriately when a wired construction was moved.
  • Addressed a difficulty that might trigger habitat modules to drift when supporting buildings had been eliminated.
  • Mounted a difficulty that might unintentionally have an effect on the ambient audio of Outpost objects.
  • Mounted a difficulty with inner-system cargo ships not unloading sources to capability.

QUESTS

  • Again to the Grind: Mounted a difficulty that might trigger the digicam to unintentionally return to first particular person when exiting the interview seat with Imogene.
  • Breaking the Financial institution: Mounted a difficulty the place unselected Dialogue choices would incorrectly grey out when speaking to Chief Purser Murata.
  • Breach of Contract: Resolved the problem the place Dr. Keala might not have been current on the meant location.
  • Crew Encounter: Resolved a difficulty that might trigger Betty Howser to not seem in Jake’s bar to be employed.
  • Echoes of the Previous: Mounted a uncommon concern that might trigger Delgado to get caught whereas traversing the canyon.
  • Excessive Worth to Pay: Mounted a difficulty the place development may halt if a United Colonies character was hit in the course of the escape.
  • Hostile Intelligence: Resolved the problem that might trigger the Steam Tunnels to grow to be inaccessible if the mission space was left for a very long time.
  • Into the Unknown: Addressed a difficulty that might trigger Vladimir to not give the Participant Temple areas.
  • Into the Unknown: Mounted a uncommon concern the place the temple location wouldn’t populate when receiving the “Go to” goal.
  • Legacy’s Finish: Mounted a difficulty that might trigger Huan Daiyu to not be positioned as meant on the finish of the mission.
  • Legacy’s Finish: Mounted in concern that might trigger the Crimson Fleet Prisoners to have incorrect idle strains whereas standing within the Brig of the Vigilance.
  • Legacy’s Finish: Resolved a difficulty with returning to the Key if a freed prisoner was killed.
  • Free Ends: Addressed a difficulty that might trigger the scene between Neshar and Neon Safety to not happen as meant.
  • No Sudden Strikes: Mounted a uncommon concern that might trigger Petrov to get caught strolling to the artifact.
  • One Small Step: Addressed a difficulty that might trigger Vasco to seem caught within the flooring of a commandeered Crimson Fleet ship.
  • One Small Step: Miners ought to not hearth on the participant within the Vectera mines.
  • One Small Step: Resolved a difficulty that might stop quick journey to the ship from the world boundary.
  • Rook Meets King: Addressed a difficulty that might trigger idle animations to play on a corpse.
  • Sabotage: Mounted a difficulty that might trigger manipulated characters to maneuver in an unintended manner.
  • Begin-up Stopped: Addressed a difficulty that typically precipitated the search to not provoke.
  • The Finest There Is: Mounted a difficulty that might trigger participant to incorrectly obtain and unintended goal.
  • The Devils You Know: Improved the place characters had been trying in some scenes.
  • The Mantis: Mounted a uncommon concern that might trigger the Razorleaf to vanish.
  • The Previous Neighborhood: Addressed a difficulty that might happen when utilizing space of impact assaults in Moara’s ship.
  • Struggle Relics: Addressed a difficulty that might trigger Unit 99 to seem caught.
  • Left Behind: NPCs will not speak about being attacked by wildlife on lifeless planets.
  • Legacy’s Finish: Resolved a difficulty that might trigger NPCs to be culled relying on the place the participant is positioned.
  • Grunt Work: The Terrormorph ought to not get caught if lured into the room Hadrian is hiding in.
  • One Small Step: Miners ought to not hearth on the participant within the Vectera mines.
  • One Small Step: Resolved a difficulty that might stop quick journey to the ship from the world boundary.
  • Rook Meets King: Addressed a difficulty that might trigger idle animations to play on a corpse.
  • Sabotage: Mounted a difficulty that might trigger manipulated characters to maneuver in an unintended manner.
  • Begin-up Stopped: Addressed a difficulty that typically precipitated the search to not provoke.
  • The Finest There Is: Mounted a difficulty that might trigger participant to incorrectly obtain and unintended goal.
  • The Devils You Know: Improved the place characters had been trying in some scenes.
  • The Mantis: Mounted a uncommon concern that might trigger the Razorleaf to vanish.
  • The Previous Neighborhood: Addressed a difficulty that might happen when utilizing space of impact assaults in Moara’s ship.
  • Struggle Relics: Addressed a difficulty that might trigger Unit 99 to seem caught.
  • Left Behind: NPCs will not speak about being attacked by wildlife on lifeless planets.
  • Legacy’s Finish: Resolved a difficulty that might trigger NPCs to be culled relying on the place the participant is positioned.
  • Grunt Work: The Terrormorph ought to not get caught if lured into the room Hadrian is hiding in.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment