
With God of War Ragnarok’s PC launch coming quickly, Sony revealed that there’s an choice to scale back the frequency through which gamers hear puzzle hints from different characters.
In response to the PlayStation Blog, the brand new choice is within the Gameplay Settings tab. Enabling it’ll make it in order that companions like Atreus and Mimir will not present puzzle hints practically as typically. For some gamers, the banter was fairly annoying. Whereas the sport’s puzzles aren’t overly troublesome to resolve, some gamers nonetheless prefer to determine them out by themselves.
The sport can be getting cinematic audio descriptions, which performs audio descriptions of visible occasions throughout cutscenes. This helps present further context alongside the spoken dialogue as a way to create a extra detailed expertise for gamers with low imaginative and prescient. The function will be enabled beneath the audio accessibility menu.
Sony additionally confirmed that each the puzzle-hint frequency and audio-description options can be added to the console variations quickly.
God of War Ragnarok launches for PC on September 19. In GameSpot’s God of War Ragnarok assessment, we mentioned, “Sony Santa Monica brings again what made the unique God of War reboot nice and delivers one other improbable story with distinctive writing.”
