With the discharge of Dying Stranding 2: On the Seaside, director Hideo Kojima enters his fourth decade in recreation improvement as a director. Whereas the celebrated “auteur” has spent nearly all of his profession to this point engaged on the Steel Gear sequence, Dying Stranding 2 sees him increasing upon his latest universe, the place he each introduces new ideas and revisits a few of his most enduring concepts.
With a really staggering listing of credit in his spectacular resume, there’s no higher time to revisit each genre-defying journey Kojima has taken us on. Right here is each Kojima recreation that he directed or designed, ranked from worst to finest.
Hideo Kojima Video games Tier Record
Hideo Kojima Video games Tier Record
12. Policenauts

Earlier than the Steel Gear Stable sequence took over his life, Kojima dabbled within the graphic journey style. One among his earliest video games, Policenauts is a point-and-click, visible novel recreation for the PC-9821 billed as a tough science fiction detective story. Set within the not-too-distant future, gamers tackle the function of Jonathan Ingram, an astronaut turned hard-boiled L.A. detective investigating a person’s disappearance. As a visible novel, Policenauts doesn’t have the extent of gameplay improvements Kojima would finally be recognized for, however this early work highlights how motion pictures — on this case buddy cop movies like Deadly Weapon — would seep into his online game works for years to come back.
11. Snatcher

Earlier than there was Policenauts, Kojima had already dabbled with graphic journey video games. Clearly influenced by cyberpunk tales like Blade Runner, Snatcher is ready in a futuristic metropolis the place human-like robots referred to as Snatchers are murdering people, with particular members of the anti-Snatcher power tasked to cease them. Whereas the plot could sound very by-product of Ridley Scott’s iconic film, critics praised Snatcher for the way Kojima took these concepts to much more excessive locations with violence, humor, and an operatic scope that was forward of most visible novels on the time.
10. Steel Gear 2: Stable Snake

Following the success of the very first Steel Gear, Konami pushed ahead with a sequel known as Snake’s Revenge that was being made totally with none involvement from Hideo Kojima. Unaware a sequel was even being made, a coworker lastly advised Kojima in regards to the sequel and satisfied him to create a real follow-up to the 1987 unique. Whereas Steel Gear 2’s visuals are extra subtle and its story introduces some essential characters to the Steel Gear canon, Steel Gear 2 largely seems like a half-step. Fortunately, Kojima would go on to fully revolutionize the sequence with the 3D Steel Gear Stable video games, finally righting the wrongs of his iterative try at progress in Steel Gear 2: Stable Snake.
9. Steel Gear Stable 4: Weapons of the Patriots

Steel Gear Stable 4: Weapons of the Patriots was initially designed to be the finale of the sequence, capping off the Stable Snake storyline with a bang. This mega-budget, PS3 unique was launched in 2008 and set a technological benchmark due to its breathtaking graphics and cinematics. Snake is again, however this time he’s aged considerably. The acquainted faces of Otocon, Meryl, and Revolver Ocelot all return, in addition to different fan-service surprises. Collectively, these characters work by way of a narrative that lastly closes the guide on a particularly complicated story that started with the very first Steel Gear recreation.
Regardless of being the dramatic closing act in an iconic recreation sequence, MGS 4 additionally represents Kojima indulging in a few of his worst inventive tendencies. Whereas the plot ties up a variety of unfastened storylines and provides Previous Snake a hero’s farewell, nearly all of cutscenes border on self-parody (together with one character’s fixed must discover a bathroom) and Kojima, basically, appears too centered on his nostalgia for older video games within the sequence, which has an impression on the general execution of Stable Snake’s closing story. There are additionally a variety of large gameplay concepts right here that aren’t totally fleshed out, maybe because of the technological limitations of the PS3 – a few of these mechanics, like lively camo, would lastly be refined in Steel Gear Stable 5. With all this in consideration, Steel Gear Stable 4, regardless of being an unbelievable spectacle in its personal proper, is our least favourite recreation from the Steel Gear Stable sequence.
8. Steel Gear

The unique Steel Gear on the MSX2 was the sport that began all of it, introducing the world to the enduring Stable Snake. Steel Gear combines compelling (and revolutionary for the time) stealth motion gameplay with a twisting story of Chilly Conflict period paranoia, nuclear proliferation, and espionage. You play as Stable Snake, a younger member of the particular forces group FOXHOUND despatched to cease the event of a brand new weapon referred to as Steel Gear. Impressed by James Bond tales and the unique Mission: Unattainable TV sequence, Steel Gear stood out in 1987 due to a closely twisting plot that culminates in Snake going through off towards Large Boss, Snake’s commanding officer-turned-villain. Steel Gear’s distinctive stealth gameplay made waves on the time and though its plot was comparatively easy, it might find yourself beginning one of many biggest decade-spanning tales in gaming historical past.
7. Dying Stranding

