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Hello Sunshine Is Survival Worth Sweating For

by 5 December 202509
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Bask within the solar… and threat getting the meanest sunburn of your life. Hello Sunshine is a powerful step up from the standard post-apocalypse survival RPG system, enjoying with some intelligent concepts round scorching daylight, blissful shade, and the cycle of day and evening.

I previewed a hands-off, pre-alpha slice of Hello Sunshine’s story-driven, single-player marketing campaign with the builders at Purple Thread Video games, a lot of whom are veteran builders within the narrative gaming world (assume Dreamfall, The Longest Journey, and The Secret World).

Hello Sunshine is trying extraordinarily polished for one thing constructed by simply seven individuals, and places a cool twist on what “suspense” means within the style. From the intense, scorching warmth of day to uncovering lore throughout frigid nights – right here is why I consider Hello Sunshine’s future is trying shiny.

Coming in sizzling

The staff didn’t point out any kind of inspiration from the Fallout collection, however proper from the beginning display screen there’s no denying the visible parallels – a skeleton in a folding tenting chair, nonetheless clutching a drink as if the world ended mid-sip. Urgent the beginning button, the participant character stumbles previous, instantly launching you into this bizarre wasteland world. It wasn’t clear to me whether or not she was a preset character or customizable, however (on this preview, at the least) she seemed to be the silent sort.

The staff didn’t point out any kind of inspiration from the Fallout collection, however proper from the beginning display screen there’s no denying the visible parallels.

On this merciless and scorching desert, it’s clear that she is already affected by the early signs of heatstroke, and he or she’s additionally very unhappy about discovering a water bottle that seems to be empty. This scene is the introduction to Hello Sunshine’s warmth and thirst mechanics – a fragile balancing act of avoiding collapse from dehydration or slow-cooking within the harsh daylight. Robots apart, the solar is basically your largest enemy (however with ray tracing).

Ruined buildings yield water and different provides that aid you keep a survivable physique temperature, however shadows additionally play an enormous function. Should you’re roasting, resting in shade can maintain your temperature down. And virtually instantly, you’ll meet essentially the most fascinating shadow dynamic of all – Hello Sunshine’s different “important character,” who’s a skyscraper-sized robotic that appears to have a clearer thought of the place it’s going than you do.

Chasing shadows

This metallic light big is, such as you, wandering by means of these badlands. It form of ignores you to start with, however you’ll be glad about the big shadow it casts because it strikes, shielding you from UV-based hurt as you comply with it alongside sand dunes and amongst rusted transport containers. And no, it gained’t wait patiently for you should you saunter off; you’ll must sustain with its tempo should you don’t need to find yourself dying humiliatingly of sunburn.

That is survival by means of photo voltaic intuition and (coining an ahem sizzling new time period right here) shade administration, not well being bars alone – creating an urgency that provides an unconventional type of suspense to your unusual journey.

The panorama, in fact, hides treasured sources – however you’ll must strategize and thoroughly time your transient detours from the robotic’s shadow. Spend an excessive amount of time dilly-dallying and the robotic could transfer too far forward, which means you gained’t make it again earlier than your warmth meter runs out. The solar’s path, from afternoon to sundown, was significantly good – with shadows lengthening or shrinking because the day progresses, you’ll must adapt your choices about how far you wander.

You may anticipate that you just’ll discover extra superior loot the farther you stray, in fact. No phrase but on whether or not loot might be randomized every playthrough, however I’m hoping that would be the case. No matter substances you’re capable of seize may restrict what you’re capable of craft – and add additional problem, based mostly on what gear you’re capable of make and the way which will restrict your required playstyle.

Bringin’ on the warmth

It’s not all sunbeams, nonetheless; Hello Sunshine does embody fight, which you’ll be able to form in accordance with your required playstyle. Being noisy and aggressively guns-out (or, extra precisely, bows-out), as an example, will most likely appeal to much more enemies – and extra scavengeable loot from their stays.

