Battlefield Studios has revealed the Battlefield 6 replace 1.1.3.0 patch notes forward of subsequent week’s Winter Offensive replace, revealing an in depth checklist of audio enhancements, soldier visibility tweaks, a spread of map changes, and extra.
Patch notes for the third main Season 1 replace had been revealed in a post on the EA shooter collection’ web site at this time. The complete breakdown follows up on guarantees made by BF Studios’ define from earlier this week and touches on each notable change coming to Battlefield 6 and REDSEC when Winter Offensive reaches its December 9 launch date.
Although at this time’s patch notes cowl every part from audio to Sector sizes, gamers could also be comfortable to see the studio persevering with to regulate a problem that has wormed its option to the entrance of on-line dialogue since launch: hit registration. BF Studios says the 1.1.3.0 modifications ought to end in extra predictable bullet impression and easier-to-read harm suggestions due to tweaks to fast purpose, pre-zoom firing, and close-quarters gunfights.
Different parts the Battlefield 6 builders took purpose at with the Winter Offensive replace embody higher weapon dealing with, improved character highlights and animations for visibility, gadget reliability, and refined gameplay for vehicle-savvy gamers. Launch gamers may also discover comparatively intensive modifications to Sectors and automobiles throughout seven Breakthrough maps: Manhattan Bridge, Mirak Valley, New Sobek Metropolis, Operation Firestorm, Liberation Peak, Siege of Cairo, and Empire State.
It could be a while earlier than gamers get a deal with on whether or not many of those modifications right the stability of the common Battlefield 6 multiplayer match. These audio tweaks, nonetheless, will seemingly be noticeable from the get-go, with the hope being that infantry noise is clearer and simpler to learn at totally different distances.
“We’ve additionally continued addressing efficiency and reminiscence points that would trigger sounds, akin to footsteps or automobile audio, to drop out or fail to play, particularly throughout large-scale Battle Royale matches,” BF Studios says within the replace 1.1.3.0 patch notes. “To get forward of this as we add extra audio content material to the sport, we’ve adjusted the reminiscence priorities for many sounds within the sport and optimized how some bigger audio belongings load. In sensible phrases, which means necessary fight, motion, and automobile sounds ought to play extra persistently even underneath heavy load.
“These modifications are a part of an ongoing effort to enhance the general stability of the soundscape. Whereas this isn’t a whole overhaul, and there should still be edge instances relying on {hardware} and match situations, it is a large step towards extra dependable and predictable sound throughout the sport.”
Every change arrives along with new weapons, limited-time winter occasions, and extra new content material that gamers have been informed to count on since launch. Highlights embody the Ice Lock Empire State map, the Ice Lock multiplayer and Gauntlet modes, the Ice Climbing Axe melee weapon, Portal updates, and a mini–Winter Offensive-themed battle cross bonus path. It’s the newest within the run of Battlefield 6 Season 1 chapter updates, which noticed Rogue Ops deliver Blackwell Fields and battle royale to the expertise October 28, whereas California Resistance added Eastwood November 18.
Plans for Season 2 stay underneath wraps for now. Within the meantime, you may learn up on one other current change that noticed BF Studios unveil one other spherical of problem and development tweaks. You can too find out about why some gamers each beloved and hated the brand new The 323 beauty pack.
Lastly, you may try the total Winter Offensive patch notes beneath.
Battlefield 6 Update 1.1.3.0 Patch Notes
Update 1.1.3.0 delivers a broad vary of fixes and refinements throughout Battlefield 6, bettering soldier readability, weapon reliability, automobile behaviour, audio consistency, and general gameplay movement. This replace additionally contains a number of quality-of-life enhancements throughout UI, HUD, and controller aiming choices, together with map-specific updates designed to stabilise goal play and scale back round-end matchmaking frustration.
We additionally made enhancements to scale back instances the place participant settings could possibly be reset when updating the sport to the most recent model. Whereas this behaviour ought to now happen much less incessantly, we’re nonetheless seeing remoted cases and count on to totally resolve the problem in an upcoming replace.
