Ubisoft’s Fawzi Mesmar on the art of generating original concepts, as well as optimising your own creativity
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Ubisoft’s Fawzi Mesmar on the art of generating original concepts, as well as optimising your own creativity

How many individuals got here up with the thought to launch a Squid Recreation online game after the Korean TV present broke Netflix data in 2021? The reply, with one look at the cursed depths of cell recreation shops, was lots.

In his ‘Demystifying Creativity’ discuss at this yr’s Nordic Recreation convention, Ubisoft’s Fawzi Mesmar – who’s been inventive director of the long-gestating Past Good & Evil 2 at Ubisoft since October 2024 – makes use of a Squid Recreation online game as an instance of an ‘inevitable’ thought. He mentions a good friend who watched the present, got here up with the thought to adapt it right into a recreation, then realised he’d been crushed to the punch by a ton of unconvincing-looking Squid Recreation ripoffs.

By ‘inevitable’ thought, Mesmar signifies that anybody may’ve provide you with it. Tens of millions of individuals watched Squid Recreation, and its video game-like premise of 100 individuals risking their lives in a collection of lethal video games to win a money prize gives apparent potential.

Originality isn’t precisely the identical as creativity, Mesmar cautions in his discuss. An thought is not invaluable simply because it is original – waterproof teabags is one intentionally humorous instance Mesmar offers of an original concept that has no worth – and context determines the worth of an thought.

Self-imposed restraints

As an instance this, Mesmar gives up the well-known instance of the original Silent Hill on PlayStation with its use of fog and the radio. An answer to the limitations of what number of objects could possibly be displayed directly to the participant, each parts would then grow to be emblems of the collection.

Ubisoft’s Fawzi Mesmar on the art of generating original concepts, as well as optimising your own creativity
Silent Hill on the original PlayStation

Creativity comes from restraint – that is an evergreen thought, and people restraints might be technical, monetary, or one thing logistical like the dimension of a improvement staff.

These restraints are sometimes self-imposed by design, too, to stimulate the high quality of the ensuing concepts. A haiku, Mesmar says, is an instance of a self-imposed, inflexible construction that has yielded a whole lot of years of nice poetry. Video games have lots of comparable examples, Mesmar factors out.

2018’s God of Warfare, which presents its story of Kratos and son Atreus multi function ‘shot’ with no seen loading screens, is an instance of a self-imposed restraint that elevates the expertise. It additionally prompted drawback fixing by the builders that enhanced the recreation’s character: lengthy conversations between father and son in boats or on elevators, for instance, are partly there to cover loading screens, however are amongst the recreation’s most memorable storytelling methods.

Artistic considering

Mesmar’s components for measuring creativity basically asks the query, ‘how did you provide you with this concept?’ The reply to this query entails dissecting which parts of the thought might be attributed to your life journey, cultural background, or explicit perspective, and which could be shared with others who eat the identical popular culture influences or understand the world in the identical manner.

Mesmar calls this course of Artistic Sobriety, which he expounds upon in his ebook, Demystifying Creativity. The origins of the ebook got here from his own experiences as a developer and instructor.

Mesmar labored as VP of editorial on Mario + Rabbids: Sparks of Hope at Ubisoft

“I have been instructing recreation design and universities and faculties for fairly a while,” Mesmar tells GamesIndustry.biz. “I’ve additionally been main recreation design groups in numerous locations round the world [for] fairly a while as well. And I began to see patterns in how individuals provide you with concepts. I’ve witnessed some groups or college students get so enthusiastic about an concept that they’d need to give up their job and pursue that concept the subsequent day.”

Mesmar says, although, that some of these concepts would’ve already come up two or thrice in the identical week, suggesting they weren’t as distinctive as first assumed.

“I began to see patterns in how individuals provide you with concepts”

Fawzi Mesmar, Ubisoft

“So I began considering to myself, why is that retains on taking place? It might’t be a coincidence. There have to be a sample in how our brains perform, or how these courses are structured, or one thing. There have to be a motive for why and the way we provide you with concepts to start with. After which I grew to become – [as] some of my associates put it – barely obsessive about creativity, [with] the notion of, ‘how can we even provide you with concepts?'”

That is when Mesmar began wanting into the course of in additional element.

“I believed to myself, if we’re capable of perceive that, then that may assist us arrive higher at originality. So I began to [make] much more observations on the matter, learn much more on the matter, and [did] some thought experiments with my college students or my groups. And I wished to document all of these observations and research and analysis into this ebook that I simply launched.”

