Path of Exile 2 Patch Notes Detail Endgame and Monster Changes as Early Access Continues
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Path of Exile 2 Patch Notes Detail Endgame and Monster Changes as Early Access Continues

Path of Exile 2 Patch Notes Detail Endgame and Monster Changes as Early Access Continues

Grinding Gear Video games will quickly roll out Path of Exile 2 replace 0.1.1 and has (*2*), revealing a number of endgame, talent, and monster modifications for the early entry dungeon crawler.

Full particulars for the most recent replace reveal a large record of changes that, as lengthy as the whole lot goes in accordance with plan, are set to be applied tomorrow, January 17. It’s yet one more addition to the in-development title that sees Grinding Gear fine-tune the expertise to dwell as much as each it and followers’ expectations.

Endgame maps have elevated their monster, chest, Essence, Strongbox, and Precursor Artifacts numbers in hopes of making a extra rewarding expertise for these deeper into Path of Exile 2. Endgame gamers will now additionally discover 4 new Tower Map areas – Alpine Ridge, Bluff, Mesa, and Sinking Spire. Talent modifications embrace tweaks to issues like Supercharged Slam, Scavenged Plating, and extra, whereas monster balances promise elevated toughness per essence modifier and a discount for the Misplaced-men Zealot’s Meteor vary. There are, of course, additionally an enormous quantity of glitch and quality-of-life enhancements included in right this moment’s record.

Path of Exile 2 patch 0.1.1 is just the primary of many updates set to launch in 2025. Included within the patch notes are mentions of fixes for points Grinding Gear says it “didn’t fairly prepare in time for this patch.” For instance, it’s taking longer to repair Una’s Music than the crew anticipated, and Map Stash Tabs are additionally on the way in which. Grinding Gear says these issues can be addressed “as quickly as they’re prepared.”

“It’s price stressing that simply because a selected subject is just not on this record, it doesn’t imply that we’re not conscious of it or that it isn’t going to get addressed,” sport director Jonathan Rogers defined in a recent video going over everything in 0.1.1. “It simply signifies that we both can’t repair the issue rapidly, or we are able to’t accomplish that with out the necessity for a brand new financial system.”

The lengthy await the Path of Exile 2 early entry launch lastly got here to an finish when it launched on PC, PlayStation 5, and Xbox Sequence X and S on December 6, 2024. It noticed large success, securing its place as the fifteenth most-played sport Steam sport ever. Regardless of its robust begin, the crew acknowledged that extra may very well be achieved to make the expertise really feel rewarding, outlining a plan to tweak loot drops final month. For the whole lot coming in replace 0.1.1, you’ll be able to learn the total patch notes beneath.

Path of Exile 2 Replace 0.1.1 Patch Notes

0.1.1 Patch Notes

This patch incorporates new endgame tower maps, checkpoints for map areas, respawn makes an attempt for the Arbiter of Ash, as nicely as many monster modifications, distinctive modifications, enhancements and bug fixes.

Endgame Changes

  • Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
  • The Misplaced Towers Map space has additionally been revamped.
  • To handle the issue of solely having one try on the Arbiter of Ash Boss battle, you’ll now have as much as six respawn makes an attempt at this battle. Respawns can solely be triggered by the one who put within the keys, and everybody in your social gathering can be respawned on the identical time. Leaving the Map nonetheless forfeits your try so you will nonetheless must battle the boss with the construct you walked into the Map with. Larger difficulties of the Boss will decrease the quantity of respawn makes an attempt you obtain. We’ll be wanting so as to add respawn makes an attempt to different Pinnacle content material over time.
  • The Arbiter of Ash can not be interrupted throughout his falling flame seed talent. His flaming gale talent can not be blocked.
  • The Arbiter of Ash Boss is now invulnerable for longer throughout its emergence and now takes considerably diminished injury whereas rising.
  • The Arbiter of Ash is now method much less prone to goal minions when utilizing his sword, which may stop some of their abilities getting used.
  • Added checkpoints to Map areas.
  • Map areas now comprise a minimal of 3 Uncommon Monsters.
  • Citadels can now seem nearer to the Ziggurat Refuge.
  • Improved the visibility of Citadels on the Endgame Map.
  • Maps now show their Biome when hovered within the Atlas UI.
  • Added the brand new Overseer’s Precursor Pill, a forex merchandise which may be positioned in accomplished Towers so as to add Map Bosses to legitimate Maps in radius. These tablets drop from Map Bosses, and can roll unique modifiers that have an effect on Map Bosses.
  • Map areas have been adjusted to have extra distinct specialities for the content material they comprise. For instance, one Map space may need extra whole quantity of monsters, whereas one other is extra prone to comprise further content material such as Strongboxes, Essences or Shrines. Usually talking, the tougher a Map is to clear, or the smaller it’s, the extra axes it can concentrate on. This is an summary of modifications we have made to present Maps extra discernibility:
  • A quantity of Maps now spawn as much as double the quantity of Chests, and twice as many minimal Magic or Uncommon Chests.
  • A quantity of Maps now comprise as much as double the quantity of Monsters.
  • A quantity of Maps now comprise 50% extra Magic Monsters.
  • A quantity of Maps now comprise 50% extra Uncommon Monsters.
  • A quantity of Maps now have a better minimal quantity of Uncommon Monsters you’ll encounter.
  • A quantity of Maps now have a decrease minimal quantity of Uncommon Monsters you’ll encounter.
  • A quantity of Maps now have 50% extra probability to comprise Essences.
  • A quantity of Maps now have 50% extra probability to comprise Strongboxes.
  • A quantity of Maps now have 50% extra probability to comprise Shrines.
  • Maps which are solely solely present in Biomes containing Citadels now have 50% extra probability to comprise Essences, Strongboxes and Shrines.
  • Unclaimed Hideout Areas now have considerably extra Magic Monsters, and fewer Uncommon Monsters.
  • Monsters within the Untainted Paradise have been breeding. Untainted Paradise now incorporates 100% extra Monsters, of which spawn 100% extra (thus quadruple) Magic and Uncommon Monsters.
  • Improved the highlightability/clickability of Shrines.
  • Decreased the injury scaling of Monsters in Simulacrum encounters with added Issue.
  • Adjusted the prospect for Maps to comprise Bosses, you ought to be encountering a Boss roughly each 1 in 4 Maps.
  • The prospect for Map Bosses to drop a Waystone of the present tier or increased has been diminished to account for the rise in whole quantity of Map Bosses.
  • The Radiant Waystones Atlas Notable Passive now supplies +15% probability for Map Bosses to drop a Waystone of the present tier or increased (beforehand 25%).
  • The small Map Boss Waystone Likelihood Passives now present +6% probability for Map Bosses to drop a Waystone of the present tier or increased (beforehand 10%).
  • The “I am not afraid of you!” Delirium Atlas Passive Talent now grants “Delirium Bosses in your Maps drop 100% elevated Simulacrum Splinters” (beforehand 50%).
  • Decreased the quantity of monsters and small chests from Breaches by 15%.
  • Elevated the quantity of Simulacrum Splinters present in Maps by 20%.
  • Added devoted 2D artwork for Waystones which are instilled with layers of Delirium.
  • Disaster Fragments, Breachstones, Simulacrums, and An Viewers with the King now have a extra applicable gold worth to distributors.
  • Elevated how far you’ll be able to zoom out on the Endgame Map on keyboard and mouse enter, to match the zoom stage on controller enter.