As all the time, thanks for persevering with to share your suggestions which helps us refine and evolve the Battlefield 6 expertise.
New Content material: Winter Offensive
- New Time-Restricted Map: Ice Lock Empire State. A winter-shrouded model of Empire State that includes frozen streets and seasonal environmental visuals.
- New Time-Restricted Multiplayer and Gauntlet Mode: A themed occasion mode playable throughout Domination, Conquest, and Gauntlet mission variations on Ice Lock Empire State that includes the event-limited “Freeze” mechanic.
- New Melee Weapon: the Ice Climbing Axe. Unlocked by way of the Winter Offensive Bonus Path.
- Portal updates: Ice Lock Empire State is on the market to be used in supported Portal experiences throughout the occasion window.
- Battle Move: Winter Offensive Bonus Path: an 11-tier, time-limited reward observe that includes occasion cosmetics, XP Boosters, and the Ice Climbing Axe.
Main Updates for 1.1.3.0
- Improved hit registration throughout conditions that beforehand felt unreliable, together with fast purpose changes, firing earlier than a zoom completes, and close-quarters fights with many gamers. These updates make bullet impacts extra predictable and harm suggestions simpler to learn within the second.
- Enhanced close-range soldier visibility, with stronger character highlights and improved susceptible animations to assist troopers stand out extra clearly in low-contrast or visually busy areas.
- Refined weapon dealing with for extra constant accuracy, addressing points with first-shot behaviour, recoil interplay, and attachment alignment so weapons really feel extra secure and predictable throughout firefights.
- Improved reliability throughout a number of core devices, together with updates to the LWCMS Transportable Mortar, Provide Pouch, Smoke Cowl, and traversal instruments to make sure they behave persistently and present clearer suggestions.
- Strengthened automobile readability and interplay, fixing points round harm zones, HUD overlaps, seat reticules, and digital camera behaviour to make automobile play extra secure for each drivers and passengers.
- Up to date Breakthrough and Rush layouts on a number of maps to enhance attacker–defender stability, easy out sector movement, and modify automobile distribution primarily based on match final result knowledge and participant suggestions.
- Delivered a broad audio cross bettering fight readability, together with clearer footsteps and motion cues, extra dependable armour-break suggestions, and tuning throughout a number of high-priority gameplay sounds.
AREAS OF IMPROVEMENTS
AUDIO
With this replace, we’ve made a variety of audio enhancements, together with a devoted tuning cross on footsteps to make motion clearer, simpler to find, and extra readable at totally different distances.
We’ve additionally continued addressing efficiency and reminiscence points that would trigger sounds, akin to footsteps or automobile audio, to drop out or fail to play, particularly throughout large-scale Battle Royale matches. To get forward of this as we add extra audio content material to the sport, we’ve adjusted the reminiscence priorities for many sounds within the sport and optimized how some bigger audio belongings load. In sensible phrases, which means necessary fight, motion, and automobile sounds ought to play extra persistently even underneath heavy load.
These modifications are a part of an ongoing effort to enhance the general stability of the soundscape. Whereas this isn’t a whole overhaul, and there should still be edge instances relying on {hardware} and match situations, it is a large step towards extra dependable and predictable sound throughout the sport.
CHANGELOG
PLAYER:
- Fastened a clipping problem when dragging a soldier on an inclined floor when being susceptible.
- Fastened a clipping problem with character shoulders when leaping.
- Fastened a uncommon problem the place fall harm wouldn’t be utilized instantly after being revived.
- Fastened snapping and aggressive digital camera actions when performing takedowns on susceptible enemies from particular angles.
- Fastened a problem permitting gamers to make use of vaulting to keep away from being roadkilled by an enemy automobile coming at excessive pace.
- Fastened a problem inflicting controller haptic suggestions to proceed indefinitely when a reload was interrupted by swapping to a different weapon or gadget.
