The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’
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The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’

Earlier this week on the DICE Summit in Las Vegas, Nevada, Naughty Canine head Neil Druckmann and Sony Santa Monica head Cory Barlog sat down in entrance of an viewers for a chat about a very private subject: doubt.

The two bantered forwards and backwards for roughly an hour on a sequence of topics that had been clearly very near each of them, starting from their very own doubts about themselves as creators to how they knew an concept was “proper” or not. The two additionally answered a few pre-submitted viewers questions, together with one which Barlog learn to Druckmann about sequels: “How do you and your groups strategy character improvement over a number of video games?

Druckmann’s reply, although, was stunning for somebody who’s made fairly a few sequels in his day: he doesn’t take into consideration a number of video games.

“That is a very straightforward query for me to reply, as a result of I by no means take into consideration a number of video games, as a result of I’m the sport in entrance of us is so all consuming,” he responded. “I suppose you are jinxing your self should you’re beginning to consider the sequel if you’re engaged on the primary recreation. So when I was making The Last of Us 2, yeah, certain. Each as soon as in a whereas an concept pops in your head of the place it would go if we get the prospect to do one other one. However I simply strategy it as, ‘what if I by no means get to do one other one?’…I’m not saving some concept for the long run. If there’s a cool concept, I’m doing my greatest to get it into right here.”

Ten-year payoffs

Druckmann went on to elucidate that that is how he approaches all the pieces, with maybe the exception of the The Last of Us TV present since he already is aware of it’s going to have a number of seasons. So when sequels come round, as a substitute of having a plan already in thoughts, Druckmann says he appears to be like again on what he’s already finished and asks himself what components are unresolved and the place the characters can go. “And if I really feel like the reply is, they can not go wherever, then I go, ‘I suppose we’ll simply kill them off.’

The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’
Neil Druckmann. Picture credit score: Jon Kopaloff/Selection by way of Getty Photos

“I’m half joking, however we simply discover the subsequent recreation. After we made Uncharted 1, we had no concept we might do the prepare sequence of Uncharted 2, or the place Nathan Drake could be. We figured it out once we made Uncharted 2. And ultimately, the identical once we labored on Uncharted 3, identical once we labored on Uncharted 4, the place we glance again and say, “How can we not repeat ourselves? The place else might this character go? What else might get him again into the journey?” And now we have to give you a new reply. And if we do not have a new reply then we must always ask ourselves, is that this the fitting character? Is that this the fitting recreation for us to work on? Or is it time to seek out one thing new?”

After we made Uncharted 1, we had no concept we might do the prepare sequence of Uncharted 2.

Barlog responded, saying he doesn’t work that method in any respect. Barlog says he has “method an excessive amount of of the Charlie Day loopy conspiracy board of making an attempt to attach and plan with all of these items,” and particularly likes when he’s in a position to join one thing he’s engaged on now with one thing he deliberate ten years in the past.

“It is simply so magical, however it’s completely, unequivocally probably the most unhealthy factor ever, as a result of it’s insanely annoying to attempt to fold and join every of these items,” Barlog continued. “As a result of give or take 5 years, there’s tons of of individuals concerned, after which a complete new group of individuals typically are moved in on the subsequent challenge. That is a bunch of totally different, and views, and likes and dislikes which might be going to negatively impression you setting one thing up that early. And they’ll be like, ‘Let’s discuss this, as a result of that was variety of the dumb. I do not know if I need to try this.’”

“I suppose for me that requires a stage of confidence I simply haven’t got,” Druckmann later responded. “Like that is going to be so profitable, I know the place that is going subsequent. I’m like, I simply need to give attention to the subsequent 5 days in entrance of me, not to mention 10 years down the road.”

