how a dev’s own claustrophobia inspired the first-person horror, out June 18 – GameGlory
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how a dev’s own claustrophobia inspired the first-person horror, out June 18 – GameGlory

With Nonetheless Wakes the Deep releasing on PS5 tomorrow, we needed to spotlight a few of the inspirations for the environments of the upcoming first-person narrative horror. Early on we determined that Nonetheless Wakes the Deep could be set on an oil rig and the group needed to play on completely different fears and phobias. Certainly one of the primary fears is the ocean itself; one other is being remoted.

Certainly one of the first ranges I labored on from the floor up was a area inside the engineering part of the rig, with a lot of equipment inside these 4 echoey, steel partitions.

I needed to try to play with the concern of claustrophobia, which in hindsight was an odd factor,  as a result of it’s a concern that may be very vivid for me as a result of my own private experiences. In the finish I discovered it fairly helpful and intriguing to make use of my own triggers to construct an setting which may in flip set off the identical feelings inside gamers.

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