- Fastened a problem inflicting hit registration to fail when firing whereas making extraordinarily speedy purpose changes. We’re persevering with to analyze extra edge instances and reviewing participant experiences associated to hit registration.
- Fastened a problem inflicting soldier legs to rotate incorrectly with the physique when falling whereas susceptible.
- Fastened a problem inflicting soldier motion to really feel sluggish whereas strolling on uneven terrain.
- Fastened a problem inflicting the character’s palms to look misaligned when vaulting by way of home windows.
- Fastened a problem inflicting vaulting whereas charging a defibrillator to make the soldier’s palms disappear.
- Fastened a problem that precipitated getting revived after dying mid-fall to set off fall harm the following time the participant jumped.
- Fastened a problem that precipitated the participant to proceed controlling their soldier after dying in water.
- Fastened a problem that would trigger the participant to develop into caught when getting into water whereas crouching.
- Fastened a problem that would forestall melee harm from being dealt to troopers in water.
- Fastened a problem that would forestall melee harm from being dealt to troopers seated in uncovered automobile seats.
- Fastened a problem that made it tough to traverse some stairs, particularly at sluggish motion speeds.
- Fastened a problem the place climbing down ladders with a grenade geared up precipitated misaligned animations.
- Fastened a problem the place first-person grenade animations appeared incorrectly when spectating one other participant.
- Fastened a problem the place getting hit by melee harm prevented the sufferer from performing melee assaults.
- Fastened a problem the place palms clipped into ladders when in first-person view.
- Fastened a problem the place interrupting a drag and revive wouldn’t cancel revive progress as anticipated.
- Fastened a problem the place leaping in and out of automobiles may result in later hit-registration for troopers on foot.
- Fastened a problem the place touchdown on a automobile prevented the participant from taking any fall harm.
- Fastened a problem the place melee animations wouldn’t play appropriately when attacking whereas vaulting over mid-height obstacles.
- Fastened a problem the place melee attacking and returning to an Assault Ladder precipitated the participant to look to assault with the ladder.
- Fastened a problem the place performing zoomed aiming whereas colliding with a wall throughout dash would offset the participant’s purpose.
- Fastened a problem the place soldier fashions glowed incorrectly in entrance of the thermobaric visible impact when illuminated by a flashlight.
- Fastened a problem the place the loss of life digital camera may seem beneath the map when dying inside a automobile.
- Fastened a problem the place the melee weapon briefly appeared in an incorrect pose when holding the M87A1 shotgun.
- Fastened first-person stair locomotion animations beginning with a delay when transferring on stairs.
- Fastened third-person mounting clipping points with the HK433 when utilizing sure bottom-rail attachments.
- Improved first- and third-person vault-up and vault-over mid-height animations for smoother transitions.
- Improved hit registration reliability when a number of gamers had been inside shut proximity.
- Improved how recoil and purpose enter work together, leading to extra dependable accuracy when compensating for recoil.
- Improved melee animation when attacking whereas susceptible.
- Improved motion responsiveness in the beginning and finish of drag and revive interactions.
- Improved soldier animation smoothness when getting into and exiting susceptible.
- Improved visibility of troopers at shut vary by making use of brightness changes at 0 metres with the next minimal depth.
- Resolved an animation problem the place shortly making use of armour instantly after utilizing a melee weapon may end in an unintended transitional animation.
- Up to date third-person susceptible animations to enhance readability, scale back static poses, and improve soldier visibility.
VEHICLES:
- Fastened a problem the place heavy machine-gun hearth from some automobiles wouldn’t persistently register harm towards troopers.
- Fastened a problem the place some automobile seats had been incorrectly categorized, stopping the proper passenger reticule from showing whereas spectating one other participant.
- Fastened a problem the place the soldier compass may seem concurrently with the automobile compass when sitting in sure gunner seats.
- Fastened points with harm zones on armoured automobiles that precipitated them to take higher-than-intended harm in sure conditions.