Talent Changes

  • Supercharged Slam now has “Every successive aftershock beneficial properties +0.5 metres to radius, as much as 3 metres (beforehand uncapped).
  • Scavenged Plating now grants you stacks for a period primarily based on the enemy’s rarity. Regular enemies grant 1 stack, Magic enemies grants 2 stacks, Uncommon enemies grant 5 stacks, and Distinctive enemies grant 10 stacks.
  • The Lightning Bolt Talent granted by the Choir of the Storm Distinctive Amulet has been renamed to Larger Lightning Bolt to distinguish it from the Talent granted by Staves. Triggered Larger Lightning Bolts at the moment are unable to set off a subsequent Larger Lightning Bolt if the primary was a Crucial Hit. Larger Lightning Bolt now offers roughly 3.5 instances extra base Lightning Harm in comparison with Lightning Bolt.
  • The Temporalis Distinctive Physique Armour can not cut back the cooldown of a Talent to beneath 100ms.
  • Abilities socketed in a Meta Gem’s sockets can not achieve power.
  • Clarified Vine Arrow’s description to explicitly state that it hits enemies on touchdown.
  • Eliminated the Aura tag from Ache Providing for consistency with different minion abilities, as the talent doesn’t straight create an Aura (the Aura is created by the summoned minion).

Monster Changes

  • Monsters now have elevated Toughness per Essence modifier affecting them.
  • Added a small delay earlier than monsters launched from Essence Monoliths can use their abilities.
  • Forsaken Miners now throw much less grenades, which have additionally had their injury diminished and their visuals improved.
  • Rudja, the Dread Engineer’s grenades now deal much less injury in Merciless and Maps.
  • Decreased how distant Faridun Plaguebringers can use their Detonate Lifeless talent from. The telegraphing for this talent has been improved.
  • Decreased how distant Misplaced-men Zealots can use their Meteor talent from. The visuals of this talent have additionally been improved.
  • The Lightning Storm talent utilized by Misplaced-men Zealots ought to now all the time strike on the telegraphed marker, as against someplace random.
  • Filthy Crone not makes use of their Projectile Vomit talent level clean in entrance of you (as a result of that is simply impolite), and now has a fundamental projectile assault.
  • Decreased the leap distance of Vile Vulture’s Leap talent. The visuals of this talent have additionally been improved.
  • Decreased the axe throwing distance of Vaal Axemen.
  • Decreased the world of impact for Filthy First-born’s on-death explosion. The visibility of the world of impact has additionally been improved.
  • The vomit talent utilized by Rotting Hulks and Bathroom Hulks now deal much less injury, and can not be used level clean in entrance of you.
  • Adjusted the damaging space of The Bloated Miller’s slam abilities to extra carefully match the visible results.
  • Adjusted the damaging space of Zalmarath, the Colossus’ assaults to extra carefully match the visible results.
  • Adjusted the participant focusing on behaviour for Zalmarath, the Colossus. Their arms are not targetable.
  • Adjusted the damaging space of Bahlak, the Sky Seer’s Tornadoes to extra carefully match the visible results. Tornadoes now push you barely away once they seem, and now deal much less injury once they first seem earlier than ramping up.
  • Decreased how typically Prowling Shades can use their invisibility talent.
  • Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.
  • Vaal Zealots at the moment are much less prone to repeatedly use their Eye of Winter talent.
  • Improved the visible results of Fiery Zealots’ Hearth Storm talent.
  • Adjusted the damaging space of the Executioner’s assaults to extra carefully match the visible results. The telegraphing for his Guillotine Slam has additionally been improved.
  • Improved the visibility of Cultists Archers’ abilities. Their Poisonous Rain talent additionally now offers much less injury.
  • Jamanra, the Risen King’s zombie skirt not spontaneously explodes on loss of life.
  • Mighty Silverfist’s Commando Roll talent now offers considerably much less injury.
  • Decreased how typically Azak Stalkers use their Slam talent.
  • Strolling Goliaths not deal injury twice once they fall over. Their slam now offers extra injury within the centre, and much less across the edges.
  • Decreased the space of which Urnwalkers within the Trial of the Sekhemas are capable of provoke their talent. We have additionally mounted a difficulty the place they weren’t dealing injury appropriately, that means they now deal extra injury.
  • Slitherspitters not deal injury twice with their projectile assault. Their melee assault now offers Bodily injury as a substitute of Chaos.
  • The density of monsters in Utzaal has been diminished. Monsters contained within the space at the moment are extra prone to be of a weaker selection.
  • The density of monsters in Dreadnaught areas has been adjusted to end in much less swarming encounters.
  • Improved the telegraphing for Azak Shamans’ Detonate Lifeless talent.
  • Improved the telegraphing for the crystals left by Vaal Goliaths once they die.
  • Chaos Pustules in Ritual encounters have had their visuals improved.
  • The Impending Doom modifier within the Trial of Chaos now has extra time earlier than it explodes and has had its visuals improved.
  • Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.
  • Improved the visuals of the world of impact from monsters affected by Essence of Electrical energy. The time earlier than the world of impact explodes has additionally been elevated.
  • Risky Crops at the moment are way more noticeable each earlier than and as they’re about to blow up.
  • Elemental explosions attributable to minion loss of life or these periodically solid by a Uncommon Monster have had their visible results improved. The delay earlier than these explode has additionally been elevated.
  • The Aura from the “Prevents Restoration Above 50%” Monster modifier now has a visual radius.
  • Vitality Defend modifiers on Monsters now present much more smart ranges of Vitality Defend.
  • The Shielding Monsters modifier has been reenabled within the Trial of Chaos.