I had that concept

The aim of Artistic Sobriety, then, is to intellectually enhance your odds to get to statistically much less possible concepts. Passing this type of considering all the way down to college students, in formative phases of changing into recreation builders, was a “huge half” of why Mesmar wrote the ebook.

“I do not know a single recreation developer, myself included, that sooner or later [hasn’t seen] a recreation come out, and stated, ‘I had that concept’. Then, they get upset – ‘I ought to have carried out this concept, [but] higher’, and all of that.”

“However now that I perceive how that works, and I can really go, ‘of course, you’d have had that concept, as a result of it is an concept that many individuals would have had’. This is the reason for the college students, I’ve managed to show them to inject themselves much more into the concepts that they [generate]. So, not simply to create primarily based on what we see, but additionally to create additionally primarily based on how we see the world; our own interpretation of issues, our own ideas and emotions about issues as well.”

Mesmar is now working on Past Good & Evil 2

It isn’t massively scientific – however that is really what’s stimulating about the ideas of Artistic Sobriety. Anybody working in any inventive area will parse Mesmar’s notions of what makes one thing original, and what does not. And everybody has a particular set of life experiences to attract upon, whether or not they realise it or not.

Mesmar says half of understanding the originality of your concepts is breaking down why you discover them attention-grabbing to start with.

“Artistic sobriety is so that you can grow to be extra conscious of who you’re as an individual,” Mesmar says. “It is a observe of self-awareness. What are my views and ideas [about] the world? Why is that this factor attention-grabbing to me? What half of my life journey was triggered or impacted by a specific enter, and what precipitated me to have the ability to react to that?”

Creators aren’t powerless to increase the pool of influences they draw upon, too, of course.

“What I am advocating for is a mix of life experiences and with the ability to assume extra about issues from your own angle; [being able to] really feel or articulate your emotions about sure issues, and creating, as an instance, an online of affiliation. That then offers you a posh net that’s utterly distinctive to your self, that may generate concepts which are extra prone to be utterly distinctive to your self.”

Combine and match

Not each profitable recreation thought is an original thought – and generally a mix of a number of current concepts is original. Final yr’s game-of-the-year contender Balatro, for instance, is a mix of acquainted recreation ideas, however the execution is completely distinctive.

We ask Mesmar if he thinks an inevitable thought is ever the proper one. “So ‘proper’ is a really attention-grabbing query, as a result of it is proper to whom? The ‘inevitable’ thought is a direct stage of affiliation. If I say color, [and] you say pink – that is an accurate reply. However the probability of another person considering of that is fairly excessive.”

Art for Battlefield 2042 showing a soldier on a hoverbike
Earlier than becoming a member of Ubisoft, Mesmar labored on Battlefield 2042 at EA | Picture credit score: EA

Once more, context is essential – the color pink could be the resolution to the state of affairs at hand.

“It isn’t essentially me saying that inevitable concepts are unhealthy concepts. In actual fact, these concepts are too good, to the level that it is inevitable that another person would assume of them. Inside the context of answering the drawback, these concepts are the proper ones.”

The distinction comes when your aim is strictly about originality, in response to Mesmar.

“Inside the context of arriving at originality, these concepts will not be sufficient, is what I am advocating for. The context of arriving at originality signifies that we have to provide you with a solution that’s much less possible for another person to assume of. Subsequently, inside that context, that’s not the proper reply, but when it was to only reply the query, they’re completely the proper reply. And that distinction is at the coronary heart of Artistic Sobriety that I am speaking about.”

“We have to provide you with a solution that’s much less possible for another person to assume of”

Fawzi Mesmar, Ubisoft

All this discuss of ‘inventive sobriety’ would possibly sound like one thing cultish, however Mesmar’s understanding of how creators assume is thought-provoking, and his concepts are defined so cleanly that they stick in the reminiscence. His talk comes extremely advisable, if originality is the aim on any undertaking. It highlights the limitations of an individual or staff’s capability to provide you with concepts, but additionally spotlights hidden strengths, too.

“For me, once I do a chat, or once I do a lecture, and even once I work with somebody, it is at all times much more fruitful if I take you with me on that journey,” Mesmar says. “If I simply are available and provide you with the abstract, I can summarise the discuss in 5 minutes. However the takeaways on their own, with out taking [you] on the journey, [would] be met with reactions like, ‘I agree’ or ‘disagree’ or ‘what a wild declare, the place did that come from?'”

“There are all types of methods to problem it, which is efficacious. But when I take you away on the journey with the reasoning that I’ve had, you are extra prone to consider in what I’ve to say.”

This interview has been edited and condensed for readability. GamesIndustry.biz was a media associate for Nordic Recreation 2025, with journey and lodging paid for by the organisers.

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