- Fastened UI behaviour for the Quadbike’s spawn digital camera to make sure it shows appropriately upon deployment.
- Partially fastened a problem the place automobile audio may cease functioning throughout stay gameplay on account of suspected memory-related points.
WEAPONS:
- Fastened a bug the place gamers may develop into caught within the weapon examine animation when getting into a automobile.
- Fastened a uncommon visible glitch that would trigger scopes to be displayed incorrectly.
- Fastened a visible problem the place the Adjustable Angled Grip sat barely increased on the weapon than meant.
- Fastened a problem inflicting the primary bullet fired throughout early zoom transitions on sure weapons and scopes to be extra inaccurate than meant.
- Fastened a problem that precipitated fast melee assaults to typically not return the participant to their earlier weapon after placing.
- Fastened a problem the place some scopes unintentionally obtained thermal or depth-of-field blur.
- Fastened a problem the place goal dummies within the firing vary remained down after being shot.
- Fastened a problem the place the consequences of FMJ ammunition had been incorrectly utilized to extra ammunition sorts.
- Fastened a problem the place underslung attachments weren’t all the time restored appropriately when choosing up one other soldier’s equipment.
- Fastened a problem with the flashlight weapon attachment being misaligned when sprinting at excessive FOV values.
- Fastened the “peekaboo” timing bug affecting goal dummies on the firing vary.
- Elevated the minimal time between pictures by 100 ms on the Mini Scout to enhance pacing and scale back rapid-fire inconsistencies.
- Diminished recoil magnitude however elevated recoil variation on the M250, NVO-228E, RPKM, SG 553R, and SOR-300SC. These weapons now carry out much less successfully at lengthy vary, with the SG 553R receiving essentially the most noticeable adjustment.
- Diminished the price of the L110 and M123K 200-round magazines from 55 to 50, and eliminated the penalty to ADS motion dispersion.
- Tweaked haptic suggestions for weapon reloads on PS5 controllers.
- Up to date melee behaviour to permit gamers geared up with a melee weapon to decide on between a takedown (F/RS) or a bash assault (Mouse 1/RT).
GADGETS:
- Fastened a problem the place Assault Ladders didn’t enable easy traversal by rising the utmost ramp angle from 45° to 52°. Gamers can now run up the ladder with out shifting right into a climbing stance.
- Fastened a problem the place devices that needs to be hidden by occlusion had been nonetheless seen by way of geometry.
- Fastened a problem the place lock-on indicators appeared for Engineers with out a lock-on succesful launcher geared up.
- Fastened a problem the place Provide Crates deployed by enemy gamers had been seen on the mini map.
- Fastened a problem the place Throwing Knife animations lasted longer than meant.
- Fastened a problem the place XFGM-6D Recon Drones spawned going through the flawed path as a substitute of matching the soldier’s going through path when being deployed.
- Diminished Throwing Knife dispersion in order that headshots are reliably achievable as much as 15 metres.
LWCMS Transportable Mortar
- Fastened a problem the place an incorrect shell sort was used throughout firing and reload animations.
- Fastened a problem the place firing a Smoke Shell didn’t shake the digital camera or tube.
- Fastened a problem the place Smoke Shell clouds had been smaller than meant.
- Fastened a problem the place the fireplace price was decrease than meant.
- Fastened a problem the place the Smoke Shell all the time regenerated through Provide Crates.
- Logistics Professional within the Fireplace Assist tree now barely enhances the Provide Crate’s impact on the Transportable Mortar’s hearth price.
- Smoke Shell ammunition now begins at 0 and regenerates each 45 seconds.
Provide Pouch
- Fastened a problem the place the Provide Pouch immediately regenerated well being on deployment.
- Fastened a problem with incorrect ammunition setup that precipitated inconsistent resupply behaviour.
- Eliminated the preliminary heal on gadget deployment; the Provide Pouch now solely heals over time.
