GameGlory

  • Home
  • About Us
  • Windows
    • Windows

      Xbox Game Pass March 2026 Wave…

      18 March 2026

      Windows

      Project Hail Mary Review – IGN

      18 March 2026

      Windows

      MindsEye Becomes Self-published as IOI Partners…

      18 March 2026

      Windows

      Subnautica 2 Will Finally Enter Early…

      18 March 2026

      Windows

      “First of All, They’re Incorrect” –…

      18 March 2026

  • PlayStation
    • PlayStation

      Starfield is coming to PlayStation 5…

      17 March 2026

      PlayStation

      hack-and-blast through a futuristic city –…

      17 March 2026

      PlayStation

      Death Stranding 2 new PC &…

      17 March 2026

      PlayStation

      New PlayStation Portal software update adds…

      17 March 2026

      PlayStation

      new Vault Hunter C4sh the Rogue…

      16 March 2026

  • Xbox
    • Xbox

      Dead by Daylight’s All-Kill: Comeback Combines…

      18 March 2026

      Xbox

      MLB The Show 26 – Expert…

      18 March 2026

      Xbox

      Crown Energy: An Introduction to Co-op…

      18 March 2026

      Xbox

      Designing the High On Life 2…

      18 March 2026

      Xbox

      Starfield: A Brief Overview of Incursions,…

      17 March 2026

  • Contact Us
  • FORUM
18 March 2026
  • Create or select a menu
Trending now

Starfield For PlayStation 5 Is Now Available…

Subnautica 2 Will Get Early-Access Release In…

Daily ‘Octordle’ Answers 1514 March 18th, 2026…

Today’s ‘Phrase Hurdle’ 3043 and 3044 –…

Today’s ‘Phoodle’ Reply: March 18th 2026 –…

Xbox Game Pass March 2026 Wave 2…

Project Hail Mary Review – IGN

MindsEye Becomes Self-published as IOI Partners Ends…

Subnautica 2 Will Finally Enter Early Access…

Take-Two CEO Can't Imagine An Adult Who…

gameglory
Windows

FromSoftware Has an Update and One Last Tease for Us Before Elden Ring: Nightreign’s Challenging Deep of Night Mode Arrives — Check Out the Patch Notes

by 10 September 202510 September 2025011
Share0

Prepare, Nightfarers — an overview trailer of Elden Ring: Nightreign‘s upcoming ultra-hard Deep of Night mode simply dropped alongside patch notes for Update 1.02.2.

The brand new mode comes after the new replace brings stability adjustments for Nightfarers and Everdark Sovereigns, in addition to quite a few bug fixes.

The Deep of Night mode teaser, beneath, comes simply in time to whet our appetites for tomorrow’s (September 11) launch of the extremely anticipated mode, giving us “an in-depth take a look at this new, high-difficulty problem for seasoned Nightfarers.”

Elden Ring: Nightreign’s rumored ultra-hard problem mode was first uncovered by dataminers again in August. And after tons of hypothesis about what the mode would and would not embody, we now know enemies will probably be stronger throughout the board, and gamers will not get a heads up about which Nightlord they will be preventing, nor if they will get a Shifting Earth occasion prematurely, so you will not be capable to prep a construct for any particular sort of run.

Nevertheless, to counterbalance this, gamers will be capable to accumulate new varieties of weapons and relics with much more highly effective results, although they might even have some new drawbacks hooked up as effectively. The extra you play, the deeper you will descend, going a minimum of so far as Depth 5. Every new Depth will get much more difficult, with losses pushing you again as much as simpler Depths.

And simply in case there was any lingering doubt about the wild success of FromSoftware’s juggernaut collection, writer Bandai Namco not too long ago confirmed Elden Ring’s DLC, Shadow of the Erdtree, has offered over 10 million copies, and its co-op spin-off title, Elden Ring Nightreign, 5 million. The bottom recreation itself has now exceeded 30 million copies offered.

Elden Ring: Nightreign Patch 1.02.2: Stability Modifications and Function Updates

Nightfarers Changes

Wylder

  • Elevated Poise whereas casting Claw Shot.
  • Elevated Stamina harm dealt by Claw Shot to blocking enemies.

Guardian

  • Elevated Energy and Dexterity acquire when leveling up.
  • Elevated the Metal Guard passive skill angle vary.
  • Elevated the vary of the Wings of Salvation Final Artwork’s weapon portion.
  • Elevated the assault energy of Halberd guard counters.

