Call of Duty Modern Warfare 3 Season 5 Patch Notes Confirm Big Changes
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Call of Duty Modern Warfare 3 Season 5 Patch Notes Confirm Big Changes

Activision’s Call of Duty Modern Warfare 3 Season 5 replace goes dwell as we speak, July 24, and the patch notes at the moment are dwell.

In a (*3*), developer Sledgehammer Video games revealed a protracted checklist of stability modifications and enhancements for Multiplayer, detailed as half of the patch notes beneath.

It is price highlighting an necessary change to the way in which Killstreaks work. Any further, rating earned by way of Killstreaks doesn’t contribute towards incomes the following out there Killstreak. “Though the Streaks Earn Streaks modifier is now disabled, the Looping Streaks modifier will stay energetic because of optimistic participant suggestions,” Sledgehammer defined.

The developer additionally listed the brand new 6v6 maps (Bait, Yard, Celship, Toonoxide, and Ink Home), in addition to new modes (Slam Deathmatch, Arcade, COD Warrior, Fishfection, Paintball, Defuse or Destroy, and Cyber Assault).

New weapons embody the STG44 (Assault Rifle, Battle Move), the Static-HV (Submachine Gun, Battle Move), the Torque 35 (Launcher, Week 5 Challenges, In-Season), and the Spear (Melee, Battle Move, In-Season).

There are new Aftermarket components, new gear, and new operators: Cody Rhodes (SpecGru); Rey Mysterio (SpecGru); Ivan (KorTac); Reconker BlackCell (KorTac); and Rhea Ripley (KorTac).

New occasions embody the WWE SummerSlam (July 31 – August 7) as half of Call of Duty’s WWE crossover, Conquest (August 7 – August 14), Echo Endo Dwell! (August 14 – August 21), Battle Beasts (August 21 – August 28), and Emotional Overdrive (September 12 – September 18).

New Status runs as much as Status 21 Degree 1,050, and there’s a brand new Mercury animated Weapon Status Camo at 250,000 Weapon XP.

Call of Duty Modern Warfare 3 Season 5 Patch Notes Confirm Big Changes
Picture credit score: Activision Publishing.

The discharge of Season 5 comes amid accusations that Activision bought an AI-generated beauty for Modern Warfare 3 late in 2023.

Season 5 launches forward of this yr’s mainline Call of Duty sport, Black Ops 6, and alongside the discharge of Modern Warfare 3 into Xbox Sport Move following Microsoft’s $69 billion acquisition of Activision Blizzard. It’s the primary Call of Duty sport to look in Microsoft’s subscription service, with Black Ops 6 set to comply with.

Call of Duty Modern Warfare 3 Season 5 patch notes in full:

STABILITY & PERFORMANCE

  • Addressed a problem inflicting poor efficiency on Xbox One consoles.

CUSTOMIZATION

  • Improved high quality of first-person arm textures on the Denims Ghost Operator Pores and skin.
  • Eliminated incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.

MULTIPLAYER

UIX

  • Elevated restrict of Tracked Challenges from 5 to 10.
  • Improved movement of interacting with an empty slot within the participant checklist in Personal Matches.
  • Set off Motion Attachment slot is now displayed whereas previewing Blueprints within the Retailer.
  • Bug Fixes
    • Added numerous measures to stop Customized Mods with unintended Attachment setups from getting used.
    • Mounted a problem inflicting surprising Attachments to be outfitted after eradicating a Conversion Equipment within the Gunsmith.
    • Mounted a problem inflicting a low-quality background asset to be displayed whereas hovering the Ranked Play tile within the COD HQ.
    • Mounted numerous points encountered whereas filtering Calling Playing cards.
    • Professionals and Cons at the moment are displayed within the Gunsmith for Akimbo Attachments.
    • Corrected rely of unlockable Camos displayed within the Weapon Challenges menu.
    • Prolonged Activision IDs will not trigger linebreaks within the Killcam.
    • Improved sizing of columns on the Scoreboard to stop overlap.
    • Tac-Stance indication is now correctly displayed on the HUD whereas utilizing a Juggernaut.
    • Adjusted Professionals and Cons displayed for a number of Attachments to make sure accuracy.