- Thrown Provide Pouches now prioritise gamers who’re low on, or have requested, well being or ammunition.
MAPS & MODES:
- Adjusted Conquest and Escalation seize areas on Manhattan Bridge so goals can now not be captured from rooftop positions.
- Prolonged rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.
- Fastened a problem the place deaths weren’t tracked appropriately in Strikepoint.
- Fastened a problem the place gamers weren’t correctly credited for a kill brought on by the destruction of the crane on Mirak Valley.
- Fastened a problem the place automobile choice in Escalation grew to become briefly unavailable if the participant was on the deploy display when a territory modified palms.
- Made enhancements to scale back instances of gamers matching into video games that had been close to the tip of a spherical.
- The out-of-bounds timer on Manhattan Bridge is now appropriately set to 10 seconds.
- Up to date M-COM placement on Liberation Peak and Manhattan Bridge to enhance attacker movement primarily based on participant suggestions.
- Up to date spawning behaviour for Battle Pickups:
- In Breakthrough, Battle Pickups now spawn when their related sectors are enabled.
- In Conquest and Escalation, Battle Pickups now spawn when their related seize factors are owned by a staff.
Following suggestions since launch, a number of Breakthrough layouts have been up to date to handle attacker–defender win/loss imbalance and enhance general movement, automobile stability, and capture-zone readability throughout a number of maps.
Manhattan Bridge
- Eliminated Defender automobiles in Sector 2 and Sector 3.
- Added a further Attacker IFV in Sector 3.
- Up to date seize volumes throughout Sectors 1, 2, and 3 to help extra constant attacker progress.
Mirak Valley
- Eliminated Defender automobiles in all sectors.
- Adjusted Attacker automobile counts:
- Sector 1: Diminished Attacker IFVs from 2 to 1; elevated Attacker tanks from 1 to 2.
- Sector 2: Added 1 Attacker IFV.
- Sector 3: Added 1 Attacker IFVs.
- Up to date seize volumes throughout all sectors to make attacking simpler.
New Sobek Metropolis
- Sector 2: Added 1 Defender tank and one Defender IFV.
- Sector 3: Added 1 Attacker IFV; eliminated Defender tank and gentle transport.
- Up to date seize volumes in each sectors to enhance attacker movement.
Operation Firestorm
- Sector 2: Adjusted Defender armour (added and eliminated tank spawns).
- Sector 3: Added 2 Attacker tanks and 1 Attacker IFV; eliminated the Defender tank.
- Up to date seize zones throughout affected sectors to help attacker momentum.
Liberation Peak
- Sector 3: Eliminated Defender tank.
- Sector 5: Added 2 Attacker IFVs; eliminated the Defender transport.
- Up to date seize volumes to enhance attacker development.
Siege of Cairo
- Added a further Attacker tank in sector 1 and 3.
- Up to date seize areas on B flag to enhance sector push potential.
Empire State
- Sector 1: Up to date seize quantity on B flag.
- Sector 2: Up to date seize volumes on A and B flags.
PROGRESSION:
- Fastened a problem the place enemies noticed by the LTLM II Transportable Laser Designator didn’t rely in the direction of the “Spot enemies with Recon Devices” weekly problem.
- Fastened a problem the place the Incendiary Airburst Launcher didn’t observe progress for the “Assist Specialist 2” problem when dealing harm with its lingering hearth cloud.
UI & HUD:
- Added a loading popup when getting into a event code to offer higher suggestions on what’s taking place.
- Added “Free Look” helicopter sport trace to be a part of pilot hints..
- Enemies can now not be noticed from the large map.
- Ensured gamers who set off crane destruction now have their killer ID appropriately logged within the scoreboard’s rating log.
- Ensured the “Minimize Parachute” immediate seems appropriately in Multiplayer modes exterior of REDSEC.
- Fastened a mini map problem the place empty automobile icons didn’t transition appropriately right into a pleasant automobile icon when getting into a automobile.
- Fastened a uncommon problem the place goal icons may disappear when redeploying.
