
It is no secret that a lot of Helldivers 2 gamers had been sad with the sport’s newest replace. Fan-favorite weapons just like the flamethrower had been nerfed, amongst different unpopular modifications. In response, gamers protested by permitting Helldiver 2’s world, Tremendous Earth, to be almost overrun by enemy forces. Now, the sport’s developer, Arrowhead Game Studios, is sharing a message to Helldivers 2 followers with a roadmap to repair the title in 60 days.
“We have spent the final week listening to suggestions, reflecting concerning the path forward for Helldivers 2 and the way we wish to proceed creating the sport,” mentioned recreation director Mikael Eriksson on the Helldivers 2 Reddit page. “In brief, we did not hit our goal with the newest replace. Some issues we simply did not get right–and different extra basic inconsistencies in our strategy to recreation stability and recreation route. All of that’s on us and we’re going to personal that.”
Sadly for followers of the flamethrower, Eriksson famous {that a} easy revert would trigger different issues within the recreation. He did add that the developer will replace how the hearth harm mechanic works, and reiterated that the sport needs to be “enjoyable, not ‘balanced’ for the sake of stability.”
Over the subsequent two months, Arrowhead Game Studios plans to re-prioritize fixing gameplay-impacting bugs first, along with making fight extra interesting and “participating.” Arrowhead additionally intends to enhance Helldiver 2’s body fee and “forestall extreme ragdolling.” Moreover, Eriksson famous that Arrowhead is contemplating an opt-in beta-test atmosphere for Helldiver 2 that will forestall the builders from making the identical errors sooner or later.
The full listing of deliberate modifications is beneath.
- Proceed to re-examine our strategy to stability. Our intention is that stability needs to be enjoyable, not “balanced” for the sake of stability.
- Replace how the hearth harm mechanic works to tweak how the flamethrower serves as a detailed vary assist weapon. (A fast straight revert gained’t work, as it could break different issues)
- Rework gameplay to forestall extreme ragdolling
- Re-think our design strategy to major weapons and create a plan for making fight extra participating
- Re-prioritize bug fixes in order that the extra fast gameplay-impacting bugs are prioritized.
- Enhance recreation efficiency (body fee is a spotlight)
- Rework Chargers
Moreover, from a much bigger image perspective we might be:
- Exploring creation of an opt-in beta-test atmosphere to enhance our testing processes and we take into account this a high-priority.
- Put up common participant surveys to collect extra insights and suggestions from the neighborhood.
- Enhance our course of for patch/launch notes – offering extra context and reasoning behind modifications.
- Extra weblog posts and streams the place we broaden on these subjects for these .
