Wonder Woman Game Has Reportedly Already Cost WB Games 0 Million, Nowhere Close To Releasing
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Wonder Woman Game Has Reportedly Already Cost WB Games $100 Million, Nowhere Close To Releasing

Wonder Woman Game Has Reportedly Already Cost WB Games $100 Million, Nowhere Close To Releasing

A brand new report on Monolith’s Wonder Woman online game has emerged, claiming that the mission has undergone a reboot behind the scenes and has to date price Warner Bros. over $100 million. It is claimed that the Wonder Woman recreation remains to be years away from being launched.

“A online game primarily based on Wonder Woman, has struggled to coalesce, based on individuals accustomed to the mission,” Bloomberg’s Jason Schreier wrote. “Early final 12 months, it was rebooted and switched administrators. The sport has already price greater than $100 million, mentioned the individuals who requested to not be recognized discussing nonpublic info, and remains to be years away from launch, if it ever makes it to market.”

Schrier additionally says that Monolith was initially taken with growing a brand new franchise after it launched Center-earth: Shadow of Warfare in 2017–one that will incorporate procedural storytelling in its design. Warner Bros. executives reportedly weren’t on this proposal, and three years later, the mission was canceled. The executives instructed that Monolith ought to as a substitute work on one of many firm’s franchises, and after the departure of studio head Kevin Stephens and several other key creatives–who would go on to type a brand new studio at EA to work on a Black Panther game–the remainder of Monolith started growth on the Wonder Woman recreation.

Schrier’s report says that an early model of the sport tried to reimagine the Nemesis system from the Mordor video games, permitting Wonder Woman to befriend her enemies. This concept was finally scrapped “in favor of a extra conventional action-adventure recreation” and the way forward for the mission could be in jeopardy.

Monolith’s Wonder Woman recreation was first revealed at The Game Awards in 2021, however since then, the studio has saved quiet on growth other than affirmation that it’s going to not be a live-service title. Stories of a troubled growth first started cropping up final 12 months.

This follows a development at Warner Bros. Games, as latest tasks have didn’t take off. Rocksteady’s Suicide Squad: Kill the Justice League was a $200 million flop for the corporate, Warner Bros. Montreal’s Gotham Knights noticed lukewarm gross sales when it launched, and MultiVersus will shut down in Might.

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