Common Changes and Enhancements

  • Enabled migrating from Solo-Self Discovered Leagues to their corresponding father or mother leagues (Normal or Hardcore). This may be achieved from the League Migrations button on the Character Choice display.
  • Strongboxes have been adjusted to spawn waves of enemies over a a lot shorter interval of time.
  • The Strongbox fog impact now fades away as soon as all of the waves of enemies have been spawned.
  • Considerably elevated the prospect to come across Analysis Strongboxes.
  • Added a visible impact to differentiate which Monsters have been spawned by a Strongbox.
  • The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.
  • Charms now play an impact in your character when they’re mechanically used.
  • Socketables such as Runes can now be overwritten by inserting one other socketable merchandise into the socket.
  • Trying to Salvage an merchandise now highlights which gadgets in your stock may be salvaged and shows merchandise sockets.
  • Flasks with High quality at the moment are capable of be salvaged.
  • Armour has been made simpler, by roughly 15%.
  • Extra Monsters at the moment are capable of be pushed whereas dodge rolling. This usually applies to most Monsters smaller than a Skeleton.
  • Objects such as Delirium Shards can not be pushed by different Monsters.
  • Elevated the prospect for Omens to seem as Ritual Rewards.
  • Decreased the prospect for gadgets to roll some of the less-desirable merchandise modifiers.
  • Distilled Feelings required to instill a Passive Talent onto an Amulet at the moment are solely displayed on the Passive Talent Tree after you could have picked up your first Distilled Emotion.
  • Added an exit portal to the Trialmaster enviornment.
  • Eliminated the extent requirement to entry Expedition Distributors.
  • Rarity of gadgets in Expedition Vendor outlets now will increase with store stage, so outlets usually have extra uncommon gadgets at increased ranges. This does not have an effect on present outlets, and you will have to make use of a reroll forex to generate outlets with the improved rarity.
  • Decreased visible muddle in lots of Map areas to enhance the visibility of abilities and results.
  • Added a tutorial for activating your first persistent buff talent gem.
  • Improved and mounted inconsistencies for walkability all through areas within the marketing campaign as nicely as maps.
  • Improved the loading time of the World Map.
  • Decreased the preliminary participant revive time to 2.5 seconds (beforehand 3 seconds).
  • Decreased the participant revive time penalty to 1.5 seconds per loss of life (beforehand 2 seconds).
  • Alva now has an choice to gamble for gadgets when positioned in your Hideout.
  • Reviving Minions that died from being out-of-range of you now as a substitute instantly revive close to you.
  • The Quest Tracker now reveals which quests are relevant for the world you are at present in.
  • Uncut Gems now present their stage on the merchandise label.
  • Charms now show their quantity of prices and once they’re lively.
  • Up to date the world Map icons for when you could have accomplished quests, encounters and discovered gadgets to make it extra clear they’ve been accomplished.
  • Added propogating Weapon Impact choices to the Beauty Panel UI.
  • The Erian’s Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have acquired 2D artwork.
  • The Hand of Knowledge and Motion Distinctive has acquired 3D artwork.
  • Added flavour textual content for the Edyrn’s Tusks and Splinterheart Uniques.
  • After activating an Omen of Whittling, hovering over an merchandise earlier than making use of a Chaos Orb to it can now show which modifier can be rerolled.
  • Improved efficiency of the Xyclucian, the Chimera boss battle.
  • Improved efficiency of the lava in The Molten Vault.
  • Decreased display muddle and improved efficiency of the impact that performs when killing uncommon monster targets in endgame maps.
  • Improved efficiency of areas with very brilliant lights that solid many shadows (notably the Temple of Kopec and The Ziggurat Refuge).
  • Improved the efficiency of The Ziggurat Encampment to be able to cut back the occurence of unloaded textures.
  • Burning Floor can not spawn beneath interactables, such as levers.
  • Monsters can not spawn close to the near the doorway of a map. This typically precipitated the participant to be instantly be attacked upon shifting.
  • Added key phrase for Honour Resistance.
  • Delirium Monsters are not untargetable throughout their emerge animation, as a end result they need to not push you throughout this.
  • Now you can choose up gadgets and work together with some objects whereas performing different actions.
  • The “Assault in place stops motion” choice not prevents strolling on abilities that can be utilized whereas shifting whereas utilizing WASD motion.
  • Continued to incrementally enhance the sound, artwork, results and environments.