- Fastened a problem the place a teammate’s armour briefly appeared as soft-armour color when their armour broke, inflicting a momentary incorrect visible.
- Fastened a problem the place camos within the Challenges part didn’t present their identify or class.
- Fastened a problem the place hints for “Re-Enter” and “Deploy” had been displayed within the flawed order when utilizing a controller with the EOD Bot.
- Fastened a problem the place killcards didn’t all the time seem when gamers had been killed inside automobiles.
- Fastened a problem the place loading display fight zone descriptions didn’t replace appropriately primarily based on the lively sport mode.
- Fastened a problem the place loading display fight zone descriptions had been incorrect for Sabotage on Eastwood.
- Fastened a problem the place loading display fight zone textual content displayed incorrectly on Sabotage throughout all maps.
- Fastened a problem the place Retailer provides didn’t scroll appropriately when fast-scrolling alongside the identical row.
- Fastened a problem the place the deploy digital camera may seem incorrectly rotated when spectating a soldier or automobile.
- Fastened a problem the place the totally different painted states of the LTLM II Transportable Laser Designator weren’t appropriately represented by the devices HUD warning label.
- Fastened a problem the place the Helicopter HUD would disappear when the colour was set to black within the settings.
- Fastened a problem the place the LMR27 and ES 5.7 attachment lists weren’t sorted appropriately.
- Fastened a problem the place the LWCMS Transportable Mortar icon had visible inconsistencies between the large map and the minimap.
- Fastened a problem the place the Traverse Mark 2 displayed duplicate LMG textual content within the second seat, regardless of having just one mounted weapon.
- Fastened a problem the place the automobile 3D preview didn’t replace when switching loadout presets.
- Fastened a problem the place zooming in on the large map would typically end in a black display.
- Fastened points that prevented Resupply Station icons from showing on the large map as meant.
- Improved Commorose behaviour by correcting the request distances for “Want Restore” and “Want Decide Up”.
- Improved picture cropping to higher align paintings within the Battle Move buy screens.
- Improved ping behaviour on pleasant troopers, revive requests, and stationary weapons.
- Improved the textual content used to explain unlock situations for Bonus Mission for higher readability.
- Diminished man down icons to solely present the 2 closest downed staff mates.
- Eliminated the flexibility to cycle between courses on the deploy display utilizing Q and E to forestall unintended class modifications earlier than spawning.
- Snap Zoom (Intention Help) has been clarified within the menu: this feature is just obtainable in Single Participant and Portal modes, not in Multiplayer.
- Squad and pleasant in-world nametags now blink when the participant regains well being or receives ammunition.
- Stationary weapons now not present pickup supplier icons when a participant is requesting to be picked up.
- Unlocked cosmetics now seem above locked ones in choice lists.
- Up to date back-navigation logic so consoles can now not again out far sufficient to set off the quit-game popup unintentionally.
- Up to date the countermeasure trace to solely show when a weapon lock-on state makes the immediate related.
- Up to date the lock-on warning behaviour in order that lock-on alerts can take precedence over painted labels when acceptable, guaranteeing threats are extra noticeable.
- Up to date the Saints Quarter loading display to show right fight zone textual content.
- Up to date underbarrel launchers so the proper sort icons seem within the HUD.
SETTINGS:
- Fastened a bug the place altering the “Command Console” choice wouldn’t apply till the sport was restarted.
- Fastened a problem the place navigating again from the Choices menu may behave incorrectly when accessed by way of Pause Menu.
- Fastened a problem the place the “Edit Controller Schemes” menu title may disappear in Choices.
- Fastened a problem the place automobile purpose sensitivity displayed an incorrect worth within the automobile management settings.
- Fastened a problem with choices sliders “stepping” performance being damaged and not permitting gamers to step by way of decimals.
- Improved the “Dynamic” response curve choice for controller stick aiming to higher match participant expectations and participant suggestions.