Duchess

  • Elevated Dexterity acquire when leveling up.
  • Elevated the assault energy of some Dagger assaults.
  • Decreased the two-handed Dagger’s second heavy assault harm.
  • This variation doesn’t have an effect on charged assaults.
  • Elevated the period of the Finale Final Artwork.

Raider

  • Elevated the Greataxe’s and Nice Hammer’s skill to stagger enemies with assaults.
  • Elevated the assault vary of the Retaliation talent.

Revenant

  • Adjusted the transparency of Revenant’s summoned spirits.
  • Gamers can now move by means of Revenant’s spirits Helen and Frederick.

Recluse

  • Elevated the offensive spells assault energy of Magic Cocktail.
  • Decreased the time required to solid spells utilizing Magic Cocktail.

Executor

  • Elevated assault energy whereas Cursed Sword is in use.
  • Elevated the assault energy of the Cursed Sword weapon talent when the talent is in use and the blade is in its unleashed state.
  • Elevated the assault energy of some assaults whereas Elements of the Crucible: Beast is energetic.

Weapons, Passive Results, and Particular Results Changes

  • Elevated the stagger harm with dual-wielded leap assaults for some small and medium weapons..
  • Decreased the stagger harm with dual-wielded leap assaults for some massive weapons.
  • Elevated the efficiency of the loss of life standing ailment utilized by the weapon talent Demise Flare of Eclipse Shotel.
  • Set a cap on the cumulative results of the Energy of Vengeance and Energy of Home Marais passive results and adjusted their efficiency accordingly.
  • Adjusted the stagger impact of the “Guard counters set off holy bursts” passive’s explosion to make sure that it doesn’t reset the enemy’s posture break state.

Relic Results Changes

  • Adjusted the impact “[Wylder] Customary assaults enhanced with fiery follow-ups when utilizing Character Ability (greatsword solely)” to devour stamina when performing follow-up assaults.
  • Elevated the assault energy of the “[Wylder] Artwork activation spreads fireplace in space” burn impact.
  • Adjusted the impact “[Wylder] Artwork activation spreads fireplace in space” in order that the burn impact’s assault energy doesn’t differ between one-handed and two-handed weapon wielding.
  • Elevated the period extension of the “[Ironeye] Extends period of weak level” impact.
  • Elevated the efficiency of the “Steady HP Restoration” impact.
  • Elevated the efficiency of the “HP restored when utilizing medicinal boluses, and so on” impact.
  • Elevated the efficiency of the “[Recluse] Activating Final Artwork raises Max HP” impact.
  • Modified the “[Recluse] Activating Final Artwork raises Max HP” impact in order that the HP enhance persists till an assault is acquired, even after the artwork’s period ends.
  • Elevated the quantity of Runes obtained by means of the “Crucial Hits Earn Runes” impact.
  • Elevated the efficiency of the “HP Restoration upon (particular weapon sort) assaults” impact.
  • Elevated the efficiency of the impact “FP Restoration upon (particular weapon sort) assaults” impact.
  • Diminished the period of the “Improved Poise & Injury Negation When Knocked Again by Injury” impact.

Different Nightfarers Changes

  • Adjusted the visibility of the “Rykard’s Rancor” sorcery.

Everdark Sovereign changes

Everdark Sovereign Sentient Pest

  • Elevated assault and stamina assault energy towards guarding Nightfarers whereas possessed by Animus, Ascendant Gentle.
  • Adjusted and modified the assault actions of Animus, Ascendant Gentle, Gnoster, Knowledge of Night, and Faurtis Stoneshield.
  • Diminished the stagger period when Nightfarers is hit by some assaults of Animus, Ascendant Gentle.

Everdark Sovereign Equilibrious Beast

  • Adjusted the impact granted to summoned condemned Nightfarers in order that it may be dispelled by Legislation of Regression.
  • Elevated the enhancement granted by the mild dropped by defeated condemned Nightfarers.
  • Diminished the assault energy of the condemned Guardian.
  • Eliminated the impact that elevated harm negation upon re-summoning condemned.
  • Diminished the loss of life standing impact resistance of condemned Nightfarers.
  • Adjusted the response of condemned Nightfarers to participant character’s ranged assaults.
  • Adjusted the focusing on precedence of condemned Nightfarers beneath particular fight guidelines.

