September 18, 2025
Keeper: Double Fine Has Been Holding Back a Secret – Exclusive First Hands-on
Abstract
- Xbox Wire acquired an unique hands-on with the opening hours of Double Fine’s Keeper.
- There appears to be extra to this recreation than we’ve been proven to this point – learn on to seek out out extra.
- Keeper arrives for Xbox Sequence X|S, Xbox on PC, Xbox Cloud, Recreation Go, and Steam on October 17.
Double Fine appears to have a shock in retailer for us. Each time we’ve seen Keeper since its reveal earlier this 12 months, this psychedelic journey has proven off its hero – a strolling lighthouse – exploring surreal landscapes and fixing puzzles alongside Twig, its chicken companion. However having now performed its opening hours, I’m left with the distinct impression that that is removed from all the sport has in retailer – Keeper appears to be hiding one thing sudden.
However let’s start at the start, as a result of that is new to us, too. Keeper is a narrative journey advised with out a key element – nobody speaks (a minimum of, nobody speaks in a human language), and the one legible textual content you’ll discover comes within the type of uncommon onscreen management prompts. From the very starting, it thrives on environment and participant instinct.
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As the sport opens, we see Twig and a flock of different birds being chased by what its builders name The Wither, a bee-like swarm of threatening, purple… matter. Twig is taken off beam, and lands with a thump on the Lighthouse, which prompts its beacon, warding the darkness away. Many video games open with tutorials, however I’ve seen only a few that actually see your character studying to stroll.
In a pretty introduction to how the sport teaches the participant with out merely telling them what to do, you realise that your left thumbstick causes the lighthouse to lean. Naturally, you’ll check this out a little – till it abruptly snaps off on the base and, via a course of we’re left to guess at, grows 4 spindly legs. From right here, you rise up, and – like a nature documentary about a child giraffe – ship your lighthouse tottering downhill, understanding how precisely to function its new limbs.
It’s a tutorial pitched like a comedy – as you wrestle to realize management, the lighthouse skitters into deserted automobiles and rundown homes, smashing them to items in its efforts. Ultimately, it learns to stroll, then run, and we start a journey with no goal aside from the refined implication to seek out out: “what’s up that mountain?”
And there’s a lot to see – Keeper presents an unbelievable world, pushed by startlingly uncommon artwork design. Battered coastlines are plagued by the skeletons of unidentifiable beasts; lush valleys are crammed with chittering alien creatures; a close by hill would possibly change into a gigantic beast made up of building-sized snail shells that uproots and strikes alongside you.
Textures throughout all of this seem nearly painterly in locations – you’ll be able to see brushstrokes making up their floor. And tying all of it collectively is a attractive method to gentle, daylight streaming between hills to fill your display with technicolor bloom results, and cave programs lit by bioluminescent fungus that blooms as you cross, illuminating the way in which ahead by means of shimmering reflections in rockpools.
Each new space seems like a discovery of one thing new – which carries over into the sport design. In an interactive sense, Keeper is all about puzzles – with out fight, or participant demise, it’s pushed solely by a loop of exploration-puzzle-exploration. The Lighthouse quickly learns that it could possibly use its beacon to shine internationally round it – crops develop, creatures react, and Twig may even be guided to particular objects to push or pull at puzzle components. Later, it could possibly successfully cost that beacon to create even bigger results, scaring away threats, or clearing obstacles.
It’s a easy palette of talents which are repeatedly used to create wildly completely different puzzle options, with the sport slowly educating you thru expertise, not tutorial pop-ups.
Pretty quickly, you’ll be layering these talents collectively – reaching a mountain cross blocked by an unlimited cranium, you’ll see it ensnared by purple vines, linked to a flower. You employ the beacon to trigger the flower to bloom, then ship Twig to perch on its stamen, and use the thumbstick to tug it out. That causes the vines to retreat, the cranium’s jaw falls open and, hey presto, you will have a bridge.
However those self same interactions are utilized in a completely completely different approach a little later. At one level, you attain a village crammed with scuttling clockwork robots and, at its centre, a damaged machine that appears to be inflicting the complete space to fluctuate via time – waves of vitality radiating out, inflicting buildings to break down and reassemble.
As you poke round, you realise that sure statues can ship you to the previous, current, and future with a shine of your gentle – and, crucially, whereas the lighthouse is unaffected, Twig will rework into an egg whereas previously, and… one thing else (no spoilers) sooner or later.
This prolonged puzzle forces you to make use of all three varieties – common Twig can push and pull at objects as standard, serving to you employ equipment to make your approach round, however egg-Twig is a hefty weight (which can be utilized to press sure platforms). You’re left to work out learn how to manipulate time itself, to make your approach via three completely different temples as a way to repair the damaged machine within the village.
Most impressively, so little of that is explicitly defined to you – there’s nearly a dream logic to how puzzles are solved, which suggests getting into each new space leads to a interval of pure discovery, as you discover your approach round, learn the way issues work, and experiment, earlier than realizing the trail it is advisable take. It’s a rolling collection of “aha” moments.
With out spoiling an excessive amount of of that journey, I battle horrible climate, get plunged into spooky depths not beforehand proven within the trailers, subvert gravity itself, and construct my very own, private image of what I feel the story behind all this is likely to be (it’s a fantastic steadiness of supplying you with clues, with out ever actually confirming them). The Lighthouse and Twig have bonded alongside the way in which – and the character Double Fine has managed to provide each of them, with out phrases or facial expressions, is astounding.
The message is evident – Keeper goals to vary how its puzzles and set items work at each given alternative. It’s not a recreation about mastering programs, it’s a recreation about discovering them – mechanics change, options shift. There’s a restlessness to the design, every part itching to point out you one thing new.
Whereas I’m not proven precisely what’s to return, the very finish of my playthrough teases that Keeper plans to push that philosophy additional than I’d ever anticipated. To protect the shock, let’s simply say that, by the top of my demo, I used to be left questioning precisely what this recreation was about to turn out to be.
Which leaves me delightedly impatient for the complete recreation to reach. We’ll discover out precisely what secrets and techniques Keeper has been, er, holding when it arrives for Xbox Sequence X|S, Xbox on PC, Xbox Cloud, and Steam on October 17. It will likely be an Xbox Play Wherever title, and obtainable day one with Recreation Go.
Keeper
Xbox Recreation Studios
On an island in a long-lost sea, a forgotten lighthouse stands dormant within the shadow of a distant mountain peak. As withering tendrils unfold and coalesce, it awakens. Taken with a mysterious sense of objective and joined by a spirited seabird, it embarks upon a heartening story of unlikely companionship, an odyssey of mystifying metamorphosis, and an sudden journey in direction of the middle of the island, into realms past understanding.
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