- The vary for Infantry and Automobile mouse sensitivity choices at the moment are doubled and can go twice as excessive.
SINGLE PLAYER:
- Fastened a problem the place the out-of-bounds timer didn’t appropriately account for participant loss of life or Mandown state in Single Participant.
AUDIO:
- Added new vehicle-specific hostile sort identifiers for extra correct callouts.
- Added safeguards so background environmental soldier audio now not triggers throughout moments with no fight.
- Adjusted the stability of the bootflow brand music and sound results.
- Fastened an audio problem that occurred when crawling whereas aiming down sights.
- Fastened a problem that precipitated health-replenishing audio to play a number of occasions.
- Fastened a problem the place background environmental soldier audio wasn’t affected by the voice over quantity slider.
- Fastened a problem the place end-of-round music would typically not play, or play the wrong observe.
- Fastened a problem the place gamers may expertise a caught “Low Well being” audio cue after remaining at low well being for 30 seconds in modes with out well being regeneration.
- Fastened a problem the place round-start music may play earlier than the spherical really started.
- Fastened a problem the place Provide Crate sound results may repeatedly set off on downed troopers.
- Fastened a problem the place the “Advance to Subsequent Sector” audio cue performed “Out-of-Bounds” sound impact.
- Fastened a problem the place the wrong nearby-friendly voice over line would play when a mortar shell landed beside the participant.
- Fastened a problem the place the correct sound impact didn’t play when performing a fight dive.
- Fastened a problem the place the Rorsch Mk-2 SMRW Rail Gun’s cost loop sound results didn’t play appropriately.
- Fastened a problem the place automobile prop-fuse hearth results had been lacking their meant audio.
- Fastened lacking audio when performing weapon inspections.
- Optimised reminiscence dealing with and improved prioritisation for many in-game sounds, decreasing instances the place necessary audio, akin to automobiles or footsteps, typically did not play.
- Partially fastened a problem the place automobile audio may cease functioning throughout stay gameplay on account of suspected memory-related points.
Footsteps
- Balanced enemy-specific layers for clearer material and gear cues.
- Additional decreased or eliminated the momentary dampening of enemy motion audio triggered by harm, low-health states, sport notifications, or occlusion results.
- Improved distance-based acoustics for clearer separation between shut, mid, and far ranges.
- Improved distant world reflections to higher convey house and positioning.
- Elevated enemy motion audio at distance for larger readability.
- Elevated general enemy motion quantity, with a further increase when an enemy is behind the participant.
- Diminished how closely sneaking stances (crouch strolling, crawling) decrease enemy motion audio.
- Diminished how a lot the “Spec-Op” trait lowers footstep audio when sneaking.
- Diminished scuff and scrape audio from motion towards partitions and floor.
- Diminished self and pleasant footstep quantity in Wartapes, Wartapes VAL, and REDSEC.
- Refactored footstep triggers to be extra dependable throughout totally different speeds and stances.
- Eliminated limitations on the utmost variety of close-range enemy audio sources.
- Small balancing tweaks to footsteps on totally different supplies for outliers, akin to sluggish pace on gravel and totally different instructions (up, down, sideways) on wood stairs.
PORTAL:
- Fastened a problem the place AI squadmates in Portal didn’t show class identifiers on the insertion display.
- Fastened a problem the place mod.PlaySound() and mod.PlayVO() accepted any object sort as enter. These capabilities now appropriately require sound results and voice over object sorts respectively. Whereas current syntax stays unchanged, any TypeScript code that explicitly references generic object sorts will now have to specify mod.SFX or mod.VO as acceptable.
- Fastened a problem the place mod.PlayVO() all the time performed the voiceover for the Alpha flag, whatever the flag specified by the script.
- SDK Property for MainStreet, ClubHouse, and Marina have been corrected to solely use related belongings.
AI:
- AI bots can now reply to ammo, therapeutic, and pickup requests.
- Fastened a problem that precipitated AI repairing pleasant automobiles to be much less responsive than meant.