The cause to get up

The hearth chat spanned a quantity of matters, with Druckmann and Barlog discussing their very own experiences with doubt, and their respective inventive processes for figuring out when an concept is “appropriate.” Later within the discuss, they alluded to their emotions on their careers as they at the moment stand. Druckmann spoke on how he doesn’t need to go into TV or films completely, sharing this anecdote about his love for video games:

“Since we’re speaking about TV, one time I gave some course on Pedro Pascal. And I suppose he was annoyed by my course, however he mentioned it jokingly. He’s like, ‘Do you want artwork?’ And I mentioned, defensively, ‘Yeah, do you want artwork?’ And with out lacking a beat, he goes, ‘It is the explanation to get up within the morning. It is why I reside and breathe.’ And to me, that is why we do it.

“…At occasions, I’ve had panic assaults. It is simply a lot stress, however you do it, since you like it a lot. I love video games a lot. I love the tales we inform in video games a lot. It is the explanation to get up within the morning. It is why we do what we do, and regardless of all of the negatives that include it, typically the loss of life threats and all of the negativity and all these issues, you simply variety of dismiss these issues and say, ‘Yeah, however I get to make video games with probably the most gifted individuals. How fortunate are we?’”

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Cory Barlog. Picture credit score: Hannah Taylor/BAFTA by way of Getty Photos

Druckmann then turned a query on Barlog, mentioning Barlog’s storied profession in gentle of the latest retirement of his colleague Ted Value. “When is it sufficient?…When is that this compulsion sufficient? When have you ever confirmed your self sufficient?”

Barlog gave a prolonged reply that obtained actual actual:

“Is it ever sufficient? The brief reply’s, no, it is by no means sufficient. It’s the voice in your head driving you extra, and extra, and extra, and extra…You wrestle, you wrestle, you’re employed, you’re employed. And it feels thankless, and you are not being heard. Or the factor you are doing does not resonate. Then you definitely attain that time the place this mountain you have been it, you have been dreaming about, you have been aspiring to. Lastly, you attain the summit of this mountain. And it is like probably the most wonderful and horrible factor all at the very same time.

Is it ever sufficient? The brief reply’s, no, it is by no means sufficient.

“As a result of if you get to the highest, this demon of obsession inside of your head does not shut up and allow you to respect the second, the odor of the air, the sound of this kind of profitable silence, that you have persevered, you have struggled, you have labored so exhausting to get all this. And so many individuals got here collectively, and used this collective inventive mind area to offer beginning to one thing that was solely an concept, or a idea. And simply get pleasure from, and revel, and see that you simply achieved this factor, and you’re on the high of the mountain. No. The demon simply appears to be like and goes, ‘There’s one other mountain over there that is a lot taller.’ Okay, effectively what subsequent? You do not even typically take that point. And I do not need to imagine that it’s intentional. It’s this bizarre, I suppose silent, not so silent half of your particular person make-up. The cause you are in it’s because you’ll be able to’t cease. You are driving your self ahead, and to your detriment, to everybody else supplying you with the recommendation to cease, and tempo, and you do not.”

Druckmann echoed this sentiment, however softer, ending on an anecdote about Naughty Canine’s Jason Rubin. Upon his departure from the corporate, Druckmann remembers Rubin telling him that him leaving would create a area for everybody else to stand up behind him. “I take into consideration these alternatives. Finally when I am finished doing this, it would create a bunch of alternatives for individuals. So for me, it is like I’m slowly rising up. I’m getting much less concerned on the day-to-day stuff, like on this challenge that I’m on…And ultimately I suppose I’ll simply be capable of take away myself. I do not understand how lengthy that may take, however I give it some thought. And I take into consideration the alternatives I will create for subsequent individuals to tackle this stress, and tackle their concepts, and be susceptible and do all these issues.”

Barlog quipped again, concluding the discuss: “Very convincing. I’m going to retire.”

Rebekah Valentine is a senior reporter for IGN. You’ll find her posting on BlueSky @duckvalentine.bsky.social. Obtained a story tip? Ship it to rvalentine@ign.com.

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