Distinctive Merchandise Changes

  • The Alkem Eira Distinctive Defend now supplies +50-70 to most Mana (beforehand +15-30). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Arvil’s Wheel Distinctive Defend not has 40-60% elevated Block probability. It now supplies +40-60 to most Life and +40-60 to most Mana.
  • The Ashrend Distinctive Physique Armour now supplies 30-40% to Hearth Resistance (beforehand 20-30%) and 10-20 to Power.
  • The Asphyxia’s Wrath Distinctive Quiver now provides 3-4 to 5-8 Chilly Harm to Assaults.
  • The Atsak’s Sight Distinctive Helmet now supplies 30-40% elevated Crucial Hit probability (beforehand 20-40%), and 100-150% elevated Evasion and Vitality Defend.
  • The Atziri’s Acuity Distinctive Gloves now supplies 30-50% elevated Crucial Hit probability (beforehand 20-30%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Barrow Dweller Distinctive Physique Armour now supplies “Harm of Enemies Hitting you is Unfortunate while you’re on Low Life”.
  • The Stomach of the Beast Distinctive Physique Armour now has 25-30 to 35-40 Bodily Thorns Harm.
  • The Start of Fury Distinctive Boots now present 20% elevated Motion Pace (beforehand 15%), and 20-30% to Hearth Resistance (beforehand 10-20%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Black Doubt Distinctive Physique Armour now supplies 10-20% to Chilly Resistance.
  • The Blackbraid Distinctive Physique Armour now supplies +40-60 to Armour, and +10% to Elemental Resistances.
  • The Blackgleam Distinctive Quiver now provides 3-5 to 6-9 Hearth Harm to Assaults.
  • The Blackheart Distinctive Ring now provides 4-6 to 8-10 Chaos Harm to Assaults (beforehand 2-3 to 4-5). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Blood Thorn Distinctive Quarterstaff now provides 8-12 to 16-18 Bodily Harm (beforehand 3-5 to Sept. 11). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Blueflame Bracers Distinctive Gloves now present +20 to most Vitality Defend.
  • The Bones of Ullr Distinctive Boots now present +20-40 to Most Life and most Mana (each beforehand +25). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Mind Rattler Distinctive Mace now provides 18-22 to 24-28 Bodily Harm (beforehand 10-12 to 18-22), and provides 1 to 50-55 Lightning Harm (beforehand 1 to 36-42). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Bramblejack Distinctive Physique Armour now supplies +60-100 to most Life (beforehand +50-80), Can’t Evade and Regenerate 5% of Life per second whereas Surrounded
  • The Brass Dome Distinctive Physique Armour now has 400-500% elevated Armour (beforehand 300-400%) and -5 to -1 to all Most Elemental Resistances (beforehand -5%). Present variations of this Distinctive may be up to date utilizing a Divine Orb.
  • The Briarpatch Distinctive Boots now present 10-15 to 20-25 Bodily Thorns injury.
  • The Briskwrap Distinctive Physique Armour now has 60-100% elevated Evasion.
  • The Bristleboar Distinctive Physique Armour now has 50% diminished Evasion Score (beforehand 40-80% elevated), and now causes you to achieve 5 Rage when Hit by an Enemy (beforehand 3). It additionally now supplies 3-5 Life Regeneration per Second.
  • The Bronzebeard Distinctive Helmet now supplies +100 to most Life (beforehand +40-60). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Brynabas Distinctive Belt now supplies 30-40% elevated Lightning Resistance (beforehand 20-30%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Brynhand’s Mark Distinctive Mace now has 10-14 to 16-20 added Bodily Harm (beforehand 3-4 to 6-8), +10-20 to Power (beforehand +5-10), and now has 20% diminished Assault Pace.
  • The Burrower Distinctive Ring now has -10% to Chilly Resistance (beforehand -15 to -10%), and 30-50% elevated Mana Regeneration Price (beforehand 25-35%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Candlemaker Distinctive Gloves now supplies 20-40% to Hearth Resistance (beforehand 15-30%), and -10 to -20% to Chilly Resistance (beforehand -15 to -30%). It additionally now supplies 20-40% elevated Hearth Harm and 10-20% diminished Chilly Harm.
  • The Carrion Name Distinctive Focus now causes Minions to have 20-30% elevated Harm.
  • The Chober Chaber Distinctive Mace not has 80-120% elevated Bodily Harm or +5% Crucial Hit Likelihood, it as a substitute provides 58-65 to 102-110 Bodily Harm and +50 to Spirit.
  • The Corona of the Pink Solar Distinctive Helmet now supplies 20-25% to Hearth Resistance.
  • The Crown of the Pale King Distinctive Helmet now supplies 10-15 to 20-25 Bodily Thorns injury.
  • The Dancing Mirage Distinctive Physique Armour now has 150-200% elevated Evasion and Vitality Defend (beforehand 60-100%). Present variations of this merchandise may be up to date with a Divine Orb.
  • The Darkish Defiler Distinctive Sceptre now has “Achieve 5% of Harm as Chaos Harm per Undead Minion” (beforehand 3%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Deathblow Distinctive Gloves now present 5-10% elevated Assault Pace.
  • The Defiance of Future Distinctive Amulet now causes you to get well 10% of Lacking Life earlier than being Hit by an Enemy (beforehand 5%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Deidbell Distinctive Helmet now supplies +10-20 to Power.
