With 18 days to go till Senua’s Saga: Hellblade 2 releases on PC and Xbox, developer Ninja Idea has lastly revealed the system necessities PC gamers must get its subsequent venture working on their rigs.
In a post on X/Twitter, the official Ninja Idea account revealed the {hardware} wanted for customers to get Hellblade 2 working at varied graphical presets. Whatever the GPU and CPU in your rig, all PC gamers will want 16GB of RAM and to unencumber 70GB of house on their solid-state drive (SSD).
With pre-orders now out there for Senua’s Saga: Hellblade II, at present we’d wish to share our PC system necessities that can assist you get the most effective expertise come Could twenty first.
Pre-order or pre-install on Xbox https://t.co/DsMZsuY5VW Wishlist or pre-purchase on Steam https://t.co/3D2IpXZOHf pic.twitter.com/4JJzrl9m5W
— Ninja Idea (@NinjaTheory) May 3, 2024
To run the sport on the minimal graphical preset (low 1080p decision), gamers will want both an Intel i5-8400 or an AMD Ryzen 5 2600 as their CPU with an Nvidia GeForce GTX 1070, AMD Radeon RX 5700, or an Intel Arc A580 as their graphics card. In distinction, to run the sport on the “Very Excessive” graphical preset (Excessive 4K decision), you’ll need an Intel i5-12600K or an AMD Ryzen 7 5700X as your CPU and an Nvidia GeForce RTX 4080 or an AMD Radeon RX 7900 XTX GPU.
Curiously, Ninja Idea didn’t disclose the framerate gamers ought to count on. The developer suffered some critizism after it was revealed that each the Xbox Sequence X and S variations of Hellblade 2 are locked at 30 frames per second (FPS). In an interview with (*2*), Hellblade 2’s VFX director said the choice to lock the console model at 30FPS was made to make the sport really feel extra “cinematic.”
For extra, try IGN’s Hellblade 2 preview, by which we are saying the sport is “shaping as much as be one other riveting, haunting, and uncompromisingly immersive nightmare of each Senua’s and Ninja Idea’s creation.” Additionally, learn our piece on how Ninja Idea is leveraging tech like Unreal Engine 5 and MetaHuman animator to take immersion to the subsequent stage.
Taylor is a Reporter at IGN. You may comply with her on Twitter @TayNixster.