Grand Theft Auto followers have identified for a while that Rockstar Video games labored on a single-player DLC for GTA 5 that might have seen Trevor assume the function of a undercover agent.
Final 12 months, voice actor Steven Ogg stated Rockstar initially deliberate to make a narrative enlargement centered on his character, Trevor, with it thought to have fallen by the wayside because the developer centered on the money cow that was GTA On-line.
Ogg was joined by Michael actor Ned Luke and Franklin actor Shawn Fonteno in a Questions and Solutions session with Streamily. The trio make clear what they claimed was scrapped downloadable content material for GTA 5 that starred Trevor as a Federal Investigation Bureau agent.
“Initially they have been gonna do persevering with tales of Michael, Franklin, and Trevor,” Luke stated, and Ogg expanded on his model. “We additionally had that actually cool s**t of — and I neglect if it was DLC, I don’t know — however the place Trevor was gonna be undercover, he works for the FEDs,” Ogg stated. “And we did shoot a few of that stuff with James Bond Trevor. He is nonetheless sort of a f**ok up however he is doing his greatest. And we shot some stuff and then it simply disappeared and they by no means adopted up on it.”
Additionally final 12 months, Joe Robino, who was a senior digicam artist and digital cinematographer working at Rockstar’s New York workplace from 2010 to 2016, spoke to the SanInPlay YouTube channel about why the GTA 5 story DLC was canceled.
“Quite a lot of the staff went to do Crimson Lifeless Redemption 2 straight away and I took on this different challenge that was a standalone DLC for GTA that by no means got here out and it was kick ass,” Robino revealed.
“That was my factor. I used to be one of many essential editors, digicam artists, and on-stage stuff. We cut up our groups into two. I stayed on GTA On-line and then this DLC, which Steven Ogg [the actor who played Trevor Philips] was an important a part of.
“After which a few of the staff overlapped and went to RDR2 early on, and then we simply sort of did this [flipped motion], as a result of when that recreation received shelved, we spent a lot cash… a number of that stuff although did find yourself making it I imagine into later iterations of GTA On-line, I feel. So it’s not like they wasted it.
“It was actually actually good. However when GTA On-line got here out it was a lot of a money cow and folks have been loving it a lot that it was arduous to make an argument {that a} standalone DLC would outcompete that. I feel trying again now you possibly can most likely do each. However that was a enterprise choice they made. I used to be a bit upset about that.
“That really was a number of the rationale for me being a bit bitter at the moment. As a result of I used to be like yo, WTF guys? This s**t’s superior. Let’s hold going. Let’s end this s**t.”
Followers have had snippets of details about GTA 5’s fabled story DLC through the years. GTA dataminers have additionally found a reference to Trevor with a jetpack, which suggests story mode DLC was repurposed into GTA On-line, as Robino stated. In 2018, Rockstar lastly unveiled GTA On-line’s Doomsday Heist missions alongside the Thruster jetpack.
Now, talking on the Lex Fridman podcast, Rockstar Video games co-founder and former lead author Dan Houser has addressed this DLC for the primary time, insisting that if the developer had continued with it, it wouldn’t have been in a position to make 2018’s Crimson Lifeless Redemption 2.
“The web is aware of we made a DLC… single-player DLC for GTA 5 that by no means got here out,” Houser stated.
“It was one once you performed as Trevor, however he was a undercover agent. It was cute. It by no means fairly got here collectively, and it was by no means completed. It was about half performed when it received deserted. However I feel if that had come out, we most likely wouldn’t have gotten to make Crimson Lifeless 2. So, there are all the time compromises.”
It’s the primary time Houser has addressed the canceled GTA 5 story DLC, but it surely turns on the market’s one other challenge he would have beloved to have made whereas he was on the studio: GTA Zombies. “I appreciated the thought of it, it was a GTA zombie recreation,” he stated. “That may have been humorous. I feel that might have been fairly enjoyable.”
GTA followers typically lament the lack of single-player story DLC for GTA 5 after it did so effectively for earlier GTA video games. Houser stated he stays an enormous fan of single-player DLC, and is hoping to make some as a part of his new firm, Absurd Ventures.
“I like making the tales,” he stated. “For me, I like the mannequin of GTA 4 once you had the additional tales coming afterwards, or Crimson Lifeless 1 once you had the zombie pack coming afterwards. I like simply doing these additional issues. So, I might personally wish to have performed extra of that in that firm. And with stuff we’re doing sooner or later, we’re going to strive and provide you with worlds the place we will add extra tales.
“I like single-player DLC. I simply suppose the viewers loves it, and it’s actually enjoyable to make.”
What method will Rockstar take with subsequent 12 months’s GTA 6? Will it return to story DLC, or deal with no matter new model of GTA On-line it has up its sleeve?
And what of Steven Ogg, whose world-famous online game character, Trevor, was the main focus of the canceled DLC? In September, he stated he felt “completely nothing” inside for GTA 6 as a result of he’s by no means been a fan of video video games.
There are a variety of revelations in Lex Fridman’s Dan Houser interview, together with the destiny of canceled PS3 unique Agent, and Houser’s ideas on why GTA received’t go away the USA by way of setting.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.