  • The Devouring Diadem Distinctive Helmet now supplies +40-60 to most Life.
  • The Dionadair Distinctive Defend now supplies 20% diminished Stun Threshold (beforehand 30%), and now supplies 3-5 Life Regeneration per Second.
  • The Doedre’s Tenure Distinctive Gloves now present 20-30 to most Vitality Defend.
  • The Doomgate Distinctive Defend now supplies 13-17% to Chaos Resistance.
  • The Edyrn’s Tusks Distinctive Physique Armour now has 50% probability to inflict Bleeding on Hit (beforehand 10%).
  • The Elevore Distinctive Helmet now supplies +20-30 to Dexterity (beforehand 10-20), and now supplies +1 Appeal slot.
  • The Erian’s Cobble Distinctive Helmet now supplies +0-40 to Armour (beforehand +0-20), +0-30 to Evasion Score and most Life (each beforehand +0-15), and +0-20 to most Vitality Defend and most Mana (each beforehand +0-10). It now supplies 0-10% to Hearth Resistance, Chilly Resistance, and Lightning Resistance (all beforehand 0-5%), 0-6 Life Regeneration per Second (beforehand 0-3), 0-60 to Accuracy Score (beforehand 0-30), and +0-10 to Power, Dexterity and Intelligence (all beforehand +0-5). Along with the above, it additionally now supplies 0-30% elevated Crucial Hit Likelihood (beforehand 0-15%), and 0-20% elevated Rarity of Gadgets discovered (beforehand 0-10%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Everlasting Spark Distinctive Focus now supplies 40% elevated Mana Regeneration Price whereas stationary (beforehand 50%), and now additionally supplies 40% elevated Mana Regeneration Price.
  • The Ezomyte Peak Distinctive Helmet now supplies +50-80 to most Life (beforehand 30-50), and additionally now supplies 3-6 Life Regeneration per Second.
  • The Feathered Fortress Distinctive Defend now supplies 20-30% to Hearth Resistance and Chilly Resistance (each beforehand 10-20%), and +20-30 to Power and Dexterity (each beforehand +10-20). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Forbidden Gaze Distinctive Helmet now supplies 30-50% to Chilly Resistance (beforehand 25-35%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Frostbreath Distinctive Mace now has 8-12 to 16-20 added Bodily Harm and Chilly Harm (each beforehand 4-6 to 8-12). It now additionally supplies +5% to Crucial Hit Likelihood.
  • The Gamblesprint Distinctive Boots now present 15-25% to Lightning Resistance (beforehand 5-15%), and now present 10-15% elevated Merchandise Rarity.
  • The Gravebind Distinctive Gloves now supplies 10-15% to Chilly Resistance.
  • The Grip of Winter Distinctive Gloves now supplies 20-30% to Chilly Resistance.
  • The Gloomform Distinctive Physique Armour now supplies 10-20% to Hearth Resistance.
  • The Hoghunt Distinctive Mace not has 100-150% elevated Bodily Harm. As a substitute, it now provides 16-20 to 23-27 Bodily Harm.
  • The Hole Masks Distinctive Helmet now supplies 13% to Chaos Resistance.
  • The Horns of Bynden Distinctive Helmet now supplies +20 to Armour.
  • The Hrimnor’s Hymn Distinctive Mace now has 80-120% elevated Bodily Harm (beforehand 60-80%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Husk of Goals Distinctive Physique Armour now supplies 17-23% to Chaos Resistance (beforehand 13-17%), and 20-30% elevated Flask Prices used (beforehand 25-50%). Present variations of this merchandise may be up to date with a Divine Orb.
  • The Immortan Distinctive Physique Armour has been renamed to The Highway Warrior. It not supplies 50-100% elevated Armour, and now supplies 15-30% to Hearth Resistance and Lightning Resistance (each beforehand 15-25%). It additionally now supplies 10-15 Life Regenerated per Second, and +10-15 to all Attributes.
  • The Infernoclasp Distinctive Belt now supplies 30-50% to Hearth Resistance (beforehand 25-35%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Infinite Pursuit Distinctive Boots now present 25% elevated Motion Pace whereas affected by an Ailment (beforehand 20%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Innsmouth Distinctive Helmet now supplies +20-30 to Evasion Score.
  • The Irongrasp Distinctive Physique Armour now supplies +20-30 to Power.
  • The Ironride Distinctive Helmet now supplies +30-50 to most Life.
  • The Jarngreipr Distinctive Gloves now have 50% elevated Armour and Evasion.
  • The Keelhaul Distinctive Belt now has Life Flasks achieve 0.25 prices per Second and Mana Flasks achieve 0.25 prices per Second (each beforehand 0-0.25 prices per Second). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Killjoy Distinctive Gloves now supplies 20-30% elevated Crucial Harm.
  • The Knight-errant Distinctive Boots now supplies +30-50 to Elemental Ailment Threshold.
  • The Leer Solid Distinctive Helmet now supplies +10-20 to Dexterity.
  • The Legionstride Distinctive Boots now supplies +50-70 to Armour as a substitute of 50-80% elevated Armour. In addition they now present +50-70 to Stun Threshold (beforehand +30-50).
  • The Lochtonial Caress Distinctive Gloves now supplies +15-25 to Armour.
  • The Luminous Tempo Distinctive Boots now supplies +20-30 to most Vitality Defend.
  • The Lycosidae Distinctive Defend now has “Blocking Harm Poisons the Enemy as although dealing 200 Base Chaos Harm” (beforehand 100). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Masks of the Sanguimancer now supplies +20-25 to Evasion Score, and +10-15 to most Vitality Defend.