Dying Stranding was an entire departure for Kojima and his first recreation developed exterior of the partitions of Konami. Starring Norman Reedus because the post-apocalyptic mailman Sam Porter Bridges, the sport is much less about sneaking previous Soviet brokers and extra about sneaking previous goopy monsters from past the astral aircraft. Regardless of all of the sneaking motion, this time round stealth takes a backseat to a lot and much and LOTS of strolling. Whereas Dying Stranding indulges in heavy use of sponsored merchandise, weird character names like Die Arduous Man, and an aggressive variety of superstar cameos, beneath all that questionable content material may be considered one of Kojima’s most prophetic tales but. Set in a world the place people are painfully disconnected from one another as a consequence of an apocalyptic occasion that forces everybody to seclude in bunkers, Dying Stranding was really launched earlier than the COVID-19 pandemic. The journey of Sam Porter Bridges as he goes on foot to re-connect the US with a mystical type of the web seems like one thing written in 2023 with all of the expertise of an isolating lockdown, as a substitute of a recreation that started improvement a number of years prior.
6. Steel Gear Stable: Peace Walker

When Kojima introduced the PSP-exclusive Steel Gear Stable: Peace Walker, he made clear that this was a full-fledged, canonical entry into the Steel Gear sequence with ramifications for the overarching storyline. And he wasn’t bluffing. The occasions of Peace Walker, which is ready after Steel Gear Stable 3: Snake Eater, kinds a considerable chapter within the legend of Large Boss and Outer Heaven, and performs immediately into the occasions of Steel Gear Stable 5: The Phantom Ache.
Kojima discovered a solution to reduce up his stealth-action gameplay into bite-sized chunks which are good for on-the-go enjoyable. Regardless of the restricted technical capabilities of the PSP, mechanically this may be probably the most enjoyable and inventive video games within the Steel Gear sequence. New programs like base constructing, weapons R&D, and recruiting enemy troopers by fulton-ing them up into house signifies that Peace Walker not solely delivers method past expectations for a handheld recreation, but additionally stands out as a superb addition to the sequence in its personal proper. These mechanics and plot connections go on to reappear in Steel Gear Stable 5, proving how important Peace Walker is to all the Steel Gear canon.
5. Steel Gear Stable 5: The Phantom Ache + Floor Zeroes

Steel Gear Stable 5: The Phantom Ache would find yourself being Kojima’s final Steel Gear recreation, however in our opinion he left the franchise on a banger, with Steel Gear Stable 5 being the best-playing Steel Gear recreation in all the sequence. Combining a long time of stealth motion expertise and each mechanic Kojima ever fiddled with, MGS 5’s stealth fight feels higher than ever. That’s largely due to the number of instruments and weapons that may be combined and matched, guaranteeing you’ll be able to infiltrate utilizing your actual most well-liked playstyle. Need to go in weapons blazing on an enemy camp? No downside. Want to be the sneaky stealth warrior using camouflage, distractions, and even the time of day to your benefit? You are able to do that, too.
Steel Gear Stable 5 and its prologue, Floor Zeroes, is ready after the occasions of Steel Gear Stable 3 and Peace Walker, focussing as soon as extra on Large Boss’ quest to construct a non-public military in the midst of the ocean. If we’re being uncharitable, Steel Gear Stable 5’s large twist seems like Kojima put a variety of effort to clarify how Large Boss survived the primary Steel Gear recreation. However Steel Gear Stable 5 feels extra like a tone piece the place Kojima will get to discover the various horrors of battle. From baby troopers, torture, and chemical weapons, to different nightmarish eventualities born of humanity’s unending thirst for battle. Sure, on the entire, the occasions of MGS 5 don’t have an effect on the general canon of Steel Gear an excessive amount of, however by the tip of the expertise you will start to really feel ashamed to your phrases and deeds.
4. P.T.

One among gaming’s most well-known almosts. P.T. (or Playable Teaser) was meant to be an interactive preview for Kojima’s Silent Hills, the doomed-to-be-cancelled subsequent installment in Konami’s legendary horror sequence starring Norman Reedus and developed in collaboration with director Guillermo del Toro. P.T was one thing of an illustration of Kojima’s intent for that challenge. At simply a few hours lengthy, P.T. is ready nearly totally throughout the confines of a single hallway in a non-descript, American home, and is genuinely probably the most terrifying video games of all time.
Trapped in a loop, you might be compelled to endure terrifying occasions on each lap of the home, such because the radio recounting a grotesque homicide, unimaginable horrors discovered within the rest room, and a blood-chilling ghost stalking your each transfer. This self-contained teaser is so stuffed with terrifying concepts that it’s really a tragedy that Kojima by no means received an opportunity to finish Silent Hills. P.T., nonetheless, is so satisfying that although it will possibly barely be thought of a full recreation, it nonetheless seems like an entire expertise.
3. Steel Gear Stable 2: Sons of Liberty