Notice: We’ve confirmed an challenge the place condemned Nightfarers summoned throughout this battle might not be rendered beneath particular situations. This will probably be addressed in a future replace.

Everdark Sovereign Darkdrift Knight

  • Elevated the HP and stamina assault energy towards guarding Nightfarers for Fulghor, Champion of Nightglow.
  • Elevated the assault energy of some assaults from Fulghor, Champion of Nightglow.

Different Enemies

  • Adjusted the response to participant character’s ranged assaults of condemned Nightfarers that seem throughout occasions.
  • Added a stagger response when robust assaults, reminiscent of Final Arts, hit the Pink Wolf of the King Consort boss.
  • Fastened a bug the place some assaults of the Marionette Troopers have been much less prone to hit participant characters.

Limveld Changes

  • Elevated the Night’s Tide harm after defeating the second evening boss.
  • Adjusted the spawn areas of Sentient Pest incursions so they’re much less prone to happen removed from participant characters.

Menu Changes

  • Adjusted the design of the Holy attribute icon.

Relating to Penalties for Disconnecting from On-line Periods

  • Adjusted the penalties fee for session disconnection.
  • Disconnecting from a session on account of community points or quitting the recreation throughout a session in progress will end in penalties, which can restrict multiplayer capabilities. Rejoining the session you left will take away the penalty imposed upon disconnection.

Bug fixes

  • Fastened a bug the place the post-attack delay for right-handed Greatswords when dealt with by Wylder was shorter than anticipated when utilizing Sorceries or Incantations with a left-hand weapon proper after attacking.
  • Fastened a bug the place Guardian’s Wings of Salvation Final Artwork might be interrupted by enemy assaults or different elements throughout its activation.
  • Fastened a bug the place Guardian’s Wings of Salvation Final Artwork might be deflected and interrupted.
  • Fastened a bug the place backstepping as Duchess didn’t settle for pre-inputs for talent instructions.
  • Fastened a bug the place spells solid by means of utilizing the Magic Cocktail talent might be casted once more beneath sure situations.
  • Fastened a bug the place allied participant characters might clip by means of tombstones when Totem Stella was used.
  • Fastened a bug the place spirits summoned by Revenant didn’t revive if their HPs have been depleted.
  • Fastened a bug the place particular results utilized to spirits summoned by Revenant would seem above Revenant.
  • Fastened a bug the place Executor couldn’t carry out crucial hits utilizing the Cursed Sword whereas holding a weapon in the proper hand that can’t land crucial hits.
  • Fastened a bug the place the Relic Impact “HP Restoration upon Thrusting Counterattack” didn’t apply to the assaults of Executor’s Cursed Sword.
  • Fastened a bug the place Executor couldn’t use pre-inputs for actions after deflecting an enemy assault with the Cursed Sword beneath sure circumstances.
  • Fastened a bug the place collected results of Energy of Vengeance and Energy of Home Marais Passive Results would disappear when opening the massive door and shifting to the ultimate battle space through the use of the “Open the door” motion immediate in the Spirit Shelter.
  • Fastened a bug the place the rarity of weapons positioned instantly on the area from Dormant Energy may not be displayed accurately.
  • Fastened an challenge the place Passive Results triggered by strolling didn’t activate throughout horizontal motion with precision-aimed photographs utilizing “Bow” and “Crossbow”.
  • Fastened an challenge the place the participant character might develop into unresponsive for a number of seconds after performing an assault from a stance with sure Expertise.
  • Fastened an challenge the place the passive impact “Improved Charged Sorceries” was not utilized to the sorcery “Shattering Crystal”.
  • Fastened an challenge the place the standing ailment “Frostbite” might be inflicted on the participant character on account of the accumulation of the frostbite standing ailment from some enemy assaults whereas utilizing an Final Artwork.
  • Fastened an challenge in the battle with the Everdark Sovereign “Equilibrious Beast” the place “Libra, Creature of Night” might transfer beneath the floor beneath sure situations.
  • Fastened a bug the place ranges would lower with out therapeutic from flasks when False Blessing occured throughout the battle towards Everdark Sovereign Equilibrious Beast.
  • Fastened a bug the place the participant would degree down if the False Blessing impact was activated throughout the battle towards Everdark Sovereign: Equilibrious Beast, even when the motion was interrupted by an enemy assault earlier than the HP restoration impact occurred.
  • Fastened a bug the place blessings would develop into usable once more after defeating the second evening boss.
  • Fastened a bug the place the participant character might carry out unintentional strikes when utilizing the Spectral Hawk.
    This addresses points that weren’t totally resolved in App Ver. 1.02.
  • Fastened a bug the place the participant may not be accurately transported to the battle space in the event that they died from falling throughout the cutscene whereas shifting to the ultimate battle space in the Spirit Shelter.
  • Fastened a bug the place Dormant Energy may not seem upon defeating an enemy beneath unstable community situations.
  • Fastened a bug the place the impact of an used Wending Grace might activate when rejoining a session after a disconnection.
  • Diminished rendering load for some assaults of the Everdark Sovereign Tricephalos on PS4 and Xbox One.

