After a virtually 10-year hole between video games, Dragon Age: The Veilguard lastly arrived on the finish of October. Whereas the earlier sport, Dragon Age: Inquisition, is now thought to be a basic within the style, The Veilguard’s reception has been significantly colder from some. That is one thing that the builders behind The Veilguard have already come to phrases with.
“It has been a decade for the reason that final Dragon Age sport got here out, and lots of people have spent that decade imagining numerous variations of what this sport was going to be,” mentioned Dragon Age inventive director John Epler throughout an interview with Eurogamer. “The actuality was no matter we got here out with, it was by no means going to match the Dragon Age 4 in folks’s minds and folks’s imaginations.”
The lengthy growth of The Veilguard included a interval the place the sequel was re-envisioned as a live-service sport earlier than it transitioned again to a single-player expertise. Given the whole lot that went into the sport, director Corinne Busche shared her satisfaction with The Veilguard in its closing type.
“We’re very proud of the crucial reception to the sport,” mentioned Busche. “It isn’t frequent to have these difficult growth cycles and have a staff flip round and obtain the crucial reception that it did. Actually, in a variety of methods, that’s the tougher path to take. So yeah, we’re fairly pleased with the crucial reception. Sadly on the gross sales aspect, that is not one thing we are able to actually focus on. however in fact as we all know with Inquisition, that was an extended burn to get to these whole gross sales numbers.”
EA has already said that The Veilguard will not be getting a DLC enlargement as a result of BioWare is shifting gears to the subsequent Mass Impact sport. Nevertheless, Busche expressed confidence in the way forward for the Dragon Age franchise.
“There’s so many tales left, so many mysteries left unsolved, so I will depart that for what it’s,” associated Busche. “I’ll stay of the viewpoint that [Dragon Age’s ability to reinvent itself] stays our best problem and our best alternative.”