  • The Matsya Distinctive Quarterstaff now has 6-9 to 10-15 added Chilly Harm, and 1 to 19-29 Lightning Harm.
  • The Mist Whisper Distinctive Crossbow now has 8-10 to 13-15 added Chilly Harm (beforehand 4-6 to 9-12), and now supplies 30% elevated Chill Period on Enemies.
  • The Nazir’s Judgement Distinctive Quarterstaff not has 80-120% elevated Bodily Harm, and as a substitute provides 30-36 to 75-81 Bodily Harm.
  • The Necromantle Distinctive Physique Armour now causes Minions to have 17-23% Chaos Resistance.
  • The Northpaw Distinctive Gloves now provides 3-5 to 8-10 Bodily Harm to Assaults (beforehand 2-3 to 5-6), and additionally now has +15-25 to Evasion Score.
  • The Unique Sin Distinctive Ring not has “Chaos Resistance is Zero”, and as a substitute now supplies 17-23% to Chaos Resistance.
  • The Painter’s Servant Distinctive Gloves not supplies 5-10% to Hearth, Chilly or Lightning Resistance. They as a substitute now present 5-10% Elemental Harm gained as Hearth Harm, 5-10% Elemental Harm gained as Chilly Harm, and 5-10% Elemental Harm gained as Lightning Harm.
  • The Pariah’s Embrace Distinctive Physique Armour now supplies +10-15 to all Attributes.
  • The Plaguefinger Distinctive Gloves now supplies 20-30% probability to Poison on Hit (beforehand 5-10%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Powertread Distinctive Boots now supplies +12% to Crucial Harm Bonus per Energy Cost (beforehand +8%)
  • The Prayers for Rain Distinctive Physique Armour now supplies 10-20% to Lightning Resistance.
  • The Quatl’s Molt Distinctive Physique Armour now supplies +60-80 to most Life (beforehand +30-50), and additionally now supplies 60-80% elevated Evasion Score.
  • The Quecholi Distinctive Mace now has 100-150% elevated Bodily Harm (beforehand 80-120%).
  • The Seeing Stars Distinctive Mace now provides 12-16 to 22-25 Chilly Harm (beforehand 9-12 to 18-22), and now provides 1 to 40-45 Lightning Harm (beforehand 1 to 30-35). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Sentry Distinctive Quarterstaff now has 25-32 to 40-50 added Hearth Harm (beforehand 8-2 to 16-20). It now has no Bodily Harm, and provides +30-50 to Accuracy Score.
  • The Sierran Inheritance Distinctive Physique Armour now supplies 30-40% to Lightning Resistance (beforehand 15-25%), and now has -15% to Chilly Resistance.
  • The Smiling Knight Distinctive Helmet now supplies 150-200% elevated Armour and Evasion (beforehand 30-50%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Snakebite Distinctive Gloves now supplies 20-30% probability to Poison on Hit (beforehand 20%), and additionally now supplies 6-10 Life Regenerated per Second.
  • The Splinterheart Distinctive Bow now has 120-160% elevated Bodily Harm (beforehand 60-80%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Tetzlapokal’s Want Distinctive Physique Armour now supplies +20-30 to Intelligence.
  • The Thunderstep Distinctive Boots now present 10-20% elevated Motion Pace (beforehand 10-15%), and 30-50% to Lightning Resistance (beforehand 25-35%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Titanrot Cataphract Distinctive Physique Armour now supplies 400-500% elevated Armour (beforehand 200-300%), and 15-30% elevated Power (beforehand 10-20%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Trampletoe Distinctive Boots now present 15% elevated Motion Pace (beforehand 10%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Treefingers Distinctive Gloves now provides 6-10 to 12-16 Bodily Harm to Assaults (beforehand 3-5 to 6-8), it additionally now supplies 20-30% elevated Stun Buildup and 5% diminished Assault Pace.
  • The Trenchtimbre Distinctive Mace now provides 13-15 to 22-25 Bodily Harm (beforehand 10-12 to 18-22). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Trephina Distinctive Mace now provides 12-25 to 22-25 Bodily Harm (beforehand 7-10 to 12-18). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Ungil’s Concord Distinctive Amulet now supplies 100-200% elevated Crucial Hit Likelihood (beforehand 100%). Present variations of this merchandise may be up to date utilizing a Divine Orb.
  • The Visage of Ayah Distinctive Helmet now supplies 10-20% to Lightning Resistance.
  • The Voll’s Protector Distinctive Physique Armour now supplies 13-17% to Chaos Resistance.
  • The Wake of Destruction Distinctive Boots now present 10% elevated Motion Pace.
  • The Wandering Reliquary Distinctive Physique Armour now has +60-80 to Stun Threshold.
  • The Windscream Distinctive Boots now present 10-20% elevated Motion Pace (beforehand 10-15%), and additionally now causes Curse Abilities to have 10-20% elevated Solid Pace.
  • The Wings of Caelyn Distinctive Helmet now supplies +20 to Armour.
  • The Wondertrap Distinctive Boots now supplies 10-20% elevated Motion Pace (beforehand 5-15%), +10-20 to Power, Dexterity and Intelligence (all beforehand +5-15), and additionally now supplies +30-50 to most Vitality Defend.
  • The Wylund’s Stake Distinctive Mace now has 4-6 to 8-10 added Bodily Harm and Hearth Harm (each beforehand 2-3 to 4-5). It now additionally supplies 20-30% to Hearth Resistance, and +10-20 to Power.