PC-Solely Changes

  • Fastened a bug the place it was troublesome to change targets with a diagonal enter.
  • Improved recreation stability in some environments.

Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and marketing consultant with 15+ years expertise working with some of the world’s greatest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.

ArrivesChallengingCheckDeepEldenFromSoftwareModeNightNightreignsNotesPatchRingTeaseupdate
Share0
previous post
Grand Theft Auto’s Dan Houser to Make His First On-Camera Interview Appearance at L.A. Comic Con 2025 With IGN
next post
Assassin’s Creed Shadows is Finally Adding an Ezio Outfit — Alongside an Incredible Assassin Cat

Related posts

Sony Confirms Interest in FromSoftware Parent Company Kadokawa Group

12 December 2024

LEGO Horizon Adventures for PS5 Is on Sale for 38% Off at Amazon

24 March 2025

Starfield Story DLC, Free Spaceflight Update and PS5 Release Date Confirmed

17 March 202617 March 2026
Click to comment

Leave a Comment Cancel Reply

Save my name, email, and website in this browser for the next time I comment.

Recent Posts

Starfield For PlayStation 5 Is Now Available to Preorder

Edward M18 March 2026
18 March 20260

Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling

Edward M18 March 2026
18 March 20260

Daily ‘Octordle’ Answers 1514 March 18th, 2026 – Hints and Solutions (3/18/26)

Edward M18 March 202618 March 2026
18 March 202618 March 20260

Today’s ‘Phrase Hurdle’ 3043 and 3044 – March 18th, 2026 Answers and Hints

Edward M18 March 2026
18 March 20260

Today’s ‘Phoodle’ Reply: March 18th 2026 – #1410 Hints and Solution

Edward M18 March 2026
18 March 20260

PlayStation

Starfield For PlayStation 5 Is Now Available to Preorder

Edward M18 March 2026
18 March 20260

Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling

Edward M18 March 2026
18 March 20260

Daily ‘Octordle’ Answers 1514 March 18th, 2026 – Hints and Solutions (3/18/26)

Edward M18 March 202618 March 2026
18 March 202618 March 20260

Xbox

Starfield For PlayStation 5 Is Now Available to Preorder

Edward M18 March 2026
18 March 20260

Subnautica 2 Will Get Early-Access Release In May Following The Latest Court Ruling

Edward M18 March 2026
18 March 20260

Daily ‘Octordle’ Answers 1514 March 18th, 2026 – Hints and Solutions (3/18/26)

Edward M18 March 202618 March 2026
18 March 202618 March 20260

Categories

  • Game News (11,191)
  • Windows (5,962)
  • Fortnite (5,532)
  • Xbox (1,181)
  • PlayStation (790)
  • Roblox (347)
GameGlory
In GameGlory, we delve into the dynamic world of gaming and technology, exploring the latest innovations in Xbox, PlayStation, and Windows platforms. Our comprehensive reviews aim to provide insights, tips, and informed opinions to assist gamers and tech enthusiasts in making informed choices.
TwitterInstagramTumblr
Copyright @ 2015-2024 - GameGlory.ai. All Right Reserved. Designed and Developed by GameGlory.ai
  • About Us
  • Privacy Policy
  • Terms and Conditions
  • Contact Us
PenNews
TwitterInstagramTumblr
  • Home
  • About Us
  • Windows
  • PlayStation
  • Xbox
  • Contact Us
  • FORUM