GAMEPLAY

  • Including lacking Operator voicelines when pinging a Med Field, Tac Cam, Comm Scrambler, A.C.S., or Distant Turret.
  • Mounted a problem inflicting Journal Attachments for the MTZ-556 to not be correctly outfitted as soon as in a match.

MAPS

  • Invasion
    • Positioned lacking SUV close to the South Road and returned it to its meant place.
  • Terminal
    • Mounted a problem inflicting some aerial Killstreaks to develop into caught close to the Lounge.
  • Vista
    • Mounted a problem inflicting some Killstreaks to develop into caught.
    • Defenders crew now spawns at Furnicular to start the match.
    • Attackers crew now spawns at Plaza to start the match.
    • Repositioned seize zone A to the bridge inside Jungle.
    • Barely adjusted seize zone B within the Market and added extra spawn factors to enhance stability between groups.
    • Adjusted spawn instructions to make sure movement towards seize zones.

Changes to Management are in response to participant suggestions, intending to enhance the aggressive expertise of the mode on Vista. Seize zone A is now able much less favorable for protection whereas seize zone B is more and more balanced, and preliminary spawn factors at the moment are aligned with Search and Destroy mode.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BAL-27
    • Decreased horizontal recoil magnitude, permitting better predictability throughout sustained hearth.
    • Decreased total recoil magnitude to assist in long-range effectiveness.
    • Decreased total recoil deviation, guaranteeing a extra predictable sample that’s simpler to regulate at vary.

Submachine Weapons

  • Superi 46
    • Decreased motion velocity from 5m/s to 4.9m/s (-2%).
    • Decreased crouched motion velocity from 2m/s to 1.9m/s (-5%).
    • Decreased dash velocity from 5.9m/s to 5.8m/s (-2%).
    • Decreased ADS motion velocity from 3.6m/s to 3.4m/s (-6%).
  • FJX Horus
    • Elevated dash to fireplace time from 93ms to 110ms (+18%).
    • Decreased most injury vary from 13.7m to 11.4m (-17%).
    • Decreased near-medium injury vary from 22.9m to 19m (-17%).
    • Decreased medium injury vary from 29.7m to 25.4m (-15%).
    • Decreased far-medium injury vary from 36.6m to 30.5m (-17%).

Shotguns

  • Reclaimer 18
    • Mounted a problem inflicting inconsistent injury dealt to enemies in each hearth varieties.
    • Semi-Auto Fireplace Sort
      • Elevated hearth charge from 182rpm to 200rpm (+10%).
      • Elevated hipfire unfold by 12%.
    • Pump Motion Fireplace Sort
      • Elevated hipfire most injury from 80 to 220 (+175%).
      • Elevated hipfire most injury vary from 2m to 3m (+50%).
      • Elevated hipfire near-medium injury from 20 to 25 (+25%).

Utilizing the Pump Motion Fireplace Sort, the Reclaimer 18 is now succesful of killing enemies with one shot inside its most injury vary, and 2-shot kills at the moment are extra constant.

  • KV Broadside (MWII)
    • JAK Jawbreaker Conversion Equipment
      • Decreased vertical recoil by 20%.
  • MX Guardian (MWII)
    • Eliminated the power to equip the incompatible GRV-Z Quick Grip Underbarrel Attachment.

Gentle Machine Weapons

  • Pulemyot 762
    • Elevated higher arm and decrease arm injury multipliers from 1x to 1.1x.

Marksman Rifles

  • MTZ Interceptor
    • Decreased most injury vary from 30.5m to 22.9m (-25%).
    • Decreased decrease torso, higher arm, decrease arm, and hand injury multipliers from 1x to 0.9x.
  • EBR-14 (MWII)
    • SO-90 Manufacturing facility Inventory
      • Mounted a problem inflicting gamers to develop into unable to maneuver whereas aiming down sights.

Sniper Rifles

  • XRK Stalker
    • Elevated higher leg, decrease leg, and foot injury multipliers from 1x to 1.1x.