Bug Fixes

  • Fastened 4 consumer crashes.
  • Fastened 4 occasion crashes.
  • Fastened a bug the place Mana Flare, Elemental Discharge, and the model of Ember Fusillade triggered by Nightfall Vigil weren’t thought of triggered abilities (and may subsequently generate power).
  • Fastened a bug the place some objects, such as Vine Arrow vegetation, have been incorrectly counted as targets when dealing splash injury by the implicit modifier on the Cultist Greathammer base sort.
  • Fastened a bug the place Siege Cascade was focusing on Vine Arrow vegetation and Frostwall Ice Crystals.
  • Fastened a bug the place Herald of Ice was nonetheless exploding shattered enemies when the gem was set for use along with your at present inactive weapon set.
  • Fastened a bug the place Concoction Abilities have been thought of Bow Abilities and as a end result may very well be affected by “elevated injury with Bow Abilities” modifiers on Quivers.
  • Fastened a snapshotting subject with Vitality Defend when utilizing the Masks of the Stitched Demon Distinctive as an Infernalist.
  • Fastened a bug the place Minion Pact Help was capable of drain the Life of Lingering Illusions.
  • Fastened a bug the place tier 5 Bows couldn’t roll elevated Assault Pace, and tier 5 Rings couldn’t roll most Life.
  • Fastened a bug the place you would briefly be unable to carry out any abilities in the event you tried to work together with an object and dodge rolled on the identical time.
  • Fastened a difficulty the place the checkpoint for the Temple of Kopec Boss battle may typically take you to the primary checkpoint within the space.
  • Fastened a bug stopping the standard bonuses on Shockburst Rounds and Hailstorm Rounds from making use of.
  • Fastened a bug the place Shockwave Totem didn’t work when used with the Help Gem “Astral Projection”.
  • Fastened a consumer crash that might happen with Energy Siphon whereas holding a Defend.
  • Fastened a consumer crash that might happen in sofa co-op when interacting with the Distinctive Stash Tab.
  • Fastened a consumer crash that might happen in sofa co-op when interacting with the Corruption Altar.
  • Fastened a bug the place Vine Arrow was not slowing enemies.
  • Fastened a bug that precipitated Sekhema Asala to fail to protect you throughout Jamanra, the Abomination’s storm talent.
  • Fastened a bug the place terrain technology for the consumer can get out of sync with the server for Trial of the Sekhemas.
  • Fastened a bug the place the affect vary of Misplaced Towers may fail to show when interacting with the map system in your Hideout.
  • Fastened a bug the place Crossbows may fail to reload if the participant didn’t have sufficient mana out there.
  • Fastened a bug the place Spark may fail to solid whereas standing on the sting of walkable terrain.
  • Fastened a bug the place Temporal Chains’ debuff icon was not displaying the right description when hovered over.
  • Fastened a bug the place the distinctive merchandise “Fireflower” may fail to trigger Hearth Harm to the participant when an enemy was ignited.
  • Fastened a bug the place Ghost Dance would stay lively when the participant not met the spirit necessities.
  • Fastened a bug the place “The Manner Ahead’ Atlas Passive would trigger The Arbiter of Ash to drop Tier 16 Waystones as a substitute of Tier 15.
  • Fastened a bug the place some distinctive bows didn’t play audio when firing arrows.
  • Fastened a bug the place engraving a help gem didn’t play audio.
  • Fastened a bug the place quest gadgets wouldn’t drop once more from their respective goal if the participant dropped them on the bottom in an space the place the problem was completely different to the place it was obtained. Characters in a damaged state ought to now be capable to re-obtain the search goal.
  • Fastened a bug the place some interactables could not be cancelled through the use of dodge roll.
  • Fastened a bug the place utilizing a flask may trigger the participant to lose life if merchandise stat necessities weren’t met in each weapon units.
  • Fastened a bug the place mates would present as offline once they modified character.
  • Fastened a bug the place the Intro Cinematic didn’t play on the PC Platform.
  • Fastened a bug the place incomplete distinctive gadgets may very well be obtained.
  • Fastened some wonky interactions with the extra stock slots from the Titan’s Colossal Capability Ascendancy Passive Talent.
  • Fastened a bug the place The Hooded One wouldn’t establish gadgets saved in further stock slots granted by the Colossal Capability Titan Ascendancy Passive Talent.
  • Fastened a bug so the stock not opens when dragging the Atlas Map UI with the cursor over a Map node.
  • Fastened a visible bug the place strolling away from a corpse and again to it may visually show a brand new remnant with Grim Feast.
  • Fastened a bug within the Riverside Map the place the boss enviornment forcefield may seem earlier than getting into the boss battle.
  • Fastened a bug the place the Vitality Defend UI may visually seem as having Vitality Defend when the participant had none.
  • Fastened a bug the place enemies may solid detonate lifeless on gamers minions when the participant was utilizing the Sacrifice Gem.
  • Fastened issues within the Savanna, Abyss, and Seepage Maps the place sections of the areas may very well be unaccessible
  • Fastened a bug the place the distinctive merchandise “Corpsewade” didn’t work when the participant was utilizing the King of the Faridun Physique Armour Microtransaction.
  • Fastened a bug with the Hateforge Distinctive the place unfavourable values of the “to Most Rage” Modifier precipitated the Modifier to not present.
  • Fastened a bug the place Blink allowed journey to the previous within the Ziggurat Encampment with out traversing by the Time Portal.
  • Fastened a bug throughout the Instilling UI that displayed a Tainted Oil slot, which does not exist.
  • Fastened a bug the place allocating Chaos Inoculation would incorrectly depend you as being on Low Mana.
  • Fastened a bug the place Crossbow Abilities may fail to reload when spamming the power when utilizing a controller.
  • Fastened a bug when stashing a Talent Gem with hooked up Help Gems would trigger the Help Gems to grow to be invisible. These now unpack into the related tab.
  • Fastened the alignment of Mirror of Kalandra throughout the Forex Stash Tab.
  • Fastened a bug within the Vaal Manufacturing unit map the place some humanoid monsters would stay inactive.
  • Fastened a bug the place the “Elemental Storm” Gem had the Bodily Tag.
  • Fastened a bug the place Fuel Clouds may spawn in unwalkable terrain.
  • Fastened a bug the place minion objects may stretch into unwalkable terrain.
  • Fastened a bug the place the Burial Bathroom Map may generate with a damaged loop.
  • Fastened a bug the place the World Map all the time opened displaying an above floor space, even when the participant was in an underground space.
  • Fastened a bug the place strongboxes may fail to generate any monsters.
  • Fastened a bug with dodge roll which allowed the participant to roll by Bone Partitions and Frost Partitions.
  • Fastened a bug with dodge roll which allowed the participant to roll off of The Ardura Caravan Ramp.
  • Fastened a bug the place Soul Cores of Atmohua, Zantipi, or Cholotl couldn’t be used for the three:1 recipe.
  • Fastened a bug with the Relic Modifier giving an opportunity to achieve one other key was incorrectly all the time making use of.
  • Skip tutorials not prevents you from leaving city with out engraving a gem.
  • Eliminated the redundant block probability description on Saffel’s Body Distinctive Merchandise.
  • Fastened a bug which may trigger the landmark room chest in The Mausoleum of the Praetor from being opened.
  • Fastened a bug the place “Elemental Storm” was lacking the triggered tag.
  • Fastened a bug which allowed Glacial Cascade’s hits to freeze enemies.
  • Fastened a bug within the Path of the Sekhamas the place some traps’ audio didn’t play.
  • Fastened a bug the place “Unbound Avatar” may achieve stacks from inanimate objects.
  • Fastened a bug within the Temple of Chaos the place leap slamming into an enviornment may trigger the encounter to not full.
  • Fastened a bug the place Harm Gained as Hearth, Chilly and Lightning have been lacking tags, inflicting Essences to be unable to roll these modfiiers.
  • Fastened a bug the place the Act 1 to Act 2 transition cinematic typically performed when getting into The Ardura Caravan reasonably than when travelling from Act 1.
  • Fastened a bug the place some loot in The Temple of Chaos may get caught in blocking.
  • Fastened a bug the place a well-liked map slot UI notification would seem when corrupting a Tier 15 Waystone right into a Tier 16.
  • Fastened a bug which may stop the participant from returning to the Vastiri Outskirts in the event that they travelled there by warping to a celebration member, then warping to a unique social gathering member in Act 1.
  • Fastened a bug the place Supercritical help’s 2D artwork was not displaying in some instances.
  • Fastened a bug the place expedition chests in maps weren’t displaying their rarity.

