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Behaviour Interactive has launched detailed patch notes for Dead by Daylight replace 9.1.1 following backlash to bugs and steadiness adjustments launched final week.
The group behind the favored asymmetrical horror recreation provided a breakdown for its lengthy listing of latest fixes on the Dead by Daylight website today. It’s a bug repair patch that arrives only one week after replace 9.1.0 launched for gamers throughout PC and consoles, however in accordance with followers, it’s already lengthy overdue.
Dead by Daylight replace 9.1.0 got here with The Strolling Dead illustration, map adjustments, and steadiness tweaks for a lot of of Behaviour’s playable Survivors and Killers. Whereas the additions had been celebrated by many, others struggled to concentrate on the constructive facets of the content material replace as a result of it simply so occurred to come back hand in hand with a number of new game-breaking exploits.
Lowlights from the patch noticed gamers expressing concern relating to Perks like Streetwise, Blood Rush, and Final Stand, as every launched both a contemporary bug to squash. There’s additionally the difficulty of The Clown, who has paraded round participant Trials together with his lightning-fast velocity and unstoppable, bottle-throwing arm. Fortunately, after Behaviour moved to Kill Change (or disable) many of those points yesterday, Dead by Daylight replace 9.1.1 is right here with extra everlasting fixes.
Streetwise and Final Stand will each be re-enabled with the brand new replace, with each receiving tweaks to restore the issues launched with the final patch. The troublesome Fog Vial, which was added as a brand new merchandise simply final week, can also be getting a nerf to its opacity and quantity. In the meantime, a listing of precedence bug fixes mends points associated to Killers and chase mechanics, how Survivors see The Deathslinger’s aiming animation, and extra.
Fixes for glitches tied to audio, characters, environments, and different Perks will also be present in Dead by Daylight replace 9.1.1 as Behaviour works to regain misplaced floor with the fanbase it’s grown all through the final 9 years. A part of the plan to take action, which was outlined in a post published by the Dead by Daylight X/Twitter account yesterday, includes issuing one other hotfix someday subsequent week. It’s mentioned to come back with a repair for Blood Rush bugs in addition to further tweaks to Fog Vials.
Behaviour says it can work to Kill Change problematic gameplay parts and talk with followers at a faster tempo sooner or later, thanking vocal gamers for his or her suggestions as improvement continues. Whereas we wait to see how the group rebalances The Clown and extra of its Killers, you’ll be able to learn up on how Dead by Daylight gamers reached out to the Overwatch group at Blizzard once they had been most determined. You too can take a look at our latest interview with Behaviour, the place we realized extra about how the group developed its 5 Nights at Freddy’s Chapter and the Springtrap Killer.
Lastly, you’ll be able to take a look at the total Dead by Daylight replace 9.1.1 patch notes beneath.
Dead by Daylight Update 9.1.1 Patch Notes
Precedence Bug Fixes
- Mounted a difficulty that always brought on Killers to be unable to provoke a chase for the remainder of the trial.
- Mounted a difficulty that always brought on the chase music to not play when a chase was initiated.
- Mounted a difficulty impacting chest merchandise costs whereas utilizing Streetwise.
- Mounted a difficulty impacting vault speeds whereas utilizing Final Stand.
- Mounted a difficulty the place The Strolling Dead theme was unaffected by the Copyrighted Music Setting.
- Mounted a difficulty the place each Survivors and Killers could possibly be slowed down when operating up the right-hand aspect of any staircase.
- Mounted a difficulty the place the Baermar Uraz’s Masquerade Musician outfit had the wrong identify and voice traces.
- Mounted a difficulty the place The Deathslinger’s aiming animation was lacking from the Survivor’s perspective.
- Mounted a difficulty the place the “Be chased for 20 seconds” quest in “Into the Fog” wouldn’t progress.
- Mounted a difficulty that brought on a black display when trying to spectate for the second time after returning to the tally display.
Content material
- The Streetwise and Final Stand perks have been re-enabled.
SURVIVOR ITEM: FOG VIAL
- Decreased base opacity of the fog cloud to 33% (was 40%).
- Decreased the fog cloud quantity by 3 dB. (NB this doesn’t confer with audio inside the fog space, solely the ambient fog audio)
FOG VIAL ADD-ONS
- Potent Extract (Visceral):
- Decreases visibility by 5% (was 10%).
- Decreases the fog cloud’s most dimension by 25% (No change).
- Decreases the fog cloud’s most lifetime by 50% (No change).
Bug Fixes
Audio
- Mounted a difficulty the place foyer ambiance audio would often stack.
- Mounted a difficulty the place sound results had been lacking when hovering over Match Administration choices in Customized Sport.
- Mounted a difficulty the place scream sound results occurred whereas the Survivor had their mouth closed throughout The Lich’s Mori.
- Mounted a difficulty the place Rick and Michonne Grimes had been lacking sure voiceover traces.