Kojima famously mentioned that there was an opportunity that Steel Gear Stable 2: Sons of Liberty would never be released. Scheduled to hit cabinets in 2001, just a few months after the occasions of September 11, Kojima defined to Konami’s board of administrators the story of Steel Gear Stable 2 and, from his recollection, “all of them turned pale”.
Set towards a backdrop of presidency conspiracies, United States battle profiteering, and presidents-turned cyborg warriors, Steel Gear Stable 2 is proof that Kojima’s thematic obsessions with nuclear proliferation, memes, and the military-industrial-complex aren’t only for present. He even goes so far as to exchange everybody’s favourite Stable Snake with newcomer Raiden to hammer residence his factors about how the world operates below the shadow of duplicity, and you’ll by no means belief anybody to be who they are surely (and in addition as a result of Kojima actually did wish to introduce a youthful playable character to the sequence).
Steel Gear Stable 2 is such an astronomical leap above the primary Steel Gear Stable by way of gameplay that it’s laborious to consider the 2 video games have been launched simply three years aside. It is Steel Gear Stable on steroids due to massively improved graphics that really seize Kojima’s cinematic intentions, and controls that lastly give Snake and Raiden the right instruments to be the last word stealth warriors.
2. Steel Gear Stable 3: Snake Eater

Steel Gear Stable 3 is taken into account one of many biggest video games of all time, and rightly so. With the third entry in his ever-popular sequence, Kojima took on his greatest problem but. Gone are the slender corridors, tankers and army bases as Steel Gear Stable 3 welcomes the open jungles of the southern USSR. Bare Snake, the code identify for the character who’d finally go on to be known as Large Boss and our hero this time round, is compelled to courageous harsh environments crawling with Soviet troopers, carry out emergency on-the-field first assist, and eat no matter creatures he may catch within the wild (therefore that subtitle). It was the last word marriage of stealth fight and survivalist wish-fulfilment that will go on to encourage video games like Escape From Tarkov.
With Steel Gear Stable 3, Kojima created considered one of historical past’s finest tributes to James Bond. Snake’s mission brings him head to head with disfigured villains, sees him fall for a mysterious femme fatale, and is even prefaced by a giant, brassy theme tune that’s a transparent homage to 007’s finest intros. However whereas it encompasses a guidelines of Bond’s key tropes, there’s a deep and emotionally resonant story beneath all of them: Bare Snake is compelled to confront his former mentor, who defects to the Soviet Union to ally herself with the certifiably insane Colonel Volgin. A treatise on the worldwide divisions brought on by the Chilly Conflict and a continuation of his long-running anti-war themes, Steel Gear Stable 3 stands on the pinnacle of playability, storytelling, and technical achievement.
1. Steel Gear Stable

Steel Gear Stable is the sport that put Kojima on the map. Whereas the older Steel Gear video games have been lauded for his or her inventive gameplay, 1998’s Steel Gear Stable on PlayStation took that innovation and creativity to the following degree. On the time, its cinematic storytelling methods have been thought of second to none (and even by at the moment’s requirements, it stays particular), its interactive movie-like presentation demonstrating Kojima’s love and understanding of cinema. The plot of a particular ops soldier sneaking right into a distant army base to take down a stolen nuclear weapon could also be easy in comparison with among the later video games’ deep lore wells, but it surely grew to become an immediate and enduring traditional.
With Steel Gear Stable, Kojima’s extraordinary abilities as a recreation developer are clear to see. Superior stealth mechanics that made in depth use of enemy imaginative and prescient cones, quite a lot of distinctive and ingenious boss battles, and uncovering sensible surprises akin to having your recreation controller “taken over” by Psycho Mantis are long-standing reminders that Kojima’s concepts about how gamers can work together with video video games (and the way video video games can work together with their gamers) have been forward of their time. In an period the place so many recreation builders have been centered on pushing the boundaries of graphics and gameplay, Kojima managed to face head and shoulders above the remaining, pushing the medium ahead in methods few others may dream of. With MGS, Kojima developed how video games look, play, inform tales, and in the end, mature.
Steel Gear Stable is a real masterpiece. It’s the sport that created the blueprint for generations to come back, and really is Hideo Kojima’s Magnum Opus.
And that’s each Hideo Kojima recreation ranked. Disagree with our picks? Tell us which Kojima recreation is your favourite within the feedback under.
Matt Kim is IGN’s Senior Options Editor.