Inside its most injury vary, the XRK Stalker is now succesful of a one-shot kill regardless of hit location.

  • Carrack .300 (MWII)
    • Elevated most injury vary from 12.7m to 17.8m (+40%).
    • Elevated near-medium injury vary from 30.7m to 66m (+115%).
    • Eliminated medium injury vary.

Handguns

  • COR-45
    • Decreased charge of hearth from 375rpm to 240rpm (-36%).
    • XRK v6 Match Set off Motion
      • Decreased charge of hearth from 438rpm to 264rpm (-40%).
    • XRK v21 Heavy Match Set off Motion
      • Decreased charge of hearth from 545rpm to 272rpm (-50%).

COR-45 Set off Motion Attachments had been beforehand extra useful than meant. Because of negligible downsides, hearth charge will increase are usually saved beneath 50%. We’ll proceed to watch participant suggestions for potential enhancements to base Handguns.

  • TYR
    • Elevated most injury vary from 5.6m to eight.9m (+14%).
    • Elevated near-medium injury vary from 11.4m to fifteen.2m (+33%).
  • GS Magna (MWII)
    • Eliminated the power to equip the incompatible JAK NRG-IV Optic Attachment.

Melee

  • Sledgehammer
    • Decreased motion velocity by 22%.
    • Decreased heavy swing melee vary from 5.3m to 3.2m (-40%).

PERKS

  • Engineer Vest
    • Added a Deadly Tools slot.
  • Gunner Vest
  • Demolition Vest
    • Added a second Gear Perk slot.
  • CCT Comms Vest
    • Added a Tactical Tools slot.
  • Overkill Vest
    • Added a Discipline Improve slot.
  • Ninja Vest
    • Added a Gloves Perk slot.
  • Murderer Vest
    • Added a Discipline Improve slot.
  • Gunslinger Vest
    • Added an additional Deadly Tools to the outfitted slot.
  • Mission Management Vest
  • Modular Assault Rig Vest
    • Added a second Gear Perk slot.
  • Compression Service Vest
    • Added a Tactical Tools slot.

KILLSTREAKS

  • Rating earned by way of Killstreaks will not contribute towards incomes the following out there Killstreak.

Though the Streaks Earn Streaks modifier is now disabled, the Looping Streaks modifier will stay energetic because of optimistic participant suggestions.

  • M.G.B.
    • With the looming menace of a DNA Bomb now contained, the M.G.B. returns.

ZOMBIES

STABILITY

  • Resolved a crash that occurred when a number of customers positioned a Sentry Turret on the similar time.
  • Solved a number of crash bugs that occurred whereas getting kills in Unstable Rifts.

PROGRESSION

  • The Reclaimer 18 problem, “Get 20 Consecutive Kills with the Reclaimer 18 10 Instances With out Taking Harm” now progresses as meant.

UIX

  • Weapon widget on the HUD now helps ammo counts better than 999.
  • Bug Fixes
    • Mounted a problem inflicting improper ammo counts to be displayed whereas utilizing the Mags of Holding Schematic.
    • Mounted a number of cases during which Calling Card splashes didn’t match in-menu names.

ACCESSIBILITY

  • Some visible results, reminiscent of flash muzzles, have been lowered to enhance participant consolation.

GAMEPLAY

  • Addressed an exploit permitting gamers to enter inaccessible areas whereas carrying a Sentry Turret.
  • Mounted a problem inflicting gamers to obtain invalid weapons by way of the Thriller Field.
  • Resolved a problem the place the KAS-10 584mm Mod Barrel attachment was eliminated and reverted to the default barrel upon loading right into a match with the Flammable Fury Blueprint outfitted.
  • Resolved a problem the place the Max Ammo Energy-Up didn’t immediately fill the journal of a left-handed Akimbo weapon.
  • Resolved a problem the place the tac dash animation for the Sledgehammer melee weapon differed between third-person and first-person views.
  • Resolved a problem in Operation Deadbolt the place the helicopter would often fail to maneuver away from the exfil location after taking off.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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