Characters
- Mounted a difficulty the place shadows in The Nightmare’s Dream World had been lacking.
- Mounted a difficulty the place The Nightmare might use Rupture twice on a Dream Pallet.
- Mounted a difficulty the place The Nightmare might place a Dream Pallet and a Survivor might place a Fragile Pallet utilizing Apocalyptic Ingenuity in the identical spot.
- Mounted a difficulty the place The Ghoul’s Rize Kamishiro outfit would jitter throughout her idle animation within the foyer.
- Mounted a difficulty the place Mikaela’s arms to look distorted in sure outfits.
- Mounted a difficulty the place The Animatronic’s mannequin appeared distorted for the spectator when altering digicam views whereas the Killer exited a Safety Door.
- Mounted a difficulty the place Survivors had been revealed to The Executioner after hitting a Survivor with Punishment of the Damned whereas utilizing the Burning Man Portray add-on.
- Mounted a difficulty the place the Exhausted standing impact would get well whereas operating when affected by the Model Foot add-on.
- Mounted a difficulty the place the sport crashed when The Twins opened a locker that Victor was holding shut with a Survivor inside.
- Mounted a difficulty the place The Pig didn’t lose bloodlust when performing an Ambush assault.
Setting/Maps
- Mounted a difficulty the place The Knight would encounter invisible collisions on sure vaults whereas drawing a path for summoned Guards.
- Mounted a difficulty within the Fallen Refuge map the place the jail tower door could possibly be triggered when transferring behind it.
- Mounted a difficulty within the Fallen Refuge map the place Victor wouldn’t set off the jail tower door.
- Mounted a difficulty within the Ormond Lake Mine map the place Victor wouldn’t set off the elevator drop.
- Mounted a difficulty within the Crimson Forest Realm the place The Knight’s Guards couldn’t traverse the shack’s window.
- Mounted a difficulty within the Withered Isle Realm the place The Singularity might connect biopods above map fences.
- Mounted a difficulty within the Midwich Elementary College map the place Survivors might land on high of an invisible collision.
- Mounted a difficulty in The Sport map the place Killer projectiles would undergo partitions within the management room.
- Mounted a difficulty within the Ormond Lake Mine map the place gamers might climb on high of a rock which ought to be inaccessible.
- Mounted a difficulty the place Cosy might turn out to be caught on a snow mound in Ormond Lake Mine map
Perks
- Mounted a difficulty the place combining the Thrilling Tremors and Grim Embrace perks would trigger the 4th token impact on Grim Embrace to not set off.
- Mounted a difficulty the place Overwhelming Presence wouldn’t have an effect on Key, Map, and Fog Vial gadgets.
- Mounted a difficulty the place Hex: Two Can Play was unaffected by stun brought on by Final Stand.
- Mounted a difficulty the place The Wraith remained invisible when shocked by Final Stand.
- Mounted a difficulty the place cleaning a Totem whereas Damaged would activate Inside Power as soon as the Damaged impact ended.
- Mounted a difficulty the place Survivors had been unable to construct a Fragile Pallet on pallet areas beforehand destroyed by vault actions affected by sure add-on and perk results.
- Mounted a difficulty the place dying Survivors would make grunts of ache whereas affected by Come and Get Me!.
- Mounted a difficulty the place a Survivor utilizing Conviction might stay within the “trapped” animation in the event that they had been in a Bear Entice.
- Mounted a difficulty the place a Survivor utilizing Conviction might turn out to be caught in a locker.
- Mounted a difficulty the place Blast Mine’s blind VFX had been lacking if damaging a generator whereas the Killer was already blinded.
Platforms
- Mounted a difficulty on the Microsoft Retailer that generally brought on the sport to stay silently open after closing it.
Quests
- Mounted a difficulty the place development for the “I Need It, I Received It” problem was not saved after a Trial was accomplished.
UI
- Mounted a difficulty the place the adopted quest tooltip would present partial progress for quests that wanted to be accomplished in a single Trial.
- Mounted a difficulty the place audio can be lacking from the Match Administration display.
- Mounted a difficulty the place the in-game quest tracker progress animation would start on the incorrect worth.
- Mounted a difficulty the place the mouse cursor would revert to the console cursor on consoles.
- Mounted a difficulty the place the anti-camp meter would disappear after a Survivor was hooked.
- Mounted a difficulty the place the Rift Move tooltip would present an incorrect subtitle.
Miscellaneous
- Mounted a difficulty the place the beam of sunshine length was unchanged when utilizing the Crimson Stamp add-on on the Bloodsense Map.
- Mounted a difficulty the place a Fog Vial’s fog cloud would disappear if one other Fog Vial was activated.
- Mounted a difficulty the place the Fog Vial’s smoke explosion sound results had been lacking.
- Mounted a difficulty the place Survivors held the fog vial otherwise relying on which merchandise was beforehand held.
Michael Cripe is a contract author with IGN. He is finest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Be sure you give him a observe on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).