- Fastened instances the place AI tried to take cowl in ways in which left them static or unresponsive. Bots will now appropriately transfer towards locked goals in King of the Hill.
- Fastened cases the place AI troopers may take too lengthy to discover a legitimate path to their goal, inflicting them to stay stationary.
- Improved AI responsiveness when performing revives.
- Improved AI revive logic and motion to make their actions extra constant and dependable.
REDSEC
PLAYER:
- Fastened a uncommon problem the place a Second Likelihood respawn may place gamers over 1,000 metres within the air.
- Fastened a problem the place incorrect mouse sensitivity was utilized to the MH-47’s third-person digital camera throughout insertion.
- Fastened a problem the place gamers could possibly be kicked for inactivity whereas spectating.
- Fastened a problem the place gamers couldn’t declare a second customized weapon dropped as a mission reward.
- Fastened a problem the place takedown prompts didn’t seem persistently when approaching enemies from behind.
- Fastened a problem the place the flawed animation would play when switching from a call-in grenade to a unique weapon.
- Fastened a problem the place weapon swap animations broke after switching away from the Resupply Drop Name-In.
- Triggering a redeploy tower or beacon now disables or destroys every other lively tower or beacon for a similar staff.
GAUNTLET:
- Fastened a problem the place mission objects wouldn’t drop if the service disconnected.
VEHICLES:
- Fastened a problem the place tanks and ambulances could be clipping by way of one another.
- Fastened a problem the place automobile containers may sometimes be empty after being opened.
WEAPONS:
- Adjusted harm for the Rorsch Mk-2 SMRW Rail Gun towards totally armoured troopers. Headshots now kill the opponent on one shot whereas a bodyshot will go away the opponent with 10 HP.
GADGETS:
- Fastened a problem with incorrect textures on the projectile deployed by the XFGM-6D Recon Drone
- Fastened a problem the place the XFGM-6D Recon Drone’s altitude unintentionally decreased because the match went on.
CALL-INS:
- Fastened a problem the place Smoke Cowl couldn’t be activated throughout the late phases of a match.
- The UAV now totally explodes on impression when shot down.
MAP:
- Fastened a problem the place a Razer keyboard lightning occasion didn’t set off when interacting with antennas on the “Sign Hack” mission.
Battle Royale
- Improved loot field placement throughout the map for extra dependable accessibility.
Gauntlet
- Fastened a problem the place M-COMs in Wreckage wouldn’t reactivate after being destroyed.
UI & HUD:
- Fastened a problem the place the armour bar of your staff mates had been exhibiting though they had been at full capability.
Battle Royale
- Added clearer distinction between participant and squad member stock requests.
- Added improve notifications to the loot feed when a weapon is improved.
- Fastened a problem the place ping icons of lootable automobiles would disappear from the mini map when the gamers get greater than 25m away from them.
- Fastened a problem the place the Tank Hunter mission UI may stay lively if the focused squad destroyed its personal tank.
- Up to date the paintings for mission rewards to replicate new keycard modifications.
Gauntlet
- Added right interplay prompts for counter-mission groups when defusing explosives in Wreckage.
- Fastened a problem the place the scoreboard was sorted by deaths as a substitute of rating.
- Fastened a problem the place the Loadout display overlay may incorrectly seem over the Gauntlet Mission Briefing on Aftermath.
- Fastened team-ownership colors for M-COMs in Wreckage missions.
AUDIO:
- Fastened a problem the place subtitles wouldn’t seem appropriately throughout insertion.
- Fastened lacking UI audio when unlocking the primary Area Improve.
- Elevated the quantity of armour-break audio for each incoming and outgoing hits.
This announcement might change as we take heed to neighborhood suggestions and proceed growing and evolving our Dwell Service & Content material. We’ll all the time attempt to maintain our neighborhood as knowledgeable as potential.
Michael Cripe is a contract author with IGN. He is finest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Make sure to give him a observe on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).