The framing of the delay as a optimistic response to the sport’s backlash is an attention-grabbing one, although one which feels restricted contemplating what we already know from different reviews detailing occasions on the time.

In October final 12 months, Insider Gaming reported that the sport’s delay had been broadly anticipated inside the firm “and desperately wanted” to deal with suggestions from playtests and mock critiques (a normal trade observe the place exterior consultants size-up initiatives earlier than copies are given to press).

Speaking in December last year, former Assassin’s Creed franchise boss Marc-Alexis Coté prompt comparable, saying that the sport’s delay was crucial to change the “narrative” of Ubisoft’s “inconsistency in high quality” (simply months after the corporate’s fellow blockbuster Star Wars Outlaws underperformed).

And, maybe most notably, there isn’t any point out right here by Guillemot of the truth that Ubisoft’s plans to delay Shadows got here alongside a choice to reportedly cancel a separate Assassin’s Creed sport set in post-Civil Struggle America — a undertaking that will have featured a former slave as its principal character. Whereas nonetheless in pre-production, the sport’s destiny was apparently sealed after Ubisoft judged the thought too dangerous to proceed amid the present U.S. political panorama — and, to a lesser extent, after having seen the Yasuke backlash.

Assassin’s Creed Shadows has gone on to promote “consistent with expectations,” Ubisoft mentioned in July, with 5 million copies offered to this point.

Tom Phillips is IGN’s Information Editor. You may attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social

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