Or you’ll be able to go for extra defensive choices, doubtlessly even avoiding head-on battle. I didn’t actually get a way of what a stealthier playthrough would possibly appear to be, however I’m hoping the confrontational-to-avoidant spectrum is huge.

Your enemies, by the way in which, are extra robots – undoubtedly angrier than your big pal – and so they curiously appear to have taken on types of the fleshy species that I assume have been in any other case worn out through the apocalypse. A little bit steel jackal will snap at your heels, for instance, or a hulking robotic crab could attempt to skewer you with its big claw.

Your character’s bow is likely one of the main weapons. At first, it doesn’t appear to be a lot – form of pitiful towards big armored bots, actually – however you’ll be capable of improve it all through the sport and craft higher ammo for it, corresponding to explosive arrows.

Little occasions happen right here and there to maintain your journey fascinating – like a distant airdrop of unspecified gadgets, or a sandstorm that provides you transient respite from the solar but additionally reduces visibility, making it simpler so that you can lose your robotic pal. Many of those occasions are procedural, hopefully unlocking various experiences with subsequent playthroughs.

Befriending the sleeping big

Conveniently, your huge robotic companion has a circadian rhythm: as soon as the solar units, it can take a break to recharge. Within the preview, this occurred on the stays of a Sunshine service station – owned by the ominous company whose shareholders, presumably, voted to min-max the humanity-destruction price range.

The service station is principally your inexplicably cheerful crafting workshop, full with completely happy tinkling music. You may take a breather right here, take a look at your loot from the day, “recycle” undesirable gadgets, and use the components to 3D-print new gear – from well being packs to flashlights and even new sneakers. You may as well mend the wear-and-tear wrought in your gear all through the day. Did you rip up your pants sliding down dunes butt-first? Restore ‘em right here.

The Sunshine constructing additionally acts as a robotic upkeep web site, permitting you to make repairs or improve the large man. As I discussed beforehand, it just about ignores you within the early levels – however should you impress it sufficient along with your ongoing care, it could start to care about you too.

You gained’t need to stray far at evening, although, because it will get chilly. The preview didn’t reveal any “evening runs,” however that’s apparently one thing you’ll be capable of do, which might be a pleasant (or fraught) accompaniment to the day journeys – no phrase on how non-obligatory these runs could also be, or whether or not they’ll provide completely different rewards (and even plot developments).

A lot of the story unfolds throughout these evening sequences; begin a campfire and strangers simply could present up. The preview didn’t present interactions with any of those strangers, however they might or is probably not very good individuals. No matter whether or not they grow to be pals or meanies, they may unveil components of the Sunshine company’s mysterious origins.

Briefly: shade wins

The Sunshine relaxation cease was the place our preview ended – although we have been informed that the participant would progress by means of completely different biomes over the next in-game days. Since I solely noticed the desert space, the wildly completely different climate situations of assorted different environments could actually remodel what to anticipate within the lead-up to launch.

Although I solely noticed a part of the single-player marketing campaign, there will even be co-op (split-screen and on-line); buddy up, and you’ll each expertise a reframed model of the story. It’s really helpful you do that after the principle marketing campaign so you will get the complete story behind regardless of the heck is happening on this world.

The wildly completely different climate situations of assorted different environments could actually remodel what to anticipate within the lead-up to launch.

Hello Sunshine is the studio’s first foray into each the RPG and survival genres, so will their narrative pedigree see it by means of? I like their possibilities based mostly on what I’ve seen thus far. Everybody loves an excellent “evil company” story, and I actually nonetheless can’t recover from how cool these dawn-to-dusk shadow mechanics are (I can think about different sport designers considering, “Rattling, why didn’t I consider that?!”).

In case your general query about Hello Sunshine is “Does it look good?” then sure, it is vitally promising. And if it’s “Will I soften to loss of life holding a hand-crafted bow?” the reply remains to be sure – however enthusiastically.

SunshineSurvivalSweatingWorth
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