In 2007, Blizzard Leisure started engaged on Titan, a MMO that the corporate hoped may replicate the success of its earlier title, World of Warcraft. Seven years later, Blizzard acknowledged that Titan had been canceled. Now, particulars are rising that apparently shed new mild on what Titan may have been and the way it finally fell aside.
Polygon has shared an prolonged excerpt from Jason Schreier’s upcoming e book, Play Good: The Rise, Fall, and Way forward for Blizzard Leisure. Within the chosen passages, Schreier relates that Titan was basically two video games in a single. It was a superhero motion title the place gamers may struggle unhealthy guys in a single a part of the sport, whereas additionally residing out their secret identities in a Sims-like surroundings. That entailed the playable characters getting jobs, locations to reside, and even letting them prepare dinner meals. Nevertheless, the problem that could not be overcome was melding these vastly completely different experiences right into a single cohesive sport.
Rob Pardo–Blizzard’s vp of sport design throughout Titan’s development–was reportedly blamed internally for most of the points that got here up. Pardo was stated to be largely palms-off on Titan whereas overseeing different video games at Blizzard, solely to come back again and disrupt its progress by rejecting issues that the workforce had already begun engaged on. For the entire effort and time that was put into Titan, the event workforce had little to indicate for it when the plug was lastly pulled.
The silver lining of Titan’s failure is that a few of the superhero property created for this sport had been repurposed for Overwatch, which is one among Blizzard’s largest hits to this point. However the overwhelming majority of the work that went into Titan might by no means be proven to the general public. And it stays one of many cautionary tales of the online game trade.
Play Good: The Rise, Fall, and Way forward for Blizzard Leisure might be launched on October 8.