Controller Enhancements

  • Whereas utilizing forex, stock navigation will ignore gadgets the at present chosen forex couldn’t be used on.
  • Added a bindable motion to indicate/disguise merchandise and object labels.
  • Whereas on the world map display, now you can press B/circle to depart the underground.
  • Some interactables within the Trial of the Sekhemas and the Trial of Chaos at the moment are prioritised over utilizing abilities on enemies you probably have Work together certain to the identical button as a talent.
  • The cosmetics tab of the navigation menu has been moved to the top, so that you simply not should navigate by it to achieve the search or atlas tabs.
  • Improved auto-targeting logic for very massive bosses such as Tor Gul
  • The sport now pauses by default if a controller turns into disconnected, with an choice within the Sport tab to as a substitute disconnect.
  • Auto-targeting not aggressively prioritises bigger enemies and objects (such as Tempest Bell).
  • Urgent X/sq. whereas holding a stack of gadgets now deposits a single merchandise from the stack within the at present chosen area.
  • Hovering a help gem over a stuffed socket will now present the help gem at present in that socket.
  • Attempting to socket invalid gems utilizing a controller now provides applicable error messages.
  • Switching to controller enter on a personality that was created with keyboard and mouse enter not leads to the character having no actions certain.
  • Fastened a bug that prevented rerolling expedition distributors whereas utilizing a controller. There may be now additionally a devoted button (Y/triangle) to reroll the seller.
  • Fastened a bug the place the Gemling’s Gem Studded notable passive was not accounted for when socketing help gems utilizing a controller.
  • Fastened a bug the place the Misplaced Tower interface had inconsistent controls when utilizing a controller.
  • Fastened a bug that typically prevented navigation within the hideout stash whereas utilizing a controller.
  • Fastened a bug that prevented participant 2 from utilizing the Salvage Bench in sofa co-op.
  • Fastened a bug that prevented participant 2 from equipping cosmetics in sofa co-op.
  • Fastened a bug that precipitated some sorts of specialised stash tab to fail to show when accessed by each gamers on the identical time in sofa co-op.
  • Fastened a bug stopping the toggling of superior descriptions whereas investigating an merchandise.
  • Fastened a bug stopping shifting a socketed help gem into a unique socket if you find yourself near your help gem restrict.
  • Fastened a bug the place the “Allow Held Concentrating on” choice didn’t perform for crossbow ammunition abilities.
  • Fastened a bug the place sure abilities wouldn’t be carried out if used whereas holding down a unique talent’s enter.

Console Enhancements

  • Merchandise filters can now be used on consoles by subscribing to a filter on the Path of Exile web site.
  • A hyperlink to arrange an merchandise filter is now offered within the filter part of the settings menu, beneath the Sport tab.
  • Fastened a bug the place cutscenes and informational movies had incorrect color grading on XBox sequence consoles with HDR enabled.

Localisation Fixes

  • Fastened a quantity of instances of outdated translations
  • Fastened characters with accents not displaying appropriately in some languages.
  • Fastened a quantity of instances the place translated textual content may overlap itself or the borders of its area.
  • Fastened a bug the place Thai textual content didn’t show appropriately on consoles.
  • Fastened a bug the place modifier tiers wouldn’t be displayed appropriately when the sport language was set to Conventional Chinese language.
  • Fastened a quantity of instances of key phrases not displaying appropriately in languages aside from English.

Microtransactions

  • Enabled the next present beauty microtransactions to be used in Path of Exile 2: Siren Wings, Siren Cloak, Siren Weapon, Siren Weapon Impact, Siren Character Impact, Siren Footprints Impact, Siren Portal Impact, Deepwater Wings, Deepwater Again Attachment, Deepwater Weapon, Deepwater Weapon Impact, Deepwater Character Impact, Deepwater Footprints Impact, Deepwater Portal Impact, Atlantis Cloak, Atlantis Wings, Atlantis Portal Impact, Atlantis Footprints Impact, Onyx Oblivion Wings, Onyx Oblivion Weapon, Oblivion Weapon, Direblade Wings, Direblade Weapon, Verdant Weapon, Sulphurous Gargoyle Wings, Alabaster Gargoyle Wings, Stygian Gargoyle Wings, Pitch-black Gargoyle Wings, Illusionist Character Impact, Brimstone Character Impact, Concord Wings, Concord Cloak, Concord Weapon Impact, Concord Footprints Impact, Concord Portal Impact, Heritage Wings, Heritage Cloak, Heritage Weapon Impact, Heritage Weapon, Heritage Portal Impact, Divergence Wings, Divergence Cloak, Divergence Weapon, Divergence Weapon Impact, Divergence Footprints Impact, Divergence Character Impact, Divergence Portal Impact, Vulcan Cloak, Vulcan Defend, Vulcan Weapon Impact, Harmonious Weapon, Harmonious Weapon Impact, Electroswarm Character Impact, Undertaking Electroswarm Character Impact, Siren Electroswarm Character Impact, Void Emperor Electroswarm Character Impact, Kalguuran Cloak, Penance Again Attachment, Crucible Armour Set, Cane Toad King Portal Impact, Albino Toad King Portal Impact, River Toad King Portal Impact, Sacred Wisps Portal Impact.
  • The Palms of Xesht Again Attachment now has a smaller variant that may be chosen from the cosmetics menu.

There have been additionally a handful of modifications we didn’t fairly prepare in time for this patch, however we can be getting them to you as quickly as they’re prepared!

  • Una’s Songs nonetheless gained’t be taking part in appropriately, this was surprising even for us to trigger us this a lot hassle to repair.
  • Including a number of respawns to different Pinnacle Content material on the Atlas (King within the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included however we didn’t get round to getting the opposite ones applied.
  • Map (Waystone) Stash Tabs.

Michael Cripe is a contract contributor with IGN. He began writing within the business in 2017 and is finest recognized for his work at retailers such as The Pitch, The Escapist, OnlySP, and Gameranx.

You should definitely give him a comply with on Twitter @MikeCripe.

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