
Ever since Resident Evil 7, the horror sequence’ non-remake video games have opted for a first-person perspective over the third-person perspective Resident Evil 4 set because the de facto selection in 3D video games. Resident Evil Village was made with first-person in thoughts, although it did get a third-person digital camera mode post-launch. When Resident Evil Requiem launches subsequent yr, it will achieve this with first- and third-person modes proper out the gate. However in line with the sport’s director, the latter was solely added in so it would not be too scary for some gamers.
Chatting with GamesRadar, director Koshi Nakanishi defined how he applied Resident Evil 7’s first-person perspective to make it “extra immersive and extra scary than ever earlier than,” noting that he thinks “media and gamers agreed it was an extremely scary recreation, however it was presumably too scary.”
He went on to say that as a result of it felt too scary, he believes some gamers weren’t in a position to end it, and even begin it within the first place. In flip, with Requiem, he wished to verify there was a method to let as many individuals play the sport as potential. “For those who began the sport off in first-person perspective, and also you’re discovering it is an excessive amount of, then-third particular person is sort of a method to step barely again from that degree of horror and make it barely simpler to take care of by having the character on display as a type of avatar of your self,” Nakanishi defined.
In one other current interview, Nakanishi defined how Requiem could possibly be the “most excessive” recreation within the sequence, so his selection to supply a third-person mode sounds prefer it could possibly be fairly welcome for some gamers.
Resident Evil Requiem is out February 27, 2026, and will likely be out there on PS5, Xbox Collection X|S, and PC.
