Space Cadet 3D Pinball Had A Glitch That Ran It At An Absurdly High Frame Rate
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Space Cadet 3D Pinball Had A Glitch That Ran It At An Absurdly High Frame Rate

In 1995, Full Tilt! Pinball gave customers the prospect to play on three completely different pre-rendered 3D pinball tables, together with Space Cadet 3D, Skulduggery, and Dragon’s Preserve. Whereas that sport might have light into reminiscence, former Microsoft engineer Dave Plummer just lately disclosed that Space Cadet 3D Pinball had essentially the most embarrassing bug that he ever let get by him.

Plummer shared the story on his YouTube channel (by way of PC Gamer), and recalled that he ported the sport from Home windows 95 to Home windows NT. To take action, he needed to write a band-new sport engine across the unique program that would deal with the video and sound. Nonetheless, the sport engine he wrote had a bug that “drew frames as quick because it might.” Space Cadet 3D Pinball ran at 60-90 fps when Plummer coded it on a MIPS R4000 processor operating at 200 MHz. However when Space Cadet was performed on a extra highly effective machine, it ramped up the velocity to five,000 fps.

“Quick ahead a few years later, someone notices that on multi-core machines, it is utilizing a whole core to play Pinball always,” mentioned Plummer. “It was nonetheless drawing as quick because it might, however it was now drawing at like, 5,000 frames per second, as a result of machines had been a lot a lot sooner than they was.”

Plummer credited one other former Microsoft engineer, Raymond Chen, for fixing the bug by including a body price limiter that locked the sport in at 100 fps. Though Plummer now finds the humor in his mistake, he recalled that Microsoft took bugs like that very severely.

“If you happen to had a bug that really made it into the product and required work in a Service Pack, that was by no means a laughing matter,” recalled Plummer. “That was sort of a shameful factor.”

A model of Space Cadet 3D Pinball is offered on the App store.

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Space Cadet 3D Pinball Had A Glitch That Ran It At An Absurdly High Frame Rate

